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Game Master Tips

Nerdarchy > Game Master Tips (Page 60)

Postmodernism in Dungeons & Dragons

postmodernismRecently, Megan posted an article about how to reconsider evil characters the same day a video with Nate, Scott, and Kyle talking about whether the alignment system was still viable was uploaded. Along with a conversation I had with the Nerdarchy staff writers about postmodernism, I was inspired to write an article about applying postmodern principles into Dungeons & Dragons.

RPG Designing with Purpose

Star-Lord RPG

Star-Lord (Photo credit: Wikipedia)

In my previous article, I talked about the pitfalls we fall into when creating character concepts, or more specifically how we overcomplicate the process. That got me to thinking about another side of it. Why are we adding to the game? What’s our endgame? Are we adding to the story, or introducing a mechanic? Or, are we just tacking something on?

What you can learn from your RPG characters

Tabletop roleplaying games afford players amazing opportunities. Through the characters and worlds we imagine at the gaming table, we create adventures and stories filled with heroism, villainy, danger, humor, drama, action and intrigue. Through game play we surprise ourselves through improvisation and collaboration, letting our shared stories twist and turn and carry us along. Through our characters’ actions, we affect the imaginary world and have an impact.

We invest something of ourselves into our characters. Players might portray characters who are exaggerated or ideal versions of themselves, or one aspect of themselves. Conversely, they can explore personalities, philosophies or lifestyles vastly different than their own. In a similar way, GMs create and run adventures that satisfy (sometimes intangible) goals and interests, populating the game environment with people, places and things – and monsters! – that appeal to those goals.

Top 10 Things I Hate As A Gamer

gamer gaming tabletop RPGAlright, it is personal gripe time as I have a a few things that are on my grey matter in light of a few friends of mine complaining to me. Here is my top 10 things I hate as a tabletop RPG gamer. This may be things the players do, or just things I hate to do in general. This is not to say this list (done in no particular order) won’t work for another table, or that they are inherently wrong, but that they get my goat when I see them. I highly encourage constructive advice and learning of your gripes in the comment section below. Let’s jump in, shall we?

‘Dice, Camera, Action’ never waffles on D&D fun

How can your game go wrong when the lead story designer for the team behind creating Dungeons & Dragons runs the campaign? In “Dice, Camera, Action,” Wizards of the Coast’s Chris Perkins leads a core party of adventurers along with several guest players through a live streaming season of the official published campaign Curse of Strahd in season one. The second season continues the party’s adventures with Storm King’s Thunder.

Advice on Security and Gaming from an Expert

“Vice may triumph for a time, crime may flaunt its victories in the face of honest toilers, but in the end the law will follow the wrong-doer to a bitter fate, and dishonor and punishment will be the portion of those who sin.”
― Allan Pinkerton


Security, at its basic concept, is the effort and mindset to keep those people and things one cares about safe. It is a goal I have dedicated over a decade of my life to as my “day job” is that of a security officer. In fact, on this day I continued my training with a defensive tactics, baton, handcuffs, and OC spray refresher course. This brings me to the very point I wish to convey with this article. Security is not the complacent thing that is portrayed in Hollywood and video games. In fact, in my time I have found that most security officers fit into one of very few categories that will be discussed later in this article. None the less, this is the first of what I feel will be many articles on security in gaming.

Villains are the RPG Gift That Keeps on Giving

Greetings and salutations, Nerdarchy readers!

villains

Jim Carrey as Count Olaf in the 2004 film, Lemony Snicket’s A Series of Unfortunate Events.”(Photo credit: Wikipedia)

I was watching a show on Netflix while I was deathly ill (or so it felt to me) and could not help but be inspired to write on a subject I seem to be gathering a reputation for. Namely, villains who inspire the protagonist to excel into feats of legend. You see, like the villainous Count Olaf, a good villain will be a thorn in the protagonist’s side for a long time and alter their lives on every level. The thing is, in gaming it is too easy to create a villain who is a one trick pony or is killed in a single fight. For this reason, I am going to list a few things to keep in mind and a few things to avoid all together. Let’s dive right in, shall we?

