Plot Progress in D&D — The Cheese and the Pill
Salutations, nerds! Today we’re going to talk about plot and the differences between what plot progress looks like in fifth edition Dungeons & Dragons from the point of view of a Dungeon Master contrasted by the point of view of a player. Contrary to popular belief these are not the same thing. It can be easy to lose sight of from behind the DM’s screen, but we are privy to things our players are not. And as players this goes the same way — things that can seem like frustrating stalling out can actually be movement. So let’s talk about that for a minute.
This New 5E D&D Monster Reveals the Secrets of Homebrew Content
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore the basics of homebrew content for fifth edition Dungeons & Dragons. Creating homebrew content for 5E D&D ranges from something like a simply house rule to a massive project preparing material for release like our very own Out of the Box: Encounters for 5th Edition. Between our YouTube channel, newsletter, Patreon and right here on the website we create homebrew content essentially every day so we’re no strangers to the process on a small or large scale. To go along with the video discussion I thought it would be fun to share a peek behind the curtain at one of the homebrew monsters in our upcoming monthly Patreon rewards.
Think Outside the Box and Turn Spoilers into Benefits in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted answer a question from the RPG community. This time around a player looking to play fifth edition Dungeons & Dragons for the first time followed the most classic advice for finding a game — offer to run one yourself! This first time Game Master comes in with a concern almost as old as D&D itself, explaining how a player in their campaign reads ahead in the official adventures they’re playing through and comes to each session with intimate knowledge of what lies ahead. Puzzles are solved with ease, hidden elements lay bare before them and crucial decision points fall in their favor far too often for the player’s claim of getting lucky. In the video Dave and Ted offer several suggestions for handling these situations but I’m curious if there’s any opportunity to make this work in the GM’s favor. Call it metagaming or cheating, can we find a way to turn spoilers into assistors? Let’s get into it and find out.
D&D Ideas — Renewal
Welcome once again to the weekly newsletter. This week’s topic is renewal, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of renewal, our rollout of renewed digital products continues! Gaze of the Void Eye is the latest cover renewal at Nerdarchy the Store. If adventurers aren’t afraid of the dark, after a jaunt in the lightness realm of the Void Eye, they will be. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Visit us over at Nerdarchy the YouTube channel here and hit that notification bell so you don’t miss these live chats on Mondays at 8 p.m. eastern, plus our regular three videos each week where we talk about D&D and other RPGs. With the COVID-19 pandemic situation we want to assure everyone we’re following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. Visit Coronavirus.gov for the latest news, updates and developments.
Spell Slots and Class Features as Expendable Resources in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explain one of the most often misunderstood options in fifth edition Dungeons & Dragons — spell slots and multiclassing. Chapter 6 of the Player’s Handbook is all about Customization Options, which essentially covers multiclassing and feats. (Yes, both of these are optional 5E D&D features — not core to the game!) How many spell slots does your Eldritch Knight fighter/Fiend warlock character have? Can you use Sorcery Points to get back cleric spell slots? Why can’t you cast fireball if your overall character level is 5th and you’ve got 3rd level spell slots?! All of these questions and more are covered in the video so what I’d like to do is side step the discussion but keep the focus on spell slots. These expendable resources determine how, what and how often a character can manipulate and dole out magical energy. But they can also be used for all sorts of other things in 5E D&D too. Every class comes with some feature or resource, and recently Unearthed Arcana playtest documents explore using these resources in new and unusual ways. I like the sound of this very much.
Rule Zero is RPG Storytellers’ Best Friend
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted drill down on what’s known in tabletop roleplaying games at Rule Zero, more specifically as this gaming tradition is described in the fifth edition Dungeons & Dragons Dungeon Master’s Guide. The common understanding of Rule Zero as it pertains to RPGs like 5E D&D is a reminder to players that a Game Master has to exercise common sense and can to supersede the rules when the they would ruin enjoyment and fair play. With this in mind following Rule Zero in practice comes down to one thing: trust. There’s a responsibility from all participants in an RPG, GM and players alike, so this trust goes both ways and the results are fun experiences for everyone involved.
A Happy Backstory Can Make Your RPG Characters Better
Whatever the tale of woe, we have all heard a tabletop roleplaying game character backstory where the character is left with little or nothing good in their life and either left alone in the world or forced away from everything they know and love. While a backstory with brutal pathos can be fun and fit many character concepts, for an RPG character they seem so often to be the norm or at least near enough to it.
