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Game Master Tips

Nerdarchy > Game Master Tips (Page 52)
D&D monsters beholder

Creating a Beholder Lair and Bringing Beholders to Life in D&D

Monster talks at Nerdarchy?! I’m there. Illithids and beholders in Dungeons & Dragons are super iconic and really weird foes for your players to be pitted against. Both of these creatures tend to be Underdark denizens, but its not unheard of for beholders to create lairs closer to the surface or in some instances, near or within cities. I have quite a bit of experience with beholders, so I’d like to walk you through my method for bringing D&D beholders to life and making their alien nature really shine through creating a beholder lair that its mere existence is a puzzle for the players to deal with.

D&D warlock eldritch blast

Warlocks in D&D miscast my cantrips

I heard some rumblings here and there for awhile, but a recent video by Dawnforgedcast has forced me to sit down and contemplate on the weird class that is the fifth edition Dungeons & Dragons warlock. In the video he presents the issue that the reliance many warlocks have on eldritch blast is repetitive and even boring, purposing a fix action to raise other warlock cantrips a little higher on the effectiveness scale, to give a bit more incentive to use them. After my viewing of the video, sitting in contemplation and paying special attention to warlocks at my table, I believe I’ve come to a conclusion. Eldritch blast did nothing wrong. Hear me out, maybe these one-hit wonders are working just as intended.

D&D Spelljammer

Top 5 Reasons to Live Stream Your D&D Game

The Nerdarchy live stream fifth edition Dungeons & Dragons Spelljammer game Ingest Quest campaign wrapped up the other day. Episode 12 “Something New” came to a close and we bid bon voyage to the culinary explorers traveling the crystal sphereverse in search of the most exotic cuisine. The characters were weird and met equally unusual entities along the way. They fought some monsters, visited some other dimensions and consumed — and prepared — heaping helpings of extraordinary food. It was my first time running a live stream game. I had some observations and thought I’d share my top 5 reasons you should live stream your D&D game. If you’re on the fence or considering your own live stream RPG show, maybe it’ll convince you to give it a shot.

5e D&D

Delving Deep on D&D Dwarves with Mordenkainen’s Tome of Foes

The Nerdarchists are back into Mordenkainen’s Tome of Foes and we’re talking about those bearded cannonballs, dwarves of Dungeons & Dragons. If you read my elven article, you know I prefer my humanoids to be very alien compared to humans and dwarves are no exception. What do you get when you combine long-lived, stout, stubborn, and beardy? Well, I’m not sure about you, but let’s dive into D&D dwarves and see what I get.

D&D elves Mordenkainen's Tome of Foes

Getting the Most out of D&D Elves with Mordenkainen’s Tome of Foes

The Nerdarchists continue their dive into Mordenkainen’s Tome of Foes, this time pouring over the lore of the ancient and wise Dungeons & Dragons elves. A lot of interesting information within the Tome of Foes in regards to those weedy long ears got me thinking. So while Nerdarchists Dave and Ted delve into the text on what Wizard’s of the Coast has put in place for elven lore, I want to explore what I believe it must mean to be one of the D&D elves and how it effects the world around them.

RPG Character Types and the Sliding Scale of Tactical Characters vs. Heroic Characters

Salutations nerds! Today, I want to talk about RPG character types, in a way that directly lines up with playstyle. See, a lot of the players I know fall into patterns, somewhere between a couple of polls, and now that I’ve noticed I can’t help but find it kind of fascinating. I’m talking, of course, about tactical characters and heroic characters. They’re both awesome.

Crafting in D&D miscasts my cantrips

There are a lot of odd trends and desires within the tabletop roleplaying game hobby and I think that comes with the territory of imagination and group storytelling. One of these odd trends, and a crazy common request at my table, is the idea of player-controlled crafting rules. Within Dungeons & Dragons, a game with the obvious design intent of exploring dungeons and battling dragons there is an overwhelming cry from thousands of players around the world for more robust crafting rules. I want to explore and generate conversation on why I believe this might be and why I have such a hard stance against crafting in D&D.

