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Game Master Tips

Nerdarchy > Game Master Tips (Page 53)

New 5E Player Race – Goatfolk, Getting Down with these Baaaa-ad boys

Goatfolk. The Beastmen. The Faun. They come by many names across many mediums. The Nerdarchy crew was inspired to create a stubborn, bearded race that wasn’t dwarves. This lead them to write us up a goatfolk 5E player race for your Fifth Edition games and I think we can christen these cloven-hoofed creatures with a proper encounter idea.

Tackle D&D Exploration in Style with a Fantastical Mount — Abizders

Deep in the Beneath, duergar clans of Ulthe-Ganya toil endlessly. Greed never satisfied, hatred never abated and resolve as strong and tempered as the metal of the forge, the grim folk work relentlessly. These dark mirrors of dwarves assert their superiority over all other races through the sheer volume of anything they set their strong minds to. In their endless search for wealth and material, one noble duergar house discovered a nest of bizarre creatures.

Worldbuilding: Different Styles of Monarchy in D&D Political Campaigns

Salutations, nerds! I’ve been giving a lot of thought to fantasy governments and how they tend to be portrayed in fifth edition Dungeons & Dragons. Most of the time you’ve got a pretty standard monarchy in D&D set up and that’s all right if you’re playing a kick-in-the-door style game, but sometimes you want more out of a D&D political campaign than that. Today, we’re going to talk about monarchies (by which I mean ‘one ruler’ more so than the specifics given in the Dungeon Master’s Guide) and a bit about feudalism for worldbuilding.

Hoof It Over to Unearthed Arcana for Playing Monsters in D&D — Centaurs and Minotaurs

It’s tough to think about fantasy without the image of fantastical beasts and foes of legend coming to mind. The mighty minotaur and the mysterious centaur are just two of these creatures brought straight from myth to our tables. The Unearthed Arcana exploring and even updating these monstrous races for those interested in playing monsters in fifth edition Dungeons & Dragons has come out and while Nerdarchists Dave and Ted are reviewing the document, I figured I’d take the chance to talk about these interesting creatures and a couple of experiences I had with centaurs and minotaurs in gaming.

Tome of Foes Blood War D&D

Demons and Devils Waging D&D Blood War in Mordenkainen’s Tome of Foes

Demons, devils and wars, oh my! Mordenkainen’s Tome of Foes has given us all kinds of new demons and devils content to tinker with and while Nerdarchists Dave and Ted go over the creatures and lore of the D&D Blood War in the new tome, I’m going to try and give you some inspiration. I’m a Dungeon Master who uses demons and devils quite sparingly, really reserving them as true horrors and beings of pure evil. Let’s talk about the time I warped the mind of the party’s rogue with a demon that was trying to stop the summoning of a devil into the world.

West Marches RPG campaign style

Delving into the West Marches RPG Campaign Style: Better, Faster, Stronger

We continue this archiving of my experience running a West Marches adventuring campaign style and if you haven’t read the first article and second article, you really should for context. My tabletop roleplaying game background is one that heavily focused on narrative and story. With that being said, this new RPG campaign style is a bit of a departure. This article will focus on the portions of the West Marches formula that I fell in love with, the major changes I made and the additions I constructed to bring the game closer to what I consider makes an enjoyable campaign style.

Beyond the Fantasy Setting: Converting for 5E D&D Steampunk

Cogs. Steam. Cogs and steam. Have the itch to get some steampunk in your fifth edition Dungeons & Dragons life? You’re not alone. Steampunk, and other niche genres derived from it, is a great addition to any fantasy setting. You can start your D&D steampunk experience by simply reskinning equipment and environments with all manner of odd baubles and whirring mechanisms or as deep as to tinker and toil brand new home brew to bring your steamy thoughts into life.

Only Human: Reskin D&D Playable Races for All Human Campaign

Many campaign settings strive for a more human-focused style but this often turns away many players as they see the lack of fantastic races as limiting character options. This is mechanically true if you get rid of all these races and do nothing to compensate for their absence. Often this is done through having cultural archetypes become replacements for distinct D&D playable races. Another way to accomplish this is to simply reskin character races as human cultures from your all human campaign setting. In this way, the standard assortment of D&D playable races are still available but appear and play like variations of humans.

RPG game master player

Player Agency and Cooperative Stories Make a D&D Game Belong to Everyone

Its a very common phrase in the roleplaying circles that its “the Dungeon Master’s Game.” As with most aspects of this hobby, its not always so cut and dry. In your D&D game, you might find infusing some player agency through cooperative storytelling might get a you a new level of engagement from your players. This player agency can take many forms, to include working together with your players to collaboratively create the setting and world.

D&D Etiquitte

D&D Etiquette from Metagame to Manners

We decided to do a video response to an article over on the Jimmi Waz Ere website. We copied the article below for convenience, as well as our thoughts on the 10 Things You Need to Respect About D&D Etiquette video. By all means if you like Jimmi’s article click the link below to take look at the articles he’s got on his site and show him some love by sharing and commenting on the original article.

D&D art

Delving into the West Marches RPG Campaign Style: First Adventuring Sessions

We continue this archiving of my experience running a West Marches style adventuring campaign and if you haven’t read the first article, you really should for context. In an effort to not only gather my thoughts, but help you decide if this is an RPG campaign style you want to toy with, we are going to dive deeper into this experiment. That’s really what the whole thing has been and what I’ve stressed to my players: this is an experiment. I started running this with strict adherence to what I saw as the core tenets of the RPG campaign style. That’s what we’ll be covering here, my and my players’ reactions to what I saw as core of the prescribed West Marches adventuring philosophy and the beginnings of us altering that vision to our needs.

Out of the Box D&D game title

The Name Game Part IV: Game Titles (And Why Your Campaign Should Have One)

Salutations, nerds! Today I want to take a moment to talk about game titles. A lot of home groups don’t have them, but plenty of character sheets (looking at you World of Darkness) have slots for ‘campaign name’ on the page and promote doing so. So, allow me to put on my saleslady hat and try to convince you this is a good idea.

5 Magical D&D Weather Phenomena

Salutations, nerds! We play fifth edition Dungeon & Dragons, and a lot of the settings we spend our time in come equipped with intense magical nonsense that permeates almost everything from wizards to weapons to other odds and ends. Depending on the kind of campaign you’re playing, the weather can sometimes be overlooked unless the Dungeon Master is specifically trying to drive characters someplace to take shelter, and honestly that’s okay. We drop details to enhance play, not to get in the way of it.