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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 58)

Knock on Wood! Now, let’s get crackin’ with Carpenter’s Tools! | Tool Time with Carpenter’s Tools in 5E D&D

A staple of fifth edition Dungeons & Dragons, tool proficiencies seemingly conflict with the prevalence of skills, so where do they fit into the game? That’s exactly what we’re here to discuss in this new series of articles! Please note: tool proficiencies and how to use them are less defined in the 5E D&D rules than skills. As such the options and explanations presented here might differ from how your own Dungeon Master treats tools and tool proficiency. On top of that, any DM can adjust rules to fit their own table at their discretion, so check with your DM if you have specific questions about how they deal with tools in their own games. And with all the necessary caveats out of the way, let’s dive into carpenter’s tools!

Kobold Press Unlocks Underworld Players Guide and Underworld Lairs

The Underworld or Underdark or whatever you call the lightness world beneath the surface in your fifth edition Dungeons & Dragons campaign setting is a dangerous place. You should not go alone and you should not go unprepared. In order to be better prepared perhaps you can have some extra knowledge. With that allow me to present a couple of books packed with extra fun to add into your 5E D&D game. Let me introduce Underworld Player’s Guide and Underworld Lairs from Kobold Press. These two books share themes and concepts with Empire of the Ghouls, an expansive undead themed campaign we got our hands on recently too.

Dungeon Master Shares Secrets Behind Those Bastards 5E D&D Live Play

Nerdarchy has a new streamed game for you to watch! Entitled Those Bastards this fifth edition Dungeons & Dragons campaign streams live on Tuesdays 8-10 p.m. eastern on our second channel, Nerdarchy Live. The premise is a gaggle of half siblings, all with the same constellation birthmark, who search for answers regarding their father, themselves and the mystery of disappearing constellations in the sky. As they venture into deep dungeons and face deadly monsters their destinies converge on more questions than answers. Even if they live to find the answers they seek, will they wish they never had?

Campaign Against the Undead Empire of Ghouls

Salutations, nerds! Today I’m going to be reviewing Empire of Ghouls, which is a campaign module put out by Kobold Press and let me tell you this one was a real treat to read. For those of you who don’t already know this is a full sized book for fifth edition Dungeons & Dragons. This campaign goes from 1st to 13th level based around an empire of the undead currently occupying the underground. Like, to the point they’ve overtaken drow settlements. These guys are a serious threat and it’s clear from the very start. A concept like this could have easily gotten very samey and stale but not the case with this one. I want to say maybe half of it actually takes place underground (and I might be overshooting) but even the parts that don’t never lose sight of the tone and flavor of the module. So without further ado let’s get into the meat of Empire of Ghouls, shall we?

D&D warlock eldritch blast

Playing a Warlock Like a Creepy Occultist in 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted crack open their eldritch tomes and take a closer look at one of the iconic spells for warlocks in fifth edition Dungeons & Dragons. Next to eldritch blast a warlock’s most recognizable spell puts a terrible curse on creatures through hex, a 1st level enchantment for warlocks only that scales beautifully with their Pact Magic feature. Hex brings a lot to the gaming table for damage output but if I’m honest it’s the other portion of the spell effects most intriguing to me. With this in mind let’s start with hex and see what creepy directions a warlock can take as a true occultist in 5E D&D.

5E D&D cartographer's tools tool proficiency

Mapping the Road to Adventure | Tool Time with Cartographer’s Tools in 5E D&D

In fifth edition Dungeons & Dragons tool proficiencies are kind of the proverbial odd man out, slotting into the game alongside the much more prevalent mechanic of skill proficiencies. That’s what we’re talking about in this series of articles. Please note tool proficiencies and how to use them are less defined in the official rules than skills. As such, the options and explanations presented here might differ from how your own Dungeon Master treats tools and tool proficiency. On top of this any DM can adjust rules to fit their own table at their discretion so check with your DM if you have specific questions about how they deal with tools in their own games. And with all the necessary caveats out of the way, let’s dive into our topic!

D&D alliances

RPG Guide to Practical Character Optimization — Part 3

Part 1 of this guide to character optimization for tabletop roleplaying games goes over some general guidelines and touches on a few key points of the practical optimization process. You can check that out here. In Part 2 we covered optimizing your RPG characters for combat, a significant part of many games. You can find that part here. In this last part I’ll share general tips and tricks for approaching optimizing while maintaining a well balanced character for both in the game and your fellow players.

