Dungeons & Dragons Tavern Menus and Fantasy Culinary Culture
Salutations, nerds! Today I want to talk about Dungeons & Dragons taverns and things you can acquire in them. Specifically, let’s talk about the tavern menus. Are you the kind of Dungeon Master who likes to give your players a handout of a menu that’s prefabricated or do you prefer to make it up on the spot? Either way, there are useful things to consider when it comes to your taverns and the food that is available in them.
Quick and Easy D&D Adventures Redux
Hello! The following post originally appeared on my own site The Long Shot. At the time, I’d gotten back into tabletop gaming a few months earlier after a long time away, first through D&D Adventurers League when I lived in Austin, Texas. That’s when I first discovered Nerdarchy, which inspired me to start running fifth edition Dungeons & Dragons games when I got back home to Cleveland, Ohio. These days I’m all in here as nerditor-in-chief, but I got an alert that traffic was booming over on The Long Shot because of this post on creating quick and easy D&D adventures. I thought it would be fun to revisit the topic, with commentary on how my perspective might have changed on creating great adventures, and share it here with y’all. And there’s a TL;DR at the bottom to help make quick and easy D&D adventures even quicker and easier.
D&D Beyond Digital Toolset Before, During and After a Campaign
Yeah, yeah, I know. You already bought the books. I did too, and both Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage are on preorder from Amazon. I enjoy having the physical books to read through and — for running adventures — use at the table. And it’s important to me to support D&D as a consumer. But I’ve been using D&D Beyond since the beta, long before I was a DDB Insider, and I’d unlocked quite a bit from the marketplace before that too. I keep up with the conversation about DDB also. “It’s double dipping, it’s a money grab, it’s unfair to pay twice, X digital toolset is better,” and so on. At the end of the day, it comes down a cost-benefit analysis for each individual. If the advantage DDB provides is not greater than the price to unlock content for you, there’s nothing wrong with that. For many, many others around the world, the analysis is more favorable. For me, it’s really favorable and here’s why. But before getting started, let’s make a deal: I won’t disrespect your view of DDB, and you won’t get angry because I enjoy using, supporting and advocating it.
The Art and Science of D&D Encounter Building
The question recently came up at Nerdarchy whether the fifth edition D&D encounter building system is art or science with regard to the experience point guidelines set out in the Creating Encounters section of the Dungeon Master’s Guide. I am in the camp that says it is both art and science.
Dungeon Master Tips — Running D&D for Large Groups
What follows is an article I originally posted at Medium, but Medium just isn’t the best, err, medium for discussing Dungeons & Dragons. I think what follows are good Dungeon Master tips, especially for newer DMs, for running D&D for large groups. I hope the Nerdarchy community finds it useful. A lot of new players have their first experience playing D&D in game shops, or in games they tracked down online via Meetup or other sites. This also goes for players who have recently gotten back into the game after a hiatus. Those games can sometimes be overcrowded, and it’s especially important that DMs are ready to deal with the challenges presented by crowded games so these new and recently-returning players are able to come away having had a fun experience.
Hands Off! When Mage Hand Thwarts All the D&D Puzzles
As a cantrip in fifth edition Dungeons & Dragons, the mage hand spell is easily one of the most used and useful spells in the game. Combined with the Arcane Trickster rogue’s increased control over it and a dash of player cleverness your dungeon may very well end up stripped of its loot — and its tension. But wait! Before you start slapping antimagic fields all over the dungeon like a buzzkill Banksy let’s think of a couple ways we can challenge the mage hand caster and make things a little more interesting for the whole party like D&D puzzles. And we’ll consider some creative uses for cantrips along the way.
Nestling into Slow Burn Pacing in a D&D Campaign
They are innumerable ways to start a fifth edition Dungeons & Dragons campaign and none of them a the right answer. My absolute favorite method of starting a campaign is the low level, very grounded slow burn. It does take a group who shares a deep level of trust and players who are really willing to experience a slow narrative, especially in the beginning where they may not be deeply involved. Let’s go into the nature of slow burn pacing in a D&D campaign, talk about what makes it something I love, and some pitfalls that can come with it.