So Your D&D Adventurer Wants to Start a Business, Huh?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted answer a GM 911 from a fifth edition Dungeons & Dragons player looking for guidance. In this case the player plays a high level assassin character and wishes to start their own assassin’s guild. They’ve already spoken with their Dungeon Master who expressed skepticism about the character’s ability to do this. In the video Dave and Ted go over things to consider when it comes to establishing an organization like this in general, with particular focus on an assassin’s guild. Starting a business of any kind is quite an undertaking whether it’s here in the real world or part of your fantasy campaign setting. Creating a business where the product is murder adds quite a few wrinkles depending on the nature of the setting. If you’re a 5E D&D DM or player interested in exploring this sort of scenario in your game you’re in for a treat!
Effective Habits for Beginning the Tabletop RPG Session
Salutations, nerds! Today we’re going to be talking about effective practices for before the fifth edition Dungeons & Dragons game session begins. I’m sure you know what I mean. We’ve all had moments where we’ve been sitting around the table and the chitter chatter is happening and getting everyone in the mindset to actually start the game can be a hassle at best. There are a few handy tips and tricks to make the task a lot easier on both the Dungeon Master and the 5E D&D players.
Take a Peek Behind the GM Screen at Running RPGs On the Fly
The subject comes up all the time: how much to prepare for a tabletop roleplaying game session and how much a Game Master makes up on the fly in the moment during a game. A recent live chat with Seth Skorkowsky over at Nerdarchy the YouTube channel and my own experience running our weekly Nerdarchy team game and others gave me a few ideas to share. Plus, over on our own Nerdarchy the Discord one of our Patreon supporters let us know they’ll be taking a turn behind the GM screen for the first time themselves. They only recently started playing fifth edition Dungeons & Dragons and I love these stories! Whenever a new RPG player feels inspired to take their shot running a game I feel re-energized myself. Since I’m a couple of hours away from running our own Nerdarchy monthly one shot, all of these things coalesced this morning and I thought it might be useful to read about how my approach and how running RPGs on the fly proves rewarding and fruitful for the players and me as the GM. So let’s get into it.
D&D Ideas — Anniversary
Welcome once again to the weekly newsletter. This week’s topic is anniversary, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of anniversary, we’re celebrating a bit of one ourselves. This very newsletter turned three! We’ve been sending RPG thoughts along with special deals and other news straight to inboxes since 2017. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Visit us over at Nerdarchy the YouTube channel here and hit that notification bell so you don’t miss these live chats on Mondays at 8 p.m. eastern, plus our regular three videos each week where we talk about D&D and other RPGs.
With the COVID-19 pandemic situation we want to assure everyone we’re following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. Visit Coronavirus.gov for the latest news, updates and developments.
Wizards of the Coast Offers Free Content for Educators and Librarians Plus Celebrates D&D’s Best Year Ever
In a press release April 24 Wizards of the Coast announced it’s distributing 2,000 free digital enrichment kits with Dungeons & Dragons and Magic: The Gathering resources to educators and librarians. Each of the kits includes a Legendary Bundle from D&D Beyond, a incredible deal that unlocks all the current official fifth edition D&D material plus 30 digital codes for Magic: the Gathering Arena. The codes are redeemable for three booster packs of Ikoria: Lair of Behemoths, a treacherous world of gargantuan beasts fighting for survival while humans hide in fear.
Take Your Game Master Traits from Worst to Best
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted illustrate how Game Masters of roleplaying games make the best players on the other side of the screen too. At the same time there’s plenty of ways for GMs to be the worst players in someone else’s game. Since they thoroughly cover both sides of the coin so well in the video, over here I thought it might be helpful for players and GMs to share a few insights from my own experience on differences between running games and playing in them with player groups of mixed GM experience. We might even discover how to make a drawback into an advantage during a game.
Effective Use of Geas in D&D
Salutations, nerds! Today we’re going to talk about geas and magical compulsion in fifth edition Dungeons & Dragons. The way this spell is written and the way people typically tend to use it would have you believe the best purpose is setting someone to watch over an NPC you don’t want the Dungeon Master to attack or putting them under magical compulsion not to hurt you, but it was used very differently in folklore and that’s what I want to discuss tonight.
Unearthed Arcana — Psionics Revisited Presents New 5E D&D Opportunities
Are you awakened? Do you have the mental fortitude to manifest your will into being, warping the very fabric of reality itself? Psionics have been a staple of Dungeons & Dragons worlds since the early days. Traditionally psionic powers stem from Intelligence, but the latest Unearthed Arcana 2020 — Psionic Options Revisited for fifth edition D&D offers new perspectives and options, leaving the traditional Intelligence exclusive model. So let’s talk about flavor and what the different subclasses look like contextually when it comes to psionics in 5E D&D.