Tier 2 Bard Spells and Spellcasting in 5E D&D
Over on the Nerdarchy YouTube channel one of our popular video series is Go To Spells for fifth edition Dungeons & Dragons. Nerdarchists Dave and Ted go through each D&D spellcaster class and discuss the most all-around useful spells, divided by the tiers of play. Tier 1 is 1st-4th level, tier 2 is 5th-10th, tier 3 is 11th-16th and tier 4 is 16th-20th. They choose go-to spells for attack, defense, buff and utility plus an iconic class spell. I am involved with the video planning, so we’re all on the same page with the selections. Instead let’s look at what tier 2 spellcasting means in terms of tier 2 bard spells for 5E D&D.
Unearthed Arcana — Heroism Paladins and Eloquence Bards
The round of Unearthed Arcana playtest content with new subclasses for each class in fifth edition Dungeons & Dragons has come and gone. D&D players had opportunities to read through them, discuss them and playtest these new D&D subclasses, and provide feedback to the D&D design team through surveys. On the Nerdarchy YouTube channel we’ve got videos about each of the Unearthed Arcana playtest packets for these new D&D subclasses too. I always like to imagine how new content adds to a D&D campaign, and also speculate on what sort of product playtest material could be part of down the road. So let’s get into it with the Oath of Heroism paladin and College of Eloquence bard.
Is Necromancy Evil in D&D?
It’s that time of year, when you hear Spooky Scary Skeletons about half a dozen times before you get tired of it. That got me to thinking about skeletons and necromancy in fifth edition Dungeons & Dragons. Back in the old days, paladins were always lawful good, and necromancers were always evil. But the times, they are a’changin’ and now we’ve got the Grave Domain cleric, the Shadow Magic sorcerer, and others with this definitively dark, necromantic theme, but they’re much more ambiguous on whether their powers are “evil,” as such. What’s more, we’ve got clerics all over the place using necromancy spells like spare the dying, revivify, and such for the good of all. So, that begs the question, “Is necromancy evil in D&D?”
D&D Party Composition — Playing an All Bard Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all bard party for fifth edition Dungeons & Dragons. In 5E D&D bards are arguably the most versatile class. The core class features offer a remarkable mix of magic, martial prowess and skills. Once characters reach 3rd level and choose their Bard College the options continue to flourish. Bards can focus on one of those three areas or diversify their features even further. In the video they discuss D&D party composition and the different roles bards can play in a party. But when I think of an all bard party for 5E D&D my thoughts go a different way. So let’s get into it and see what an all bard party composition for 5E D&D could look like.
Help out the D&D Community through DMs Guild
Part of my worldview is there’s always good things going on in the world, and there’s always bad things going on in the world, and I do my best to focus on the good. I saw this morning on Twitter a creator in our D&D community is experiencing a rough patch. Creator Cat Evans had some home repair troubles and they reached out for a helping hand through the content they’ve created at the DMs Guild. Cat’s books include material for both players and Dungeon Masters of fifth edition Dungeons & Dragons, so there’s something for everyone. Take a look and help Cat out by discovering cool new content for your 5E D&D games at the same time. See? Something bad happens and you focus on the good. You can find all 19 of their DMs Guild titles here.
Disrupting the Status Quo in Established Campaign Settings
Salutations, nerds. Today I want to talk to you about playing in tabletop roleplaying games like fifth edition Dungeons & Dragons in established campaign settings and disrupting the status quo. Not clinging by wrist and ankle to the cannon so you don’t get fired across the playmat — it’s canon? Hmm. Okay, well, that metaphor’s over, now, moving on.
Real World Adventure Hooks for D&D — Kingly Presence
Real world history and mythology intersect in Tintagel, a village in the United Kingdom. Sculptor Rubin Eynon’s Gallos overlooks the Atlantic Ocean on the cliffs of the village in Cornwall, England. The 8-foot-high bronze statue is inspired by the legend of King Arthur and also the rich Cornish history of the region. And to a fan of fantasy tabletop roleplaying games like fifth edition Dungeons & Dragons, it gets me thinking about adventure hooks.