Mordenkainen’s Tome of Foes Stone Cursed Finds a Rock Solid Friend
Nerdarchists Dave and Ted are at it again, and they’ve jumped back into Mordenkainen’s Tome of Foes. This time we’re looking at a curious fifth edition D&D monster entry, the stone cursed. The Nerdarchists threw out some great ideas that got me thinking how I would use this entry. I’m a sucker for using under appreciated monster entries and I intend on throwing a creature of two that you might not have seen or used yet. Let’s get into the Stone Cursed and their presence in this encounter line.
Metagaming as a Tool for Creating Tension in D&D
There’s always a conversation going on about metagaming in Dungeons & Dragons somewhere. Many argue over what it is but few people argue for its merits. I’m here to put forth that metagaming, like many aspects of D&D or any tabletop roleplaying game, is a tool to be applied with skill and nuance. There is good and bad with every tool, but I believe I’ve built a case for helping you find where those lines are at your table and it all revolves around creating tension in D&D.
Wizard Willy’s Wily Weasels – Beyond Bandits in D&D
Nerdarchists Dave and Ted are talking about bandits in D&D and giving out lots of great ideas and examples. However, the segment is intended to be monster replacements and it got me thinking about how I would replace bandits without simply going right back to something commonly used like goblins and kobolds. I got to flipping through the fifth edition Dungeons & Dragons Monster Manual, looking for creatures I’d never used to replicate the feeling and challenge of bandits. I came to a rather odd inspiration: giant weasels. How do we use weasels in place of bandits? Let’s explore some ideas together!
Digital Cartography and RPG Map Maker Software
With the internet slowly being taken over by RPG nerds and geeks we are seeing many more streams of various roleplaying games. Lots of people out there want to join the club, but many don’t know how to make something more digital. When they start with digital cartography to make the maps they go to Photoshop or its less expensive counterpart Gimp. After a few hours of frustration and confusion the idea is given up on and the stream never comes to life. I thought it a good idea to take a look at three sets of RPG map maker software: Campaign Cartographer 3, Dungeon Painter Studio, and Dungeonographer/Cityographer. These programs vary in price, sometimes drastically. These are all programs I personally use. There is no paid endorsement for these products, but I believe in them and strongly recommend them.
Put Your Gaming Set Proficiency to Work with Games within Games in D&D
The Nerdarchists brought up some interesting set pieces in their games within games in D&D video. I’ve had players really gravitate towards gambling at the tavern in between adventures, but just merely rolling skill checks can get a little dull. There are a many options out there for bringing gambling games into your sessions, but I thought I’d share one method I used to take a simple gaming set proficiency and gambling downtime activity of my local rogue and turned it into a recurring scene with an enjoyable NPC and a great way to give weird magic items to the party.
Add Beauty to your D&D World with a Custom Character Option
D&D Franchise Creative Director Mike Mearls has got creative fever! The co-creator of fifth edition Dungeons & Dragons already streams his creative process during the Mike Mearls Happy Fun Hour on Twitch, pulling back the curtain to show how subclass options for D&D character classes are created and developed. And recently, on Twitter he shared a creation particular to his own home campaign — the Beauty Domain for clerics. Adding a custom character option like this can enrich your own D&D world too.
The Dungeons and the Dragons of Dungeons & Dragons: White Dragon Lairs
Now that we’ve seen the insidious and torturous nature of the black dragon and the windy torrent of the wind dragon and their D&D dragon lairs, I think we need to cool off. Let’s take this party to the frozen tundra of the north where, shockingly enough, I have no shirtless savages. Instead, there be dragons. Well, just the one really. Let’s talk about introducing a dragon with the vicious, cold, and animalistic white dragon. What do these frost wyrms have to offer, what do white dragon lairs look like, and what servants, if at all do they have? We’re going to jump into my take on this lesser used dragon and try to make a unique adventure.
Top 3 Reasons to Run Published D&D Adventures Like City of Brass
Nerdarchists Dave and Ted share great insights and ideas on the reg on the Nerdarchy YouTube channel. In particular a recent video inspired by the City of Brass Kickstarter from Frog God Games is near and dear to my heart. In the video the pros and cons of a Dungeon Master running adventure paths and published D&D adventures are weighed with some surprising results. In my estimation, it’s all pros. No cons (except ones where thousands of nerds gather in one place for days of gaming celebration. Like Gen Con coming up in Aug. 2-5!)