The Name Game, Part III: Last Names, Titles and Sobriquets

names title tagI’ve talked about naming characters before in a previous article (the second one was about places, in case you were wondering), but I neglected to cover last names, so that’s what we’re going to talk about right now. Mind you, my advice before regarding making up names still applies if you want something super fantasy sounding like “Arthainas” or “Cerdoth,” but this one is all for the more naturally occurring names.

The TitansGrave role-playing game show is a top-notch production

Returning readers might make me eat crow for the RPG encounter planned for this session. D&D is hiding in shadows and moving silently this week while the Fantasy Adventure Game Engine sets the stage for Geek & Sundry’s TitansGrave: The Ashes of Valkana. There is a huge variety of live streamed and recorded RPG play sessions out there. The merits, value and impact are debatable among many, but not me – I enjoy them as entertainment and believe they add value to the hobby. For those reasons, I’m taking a closer look at my favorite programs and sharing not only what makes each program fun to watch, but what gamers can take away and bring back to their gaming tables.

New DM Handbook: In-Game Games

New DM HandbookIt’s been a long time since I’ve talked about fully theoretical implementations. There are some things that have been based on observations, general concepts, tropes, and other literary tools, but it’s been a long time since I’ve talked about something I’ve absolutely nothing to base my ideas on. That’s what I plan on doing. I’ve set up the groundwork for my players for the future, but I haven’t had a chance to implement it.

Today, I’m going to be talking about in-game games. I can’t be sure how often they get used in most campaigns, but being that the way the game’s solution for contests is to roll ability checks against each other (PHB 174), I can’t imagine that it happens all that much. The biggest problem with this, of course, is that players that have some form of gaming set as a tool proficiency are now being penalized against the other more useful ones, which is where my solution comes in.

How to Keep Players Invested in Your Tabletop Game

tabletop game

Dungeons & Dragons game in IV Getxo Comic Con. (Photo credit: Wikipedia)

Most of us come to the game to play it. Your players want to get involved in your world and your story, Game Masters, or they wouldn’t have come in the first place. Even so, though, you know the difference between a game people come to play out of habit and one they spend time away from the table thinking about. And let’s be honest, you really want that latter one, don’t you?

Of course, it takes more than just a couple of tips and tricks to run a great game, but having some of the right tools can’t hurt you. So let’s talk about a few ways to keep your players wanting more.

The C Team innovates live streaming roleplaying games

As promised last week, I’ll be taking a closer look at the myriad online roleplaying game programs that I enjoy to offer some reviews and analysis as well as any tips or pitfalls therein. The criteria for me as a gamer, fan, audience member and for the purposes of this series are the entertainment value and the takeaways I can bring back to my own game group.

C Team

Most of these shows (okay, all of them on my initial list) are Dungeons & Dragons games. In keeping with that spirit, I’ll rate where each program has a Success or Failure along with where it scores a Critical Hit or a Critical Fail, and wrap up with a Perception Check for miscellaneous observations and standouts as a viewer.

player stuff

New DM Handbook: My Bag of Holding

New DM HandbookD&D Beyond has been on my mind as much as I can afford, as any English major in his senior year can. I recently had a conversation with Scott Garibay about it, too. I can’t afford to do a lot, because I have so much on my plate right now, but I’m really excited by what it’s going to mean. Don’t get me wrong, I think what they’re doing already is good. It’s a useful tool that’s a very efficient version of a lot of things already out there. I know we’re only at the first stage of the beta, and there’s a lot more to come, but that’s the part I’m looking forward to. As it stands, there aren’t really any solutions out there that I like.

The art of gaming without gaming! Trials and triumphs of a full-time nerd in a part-time world

There is no disputing that tabletop role-playing games, and Dungeons & Dragons in particular, are more popular than ever before. While still a niche hobby, that niche has grown considerably large, and the perception of it has shifted as well.

The moment when I realized how great a step forward the role-playing game hobby has taken occurred not too long ago. My gaming group musters at a coffee shop, hauling our books, dice, pencils and accouterments to a private room in the back. From 4-10 p.m., our group of middle-aged nerds leave jobs, families and other responsibilities aside to step into a fantastical world of make-believe. During one of our gatherings, I went to get a cup of coffee and the teen-aged girl barista asked me if I was with the group in the back, and if we were playing Dungeons & Dragons. I said yep, I’m the Dungeon Master.

“Super cool,” she said.