Are Tool Proficiencies Worthless in 5E D&D?
Whenever I see tool proficiencies in fifth edition Dungeons & Dragons come up in online conversations, I make a point to participate. Tool proficiencies, along with backgrounds, are one of my favorite things about 5E D&D. To me they represent a character’s hobby or vocation and add a significant lens for a character to view the world through. When we choose tools for our live chat and newsletter topic recently, it was a real joy to engage with the audience in the live chat and later share my own thoughts. We incorporated tools into our October Patreon rewards, and in a few days our November rewards build on those concepts. And today we took a closer look on the YouTube channel with a follow-up here to discuss if 5E D&D tools are worthless.
Tier 2 Cleric Spells and Spellcasting in 5E D&D
Over on the Nerdarchy YouTube channel one of our popular video series is Go To Spells for fifth edition Dungeons & Dragons. In the series Nerdarchists Dave and Ted go through each D&D spellcaster class and discuss the most all-around useful spells. The discussions are divided by the tiers of play. Tier 1 is 1st-4th level, tier 2 is 5th-10th, tier 3 is 11th-16th and tier 4 is 16th-20th. For each discussion they choose a go-to spell for attack, defense, buff and utility plus an iconic class spell. Since I am involved with the video planning, we’re all on the same page with the selections. So let’s look at what tier 2 spellcasting means for the D&D cleric.
Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.
The One Thing You Want to Know About NPCs in RPGs
Salutations, nerds! Today we’re going to be talking about character motivations, particularly of the NPC variety, in tabletop roleplaying games like fifth edition Dungeons & Dragons. We Game Masters know we’re not supposed to get too invested in these characters because they are not spotlight characters. Not really. The game should focus on the player characters. But there’s an art to NPCs, and not being the focus doesn’t mean they don’t have to be complete characters. No, I’m not saying you need a dozen notes for the backstory of Bob the Baker. What I’m saying is, you should know what his goals are, what he wants, and how to leverage him.
D&D Ideas — Words of Power and the Power of Words
Welcome once again to the weekly Nerdarchy Newsletter. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. This week we delve into the power of words. Before we do we’ve got a freebie to offer up. Over on the Pledge Manager for the Out of the Box: Encounters for 5th Edition we put a free download of a new encounter. Grab it here.
Real World Adventure Hooks for D&D — The Bones Await You
When you hear “Chapel of Bones” you probably think nercomancer. It’s at least in your surface thoughts. But there is a real Chapel of Bones in Portugal where the interior walls and columns are covered and decorated with human skulls and bones. The 16th century Franciscan monks who built the place meant to represent the concept of life being transitory best summed up by the motto memento mori. The bones of the chapel are very literal reminders of death. But I don’t see any animated dead or other signs of necromantic shenanigans.
D&D Adventurers League Witch Doctor Delivers Instant Funk
Of all the Adventurers League Character Build Guides we’ve done, this one might be my favorite. I should preface by letting you know I think this almost every time. What captures my attention more than anything in these guides are the character backgrounds and narratives we come up with for each one. Whether it’s a pure class 1-20 levels or a mashup of several classes, each choice from race to deciding between ability score improvements or feats and go-to spell loadouts make every character unique. The thing I love about the witch doctor is before Nerdarchists Dave and Ted get around to choosing their first class level, the character already has a rich story, fertile grounds for roleplaying and an impressive set of skills and knowledge.
Feats of Deep Magic: Alkemancy from Kobold Press
I was privileged to receive a free copy of Kobold Press’s new Deep Magic: Alkemancy, a Kobold Press supplement for 5th Edition, in order to review it. Concocting potions and utilizing them is nothing new to the fantasy genre, and I was excited to cover this in a review. I love seeing new rules from passionate third party publishers I can use at my game table. Today, we’re talking feats. This supplement has two Alkemancy feats. One is for potions your character imbibes, while the other is for thrown potion bombs. As with any review, these are my own personal opinions on this material. I am not the be-all, end-all of critical D&D analysis. With that caveat out of the way, let’s break down the two feats and determine what I liked and what I didn’t.