5E D&D World of Monsters — Aberrations
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted started a new video series called Nerdarchy’s Guide to D&D Monsters. We like creating new video series for the same reason we enjoy starting a new campaign with a set number of sessions. It helps focus your attention more closely because you have a finite amount of time to explore an idea, and you get the satisfaction of completing a tidy, succinct experience. I particularly dig video series here at Nerdarchy the Website because we publish a new post with every video and I do most of the writing. A series with a theme makes a great jumping off point. Since the guide to aberrations in fifth edition Dungeons & Dragons video covers what to expect and how to manage things when these creature types show up in your campaign setting and adventures, it was kinda tough coming up with a theme for these accompanying posts. How about this: what if aberrations are the only type of monsters in your 5E D&D world?
A Group of Barbarians is Called a Horde
Salutations, nerds! Today we’re going to be talking about barbarians in fifth edition Dungeons & Dragons, the true punk rockers of the D&D world. Throw on some hype music, jump a couple of times, rough your mind up and let’s get ready to rage. Once upon a time barbarians of the horde didn’t get to read unless they took it specifically as a skill, and I think that’s very telling of this class in general. Reading is a thing you have to slow down to do, and barbarians typically don’t want to slow down for anything. Save that double speak for your rogues and mages, because barbarians like things straight forward and simple. Why would you pick a lock when you can just bash the door down, after all? But there’s a certain allure to that simplicity. A 5E D&D barbarian doesn’t want your bull.
Deception 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons is a rich game that codifies cooperative storytelling in a way no other has. One of the primary ways it does this is by representing what characters are good at through the skill proficiency system. In this series, we’re breaking down the different skill proficiencies: what they are, how they work, and understanding when to apply a skill check. As a quick disclaimer, every 5E D&D Dungeon Master has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s featured skill proficiency has been used in many games I’ve participated in. To quote one of my friends’ characters, “When things go to s***, we will lie, and we will lie, and we will lie.” That’s right! We’re talking about Deception.
Monsters of the City for 5E RPG is Live!
We all love monsters, right? So many gamers cite books like the Monster Manual as their entry into the tabletop roleplaying game hobby. Evocative art, fantastical creatures and the rich lore accompanying them led many nerds to discover Dungeons & Dragons. All of those elements leap out in the work of Cawood Publishing, an RPG publisher with more than 25 bestsellers of Fifth Edition content. Perhaps the most recognizable of these books is the Monsters series that began with Monsters of Feyland, followed up with Monsters of the Underworld. Both of those books are terrific, and show really wonderful growth. Monsters of Feyland is remarkable, and Monsters of the Underworld builds on the solid foundation presenting even richer material in what is essentially a monster book. And now the third book in the series is live on Kickstarter! I cannot wait to see what Monsters of the City adds to my 5E D&D games.
Explorer’s Guide to Wildemount for 5E D&D Revealed
A mysterious new title from Wizard of the Coast showed up on Amazon last week and now we know it’s the Explorer’s Guide to Wildemount! The D&D Team at WotC teams up with Critical Role’s Matt Mercer for an official collaboration on a new book detailing the continent of Wildemount where the second campaign of Critical Role takes place. Explorer’s Guide to Wildemount includes player options such as subclasses, magic items and more along with detailed information about the campaign setting, resources for Dungeon Masters and some really cool sounding new material for 5E D&D.
Play a Support Character Like a Healbot for 5E D&D
Over at Nerdarchy the YouTube Channel Nerdarchists Dave and Ted discussed the idea of a healbot character for fifth edition Dungeons & Dragons. The term healbot comes from the world of Massively Multiplayer Online video games and refers to a character whose primary goal is monitoring the health of the party and keeping their hit points up. In 5E D&D or other tabletop roleplaying games this role doesn’t exist in quite the same way but essentially a support character who heals and buffs the party could be considered a healbot. Certainly characters and adventures in 5E D&D are much more immersed into the campaign setting and there’s more to adventuring that clicking buttons on cooldown. At the same time being the party healbot or support character can be immensely satisfying and rewarding in several ways. So let’s get into it.
D&D Ideas — Endings
Welcome once again to the weekly newsletter. This week’s topic is endings, to go along with our last live chat of 2019. Speaking of endings the image below is from our wildly successful Out of the Box: Encounters for 5th Edition Kickstarter. In Shadow of Your Former Self, the ending of this encounter brings adventurers face to face with unexpected adversaries. The Out of the Box Pledge Manager remains open for late pledges. You can get your hands on the book and all the add-ons including presale badges for Nerdarchy the Convention, or upgrade your badge to Legendary or Artifact level. There’s also a FREE encounter Seizing the Means you can download for a sneak peek at the sort of content you’ll find in the book. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
Repurposing the 5E D&D Blood Hunter Class Features
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed the best race to play a blood hunter in fifth edition Dungeons & Dragons. If I’m honest the blood hunter class confuses me. I get the gist of it, and it certainly captures the flavor of both The Last Witch Hunter movie and The Witcher stories that inspired and inform the class features and flavor. Blood hunters got a lot going on with their rites, curses and Orders. This 5E D&D character class designed by Critical Role’s Matt Mercer combines martial prowess with blood magic creating a risk vs. reward scenario for characters who can push the limits of their own safety to increase the power of their class features. But I’m not here to dissect the blood hunter or even puzzle out this noodly character class. Instead I’m looking through the material and imagining all the ways I can swipe from this collection of class features to create new things for my own 5E D&D campaign. So let’s get into it.
Athletics 101 — 5E D&D Skills and Skill Checks
Skill proficiencies in fifth edition Dungeons & Dragons can be confusing at times, especially for new Dungeon Masters. However, never fear! We’re here to help guide you on how to apply skill proficiencies and when to know if an ability check is a simple check using a certain Ability Score, or if a skill proficiency can be applied to make a skill check. As a quick disclaimer, every 5E D&D DM has their own right to call for any skill check in any situation; this is just meant as a general reference. Today’s featured skill proficiency is Athletics!
An Olde Gaming Story
Gaming was far different in the era before the internet. A person needed to actually be in the same room to play an roleplaying game or card game. There were play by mail games (Diplomacy was huge for this) but many players didn’t want to wait a week to hear the result of a move.
The gaming business was also vastly different. When I joined the gaming industry in 1991 there was a three-tier distribution system (I think it still sort of is, but I don’t know). Manufacturers would sell their games to distributors and the distributors would then sell them to the retail shops as well as the few mail order outlets. The stores would call distributors who would ship them their orders. When I started with Chessex Game Distributors in ’91, there were also still traveling reps who would go from store to store selling games on behalf of a distributor, but they were becoming a dying breed.