D&D Ideas — Blind

Welcome once again to the weekly newsletter. This week’s topic is blind, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of blind, in Fountain of Fortunes adventurers discover a blindfolded statue forcing characters to consider what they value or deem sacred? This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Our new channel Nerdarchy Live surges forward! Nerdarchy the YouTube channel remains our flagship source for videos but our long form content like Live Chat Revivified and game plays finds a home over at Nerdarchy Live. Be sure to subscribe and hit the notification bell so you can join us and new guests weekdays at noon plus several RPG live plays. Learn more about Nerdarchy Live and how to make sure you don’t miss a thing right here. With the COVID-19 pandemic situation we want to assure everyone we’re following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. Visit Coronavirus.gov for the latest news, updates and developments.

RPG player character

RPG Guide to Practical Character Optimization — Part 1

Hail and well met! I thought I’d share with you all something that’s been on my mind for a while and that’s the concept of character optimization in tabletop roleplaying games. I’ll occasionally refer to third edition (v. 3.5) Dungeons & Dragons because it’s one of the systems I’m the most familiar with (it’s also the system I’ve been using for most of the games I run nowadays). My intention is for this guide’s content to include such systems as GURPS, old or new World of Darkness, Rolemaster and so on. There are so many great systems out there it’ll make your head spin. Anyway, onto the show and the first of three parts of my collected thoughts on what it means to optimize in RPGs.

Adventure Beneath the Waves With This New Aquatic Race for 5E D&D

Salutations, nerds! Today, rather than my usual babble I have a playable race for you that should be compatible with Wizard’s Wake, one of the titles over at Nerdarchy the Store or really any other seafaring kind of adventure for fifth edition Dungeons & Dragons. So without further ado, I present to you, the Thylocanthus, an new playable aquatic race for 5E D&D characters. These seafolk would fit right into the tropical Gylathacean Isles where the magical wreckage of Wizard’s Wake rests amid gorgeous tropical islands or any aquatic underwater adventures. Perhaps they could work with the Order of the Golden Quill or immerse themselves in the goings on around Saltmarsh.

Old D&D Spell Death Knell Reborn for 5E D&D — It Tolls for Thee!

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted examine an old spell and give it the fifth edition Dungeons & Dragons treatment. In a previous edition death knell gave clerics the ability to siphon the life force of dying creatures to heal themselves, boost their Strength and empower their spellcasting. Whoa! The nasty necromancy spell does some heavy lifting for a 2nd level spell and while planning the video we discussed how this was a great spell for Dungeon Masters to add to enemy spell lists. Tracking dying NPCs and monsters isn’t something I did and I don’t recall anyone I ever played with doing it either, so the part about touching a living creature with -1 or fewer hit points sort of suggests this is the design intent of the spell. At any rate, Dave and Ted enjoyed talking about death knell so after you hear what they have to say we’ll lay it down for 5E D&D so you can drop it right into your own games.

50 Potential Geas for 5E D&D

Salutations, nerds! A couple of months ago I wrote about the use of geas in your fifth edition Dungeons & Dragons game with some of the fun ways you can implement this classic spell. Today I thought I’d dust the concept back off and come back at you with a list, I daresay a table even, of potential geas you could use for your players to have fun with. If you’re interested in the original post check out Effective Use of Geas in D&D here.

When I Get That Feeling I Want Natural Healing

Natural healing is good for me when it comes to fifth edition Dungeons & Dragons and over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted rest up for the next adventure by taking a look at natural healing throughout all the editions of D&D. Aside from the obvious mechanical differences discussed in the video it’s worth noting how methods of natural healing in D&D affect the style of gameplay and storytelling. The core premise of D&D — solving puzzles, talking with other characters, battling fantastic monsters and discovering fabulous magic items and other treasure — remains the same but how stories and adventures progress and more importantly how long these things take in game time changes dramatically. You’ll find no edition wars here, or disparaging words about any editions of D&D. I’ve loved ’em all and I enjoy each more than the previous (yes that means 4E D&D is my second favorite). So let’s get into it.

Beware the Reaver | New 5E D&D Fighter Subclass is the Darkest Yet!

Blood. Pain. Terror. For most these words evoke dread, but for the Reaver they trigger glee, excitement and promise. Some Reavers come to their powers through dark rituals or actions horrific and unspeakable and others are born with an innate connection to primal bloodlust, which fuels their sadism. Here is a homebrew fighter subclass for fifth edition Dungeons & Dragons — the Reaver Martial Archetype. If you’re seeing this post for the second time, it’s due to some technical issues we had with the site, but this fighter subclass was just too good to lose.