Infusing Horror and Mystery in 5E D&D with Darkvision

Among other topics, darkvision in fifth edition Dungeons & Dragons has been discussed at Nerdarchy HQ. While myself and the other Nerdarchists really don’t agree with the problem, I wanted to offer some helpful tips that I use in my sessions that might work in yours to make 5E D&D darkvision more enjoyable. There are all manner of creatures and tactics that can be used to increase the level of intrigue in your campaigns, making your players less comfortable in the dark.

Keep an Eye of the Deep on Aquatic Adventures in D&D

Sometimes, adventures in fifth edition Dungeons & Dragons take you away from dry land and the comfort of familiar tropes. When ancient evil threatens the world from the ocean floor, when rumors of a sunken city offer the prospects of rewards untouched by man, or simply when a transport ship sinks, then its time to dive below the waves. Aquatic adventures in D&D can offer a fresh new experience for players and give the Dungeon Master an opportunity to play with some creatures and locations that tend to go untouched. So, strap on your swim cap as we dive into running an adventure underwater.

Session Zero? 3 Reasons Why It is Great | Game Master Tips

D&D Player traits – Backgrounds and the dreaded Background Uploader

There are many traits players can bring to the table that are less than desirable. From the edgelord who always starts in the corner not talking to anyone, to the non-adventurer playing an adventure-focused game. These traits can be tiresome. I put forth that in your D&D games, the trait that deflates a session, and maybe even a character as a whole, the fastest is the Background Uploader. In this article, we’ll explore what makes a Background Uploader, diagnose maybe why it is they do what they do so well and then, to end on a positive note, we’ll talk about ways to avoid it to include a cool background idea.

5 Tips for Avoiding RPG Frustration

Hello folks. Your friendly neighborhood nerd here with some thoughts and tips for gaming during the summer. When you start a Dungeons & Dragons or other RPG you don’t always have a concept for timeline. The length of a game or availability to play can change drastically depending on players, work, school, or other things that could affect play. I’m here with 5 tips to help you with avoiding frustration that can come with gaming during the summer.

Waterdeep Dragon Heist Dungeon of the Mad Mage

D&D Stream of Many Eyes Part 2 — Waterdeep: Dragon Heist AND Dungeon of the Mad Mage

The Stream of Many Eyes has ended, and what a weekend of Dungeons & Dragons spectacle! The big news from the live stream event was the announcement of TWO new adventures coming later in 2018. Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage have already got everyone talking. Both set in (and beneath) the City of Splendors, Dragon Heist is meant to take characters from levels 1-5, with a delve into the largest dungeon in the Forgotten Realms carrying adventurers the rest of the way from levels 5-20.

RPG game master player

Using Fantasy Tropes and Player Expectations in D&D

Everyone knows the standard fantasy tropes, the cliches and traditional storytelling elements that make up our favorite stories. The knight fighting the dragon, wizards studying dusty tomes, the kingdom-saving enchanted sword — they’re all pretty standard, but when you take fantasy tropes and turn them on their head against player expectations in Dungeons & Dragons you’ve got something recognizable, but new.

D&D Blood War demons and devils Tome of Foes

Cults of the Demons and Devils of the D&D Blood War in Mordenkainen’s Tome of Foes

The Nerdarchists continue their excavation into the world of demons and devils with part two of the D&D Blood War in Mordenkainen’s Tome of Foes. This time we’re talking about demons. I have long found demons and devils themselves to be a bit boring as villains themselves, but the idea of a mortal cult that worships a demon, now that is something that ignites my interest. When you really think, it can be a complicated concept. A group of mortals that are so devout in their beliefs, they are willing to sacrifice themselves, or at the very least risk themselves, in service to an extraplanar being. Getting into the psychology and trying to parse it all out is a lot of fun and with the great tables in Mordenkainen’s Tome of Foes, the creativity flows so easily. Using these tables, let’s start a cult together… for you next adventure arc, that is.