Loader image
Loader image
Back to Top

Game Master Tips

Nerdarchy > Game Master Tips (Page 55)

Keep Your Campaign on Track: Sidestepping Your D&D Adventure

Every RPG Game Master has been there. You’ve been hard at work preparing the next leg of your campaign, complete with great NPCs, memorable combats and lots of different possibilities depending on how your players choose to progress. You’re super excited to get into it, but your players just… don’t. There are a million ways this could happen, so I’ll begin by sharing something which happened in my Dungeons & Dragons game recently.

D&D DM pillars

D&D Action: Pillars of the DM Craft, Part 1

This article is meant as a continuation of my introductory piece on the three Pillars of the RPG Craft: action, adventure, and association. In that article, I established what I meant by each of those components and how they related to each other. As a quick summary, action deals with conflict, adventure fills the gap between action, and association is interaction by the PCs with the world that cycles back around to create more action. All of these components form the backbone of narrative development in a tabletop RPG, in my humble opinion.

5E D&D campaign setting worldbuilding

RPG Immersion through Audio Aids

“Immersion” feels like a worn out word in the modern sphere of nerd culture. Video games belabor it as a tagline as often as they use “visceral” to describe combat or “realistic” to describe environments or “Dark Souls-like” to describe difficulty. We’re beset on all sides by virtual reality headsets claiming to be as immersive as real life, story-oriented video games touting their immersive open world experiences, and all manner of other advertising exploits of the word.

D&D Spelljammer live stream

Spoiler Alert! D&D Beyond Ingest Quest Campaign Management Tips

Following on the heels of Ingest Quest episode 1, the live stream fifth edition Dungeons & Dragons Spelljammer game, I shared some tips on managing and running a campaign using the D&D Beyond tools for keeping all your adventure information in one convenient place along with tooltip creation for easy reference to monsters, magic items, conditions and more. As the campaign continues, the public and private notes grow right alongside the characters and story. This presents a challenge for quickly finding what I need during play. Fortunately, there’s an easy solution.

RPG game master player

Why Do We Play? RPG Game Master and Player Differences Explored

In a recent video from Nerdarchists Dave and Ted, they explored the question of why we Game Master. It’s a fantastic video if you haven’t checked it out yet, and it gave me a lot to think about for my own motivations. In this article I’d like to explore a topic that runs parallel to theirs but at a higher level of generality: why the differences in motivations between being a GM and being a player leads to most conflicts at the table.

D&D Beyond Spelljammer campaign

D&D Beyond the Spheres of 5E Spelljammer – Ingest Quest

I’m a campaignaholic. My main home campaign of fifth edition Dungeons & Dragons (on indefinite hiatus), a Curse of Strahd party, a family game following the trail of the Xanathar Thieves Guild, a megadungeon in a very rough stage of development, a just-launched live stream D&D 5E Spelljammer campaign and more all have a home together on D&D Beyond, which I confess does little to curb the compulsion to create campaigns.

RPG Game Master

Performing Mechanics Surgery on Your D&D Game

There comes a point in every Dungeon Master’s experience with Dungeons & Dragons when they think to themselves “I wish fifth edition did X better” or “I wish fifth edition had rules for X”. If we’re completely honest with ourselves, fifth edition D&D is by no means a perfect system. But recognizing that and wanting to remedy it for your specific group are two different viewpoints entirely. You can begrudgingly admit the faults in the mechanics of the system and carry on, all the while realizing what you want to achieve isn’t explicitly written. Or you could work on the problems you see in the context of your individual game and try to fix them.

pillars RPG

Pillars of the RPG Craft: An Introduction

The number of tabletop roleplaying game systems in the modern era astounds me. Variety abounds throughout the mechanics, settings, and systems that have been published by big names and indie developers alike. But they all have certain pillars in common. In my opinion, the aspects of an RPG that form the foundation for all those that have been, that are, and that have yet to be developed are: Action, adventure, and association. Some games may focus on these pillars with greater or lesser emphasis. But I think it’s fair to say that these are the core elements that constitute an RPG experience.

D&D grung monsters

The Long and Short of an RPG Campaign

Tabletop roleplaying games, and Dungeons & Dragons in particular, are experiencing a resurgence in popularity due to many factors: live streamed content, ease of access, online resources, YouTube channels devoted to helping Game Masters new and old hone their skills and get groups together. But with more people joining the fray, there’s also a sizable portion of groups that stay together for a few months and then fall apart. We live in a modern, global world with lots of outside factors that constantly vie for our attention.

Worldbuilding: The Nerdarchy United Live Chat Evolution

An inside look at worldbuilding and Ulthe-Gana

Over the years geeks and nerds have flocked to the Heralds of Nerdarchy for answers and clarity. New to the call of the people are Nate the Nerdarch and co-host Kienata as they take the Nerdarchists into the realm of worldbuilding. Nerdarchy built and conceived a campaign called Chimes of Discordia based in their world of Ulthe-Gana which many of their characters have journeyed in over the years. Now with fifth edition Dungeons & Dragons gaining further momentum Nate the Nerdarch and Kienata have taken the masses with them as the world evolves and develops. The new Nerdarchy Duo hope to inspire people and let them explore what Nerdarchy has built through three new streaming shows with live chat participation.

RPG Game Master

RPG Perspective and Scene Framing: How to Tell Your Narrative Story

Whether you’re a budding Game Master or you’ve been playing roleplaying games on a regular schedule with a group of people for years, there’s one common thread underpinning the entire tabletop RPG hobby: narrative. Even if your game is centered around murder-hacking your way through dungeons and grabbing loot, there’s still a story in some form or another being told.

Era of Digital D&D Homebrew and Worldbuilding

Over the last few years Dungeons & Dragons has started to evolve into the digital landscape. It started briefly with fourth edition D&D with the hope people could game over farther distances but the project was never completed. Games can now be played online with people across the globe thanks to programs like Fantasy Grounds and websites like Roll20. Today I want to look some of the tools that have come to us for worldbuilding and designing homebrew games. Since Critical Role has become a flagship for geekdom, homebrew games have become more and more popular. Here are a few sites and programs that can really help ease most burdens in the world building process.

Alternatives to Identify for D&D Magic Items

If a fifth edition Dungeons & Dragons spell could be considered a public enemy, identify would probably be No. 2 on the list for anybody trying to tell captivating stories. It’s no secret there are some spells in D&D that kill storytelling opportunities without really providing necessary and interesting mechanical solutions. More often than not, these are divinations. These spells reveal information, usually in a simple, straightforward fashion. This kind of convenience is great for some (if not most) D&D games, but sometimes a Dungeon Master wants a little more flavor in revelation. When this kind of sentiment arises, identify is one of the main problem spells making a DM get frustrated. If you’re that kind of DM and are looking for a way out, this is the piece for you. If you haven’t really thought about identify that much (like most normal people), here’s the gist.

RollPlay roundtable

The RollPlay Roundtable Discussion: Part 2 with Matt Colville, Matt Mercer, Adam Koebel and Mike Mearls

In October of last year, itmeJP gathered together some of the best known names in the Dungeons & Dragons community and put them in a video call roundtable together to talk shop. Adam Koebel moderated the conversation between Matt Mercer, Mike Mearls, and Matt Colville. Topics ranged across many different aspects of the game: criticisms, advice for Dungeon Masters, why we play the game, and many more.