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Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Spells

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted unravel esoteric arcane mysteries from Explorer’s Guide to Wildemount and discuss new spells for fifth edition Dungeons & Dragons in the latest book. Powerful magic energy called dunamis manipulates fundamental forces of the multiverse to alter time, potential and gravity. Dunamancers study this ancient magic and gain the ability to control those forces through deeper understanding of cosmic mysteries. The collection of new 5E D&D spells in the book represent a handful of known dunamis spells, and they are powerful. A terrific sidebar offers suggestions for introducing dunamis spells into your campaign so if we’re looking for collaborative worldbuilding for Dungeon Masters and players, the rubber meets the road here. Crunchy spell effects notwithstanding, introducing new spells presents a great opportunity for DMs and players to collaborate, explore and expand on a campaign setting together.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Classes

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official  subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.

Getting More from Mind Flayers in Dungeons & Dragons

When I say mind flayer or illithid I am certain thoughts of a tentacle faced creature looking to consume your brain or dominate your mind come rushing into your thoughts. With a long gaming history every single mind flayer I have encountered or even heard about has been a villain, set out to control the subterranean worlds where they live and serve the elder brains as well as themselves. Long ago in the early days of Critical Role Matt Mercer used an illithid to aid the party because it helped with the mind flayer’s personal goals. Did they separate on even and just terms? No, they did not. It goes to show you really should be wary of trusting an illithid. Before I dive into this, Hero Forge has just released the Octofolk over on their website, allowing you to make mind flayer custom miniatures for your fifth edition Dungeons & Dragons games or a close approximation and they look incredibly sweet. I have already designed my first one and I am eagerly looking forward to getting the miniature.

beardomancy hair theme D&D

Entangle Your 5E D&D Characters with New Beardomantic Feats

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss how wizards can make meaningful choices for feats in fifth edition Dungeons & Dragons. in 5E D&D wizards for the most part rely on a single ability score — Intelligence — for their features and abilities, including their spellcasting. So when a wizard character reaches 4th, 8th, 12th, 16th and 19th levels and earns an Ability Score Improvement, once the character hits that sweet 20 Intelligence the option to choose a feat becomes tremendously appealing. And of course a human variant character can choose a feat right at 1st level. In the video Dave and Ted go over several groups of feats a wizard can take to increase effectiveness in combat, lean into their scholarly side or enhance their already impressive spellcasting potential. Over here on the website we thought it would be fun to create a new feat or two designed with wizards in mind. And since we’re giving away three free digital Adventures & Supplements we’ll tie them into Beardomancy, one of our most popular products that’s getting a follow up in just a few days from now.

Writing a Roleplaying Profile for an MMO RPG

Salutations, nerds! I’ve noticed a massive spike in the number of people roleplaying in my MMO’s lately, which is a good thing generally but probably pandemic related. But I’m sure for every person that’s jumped on the wagon for it, there’s another hesitating. If you play games with a big player base and any sort of roleplaying to be had, you’ve probably been in a situation where you’ve gone into an RP hub and found yourself lingering along the outside of the action looking in. It’s an unfortunate place to be, especially when what you really want is to play. It can be incredibly discouraging. This is a situation I have been in many times myself. Fortunately for you, I’ve tripped and fallen flat on my face many times so you do not have to. I’ve narrowed down seven points to bear in mind when crafting your roleplaying profile to elicit the responses you want and get some of those sweet, sweet interactions. Shall we begin?

5E D&D Wildemount races

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.

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D&D Ideas — Myths and Mythology

Welcome once again to the weekly newsletter. This week’s topic is myth and mythology, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Characters can become part of an ancient myth themselves in Standing Warning, one of the 55 encounters from Out of the Box, our wildly successful first Kickstarter. We kept the Pledge Manager open as long as we could so people who missed backing the live project had an opportunity to get the book and all the add ons at presale prices. But the book goes to the printer soon and that means the Pledge Manager is closing! March 23 will be the final day of the live Pledge Manager, so there’s still a few hours to take a look and discover the best things for you and your players including custom Nerdarchy dice, Game Master screen and resource decks, the book itself and the ArcKnight pack and more. Check out the Out of the Box Pledge Manager before it closes March 23 here.

Get Tangled Up in Hairible Ideas for D&D

Salutations, nerds! Things are about to get a little hairy in April. All right, that was almost a bald faced lie. Things are about to get a lot hairy. That’s right, we’re revisiting Beardomancy. And if you liked the beardomancer, get ready, because you’ll be in for a good time with the Hairible Ideas supplement for fifth edition Dungeons & Dragons. Last April’s Beardomancy was so popular with players (and us!) that we couldn’t bear to part ways with the strange world of the Beard Dimension. This time around it’s not only wizards who’re having a good hair day, with beardomantic energy affecting five other classes, new magic items and spells, and literally every creature in the entire game.

Challenging Epic Heroes — High Level 5E Monster Design from Monster Mastermind Ryan Servis

Hey there readers! Ryan from 2CGaming here, and I’m an expert in Tier 3 & 4 play for fifth edition of Dungeons & Dragons. It’s a tough area of the game to play in. The players are likely wielding characters of obscene power and your monsters are struggling to keep pace. Everything is more complicated and the hours you just spent carefully constructing your arch-lich villain got smashed to smithereens by a paladin scoring a lucky critical hit on turn one. These problems are hard to overcome and are omnipresent in high level 5E. But fear not, for these obstacles are not insurmountable. It’s totally worth the effort too, as high-level games are uniquely spectacular when run well. I’m here to share with you a process by which we make Tier 3 & 4 games some of the most exciting experiences at your game table by showcasing how we at 2CGaming approach monster design.

Top 10 5E D&D Summoning Spells by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully conjure some conversation about summoning spells and effects in fifth edition Dungeons & Dragons. There’s 17 spells with the summoning tag in official 5E D&D sources according to D&D Beyond and of course untold numbers of homebrew and third party creations. Looking at homebrew summoning spells at DDB there’s currently 818 spells with the power to conjure things into existence. Unlike the analysis of illusion spells, this time we won’t limit the list to wizards. Spells that add more creatures into the mix can be challenging to manage for players and Dungeon Masters alike. But it’s also fun to play a conjurer or summoner. I played a character focused on summoning in an earlier edition and I had a great time organizing info and collecting miniatures for the various creatures they could conjure. There’s definitely a few homebrew summoning spells I discovered while writing this I would have enjoyed casting back then. So let’s look at the homebrew summoning spells at D&D Beyond and see what sorts of strange conjurations a spellcaster can call forth.

Theros? But What About Your Favorite D&D Campaign Setting?!

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted speculate on what we might see in the upcoming fifth edition Dungeons & Dragons book Mythic Odysseys of Theros. Since I already shared my own speculation in the post we published when we discovered the new book before any official announcement that’s not going to work here. Instead I’ll take the opportunity to consider a perspective we see and hear a lot as regards MOoT and the previous Magic: the Gathering material brought into the 5E D&D multiverse, Guildmasters Guide to Ravnica. There’s a lot of D&D players out there who see these M:tG settings crossing over with D&D taking away from the game and giving short shrift to campaign settings of the past they’d like to see updated for 5E D&D. According to Wikipedia there’s nearly 30 official D&D campaign settings in the game’s history, last updated March 14, 2020 to include Exandria. The campaign setting for Critical Role’s adventures became an official part of the D&D multiverse with the release of Explorer’s Guide to Wildemount.

Shapechangers are Taking Over Your 5E D&D Campaign

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted fulfill a community request to create a master of disguise for fifth edition Dungeons & Dragons. In the video Dave and Ted discuss skill, feats, class features and spells players have to work with for making a master of disguise character. There’s plenty of options in 5E D&D for characters seeking to disguise themselves, from mundane to magical means including inherent abilities like a kenku’s Mimicry trait and a changeling’s Shapechanger trait. Players who focus on their character’s ability to alter their appearance open avenues to adventure a more straightforward character might not find easily accessible. But for Dungeon Masters, fear not! You’ve got even more tools to work with including a robust list of creatures whose mastery of disguise open up pathways for you to introduce adventure too — right under the party’s noses! Let’s get into it and take a look at creatures with the Shapechanger trait making them masters of disguise for 5E D&D.

D&D Ideas — Demiplane

Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is demiplane, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The website for Nerdarchy the Convention is live! Our first annual event takes place Halloween weekend 2020 at the Greater Philadelphia Expo Center. We’re hosting this convention for nerds, by nerds in our own little sort of miniature plane with defined limitations and variable traits. As the site continues to grow we’ll be updating regularly with new guests, events and announcements up until it’s time to let the games commence. Check it out here.