Avatars in your Game
I’m not a huge fan of the murder hobo; I don’t know too many people who are. Every so often you have the option to really stick it to the murder hobo by saying the peasant he just killed was the arch priest of the Beggar God. That’s one of my personal favorites. And the next peasant that’s killed is the arch priest of the rival church of the Beggar God. That’s my second favorite.
New DM Handbook: My Bag of Holding
D&D Beyond has been on my mind as much as I can afford, as any English major in his senior year can. I recently had a conversation with Scott Garibay about it, too. I can’t afford to do a lot, because I have so much on my plate right now, but I’m really excited by what it’s going to mean. Don’t get me wrong, I think what they’re doing already is good. It’s a useful tool that’s a very efficient version of a lot of things already out there. I know we’re only at the first stage of the beta, and there’s a lot more to come, but that’s the part I’m looking forward to. As it stands, there aren’t really any solutions out there that I like.
“Pay to Play” – Out of the Box D&D Encounters #46
Sometimes you just need to lighten up and have fun. A series of high-tension encounters filled with danger and worry can certainly establish the right tone, but sometimes you just need to laugh or have fun. It is my hope the following encounter will combine...
Friend time: Does your group get together outside of game night?
This is one of those topics most of us would like to claim we do and, while there are a majority of us who play with close friends/family members, there are still those of us who only participate in the game and not in the after-game relationships to the people we game with. There is a certain level of trust and mutual respect that arises when we play with someone. It’s very difficult to role play when we aren’t willing to bond somewhat with the players we spend those many hours of play with. On the contrary, when we do invest even a little bit of time, we find we have much more than just another acquaintance; we have a friend, which is awesome! Who doesn’t want awesome friends who are open to playing, getting real and having fun?
Five Questions for Your RPG Character: Secrets, Fears and Memories
It’s probably safe to say most of us have been in that moment where you go around the table at the beginning of the game and introduce your character. You talk about what they look like. Some people go into detail about what their character is wearing, their mannerisms, some might grab sensory details like how the smell of smoke clings to her when she passes by. Others leave it at “I’m an elven rogue”, and that’s okay, too. Regardless, the party still sees how they generally conduct themselves after a few hours of game time.
The art of gaming without gaming! Trials and triumphs of a full-time nerd in a part-time world
There is no disputing that tabletop role-playing games, and Dungeons & Dragons in particular, are more popular than ever before. While still a niche hobby, that niche has grown considerably large, and the perception of it has shifted as well.
The moment when I realized how great a step forward the role-playing game hobby has taken occurred not too long ago. My gaming group musters at a coffee shop, hauling our books, dice, pencils and accouterments to a private room in the back. From 4-10 p.m., our group of middle-aged nerds leave jobs, families and other responsibilities aside to step into a fantastical world of make-believe. During one of our gatherings, I went to get a cup of coffee and the teen-aged girl barista asked me if I was with the group in the back, and if we were playing Dungeons & Dragons. I said yep, I’m the Dungeon Master.
“Super cool,” she said.
Blast from the Past: The Book of Swords Series
The man behind the books
Author Fred Saberhagen (1930-2007) must have been a busy person. Not only was he the creator of the Berserker series of science fiction tales, the Dracula sequence of novels, the Books of the Gods series, and a number of video games, but he was also the man responsible for The Book of Swords series which consisted of 11 novels. He even wrote another trilogy, collectively known as Empire of the East, which was vaguely related to The Book of Swords due to the events happening in the same world as The Book of Swords but thousands of years earlier.
Rogue: The Most Dangerous Person in the Room
Do you have a rogue in your ranks? Lots of players chose the rogue because they want that key moment, that time to shine.
The general combat classes always get that. The fighter with swinging swords and chopping battle axe, the monk hitting twenty times per round, the barbarian raging through a horde of orcs. Even many of the other classes get to shine in combat, like the wizard and his trusty fireball or the cleric with her flame strike. And do not get in the way of a druid in bear form.
Dungeons & Discourse: Digital Media
As Nerdarchist Dave has mentioned in the past, the staff writers here at Nerdarchy.com have really started to gel. We’re putting together a module for Geek & Sundry’s International Tabletop Day that I think is fantastic, and we have a lot of great discourse, a majority of which is just for us. We share our perspectives with each other, elicit help, or provide suggestions. Sometimes we just talk about whatever. I think what makes it the best is that, even if we vehemently disagree with each other, or it’s a couple of us railing against the world, there is a genuine respect that allows us to know everyone is actually trying to listen to and understand each other, even if all we did was take a merry-go-round.
“Gang of One” – Out of the Box D&D Encounters #45
How many times have you, as Dungeon Master, heard this phrase: “Wait, a (insert monster)? In (insert environment)? Don’t they normally occur in (insert different environment)?” How many times has THAT been a headache? Well, this Out of The Box addresses that sort of dilemma. True, many random encounter generators, whether digital or printed, separate the reasonably possible creatures into the environs they should be expected in. However, the DM may wish to use a creature because they may never have tried a new one, or find the list of possible encounters uninspiring.
The simple solution is to re-skin a creature in such a way as to MAKE it plausible.
DMing a Killer Mystery Arc in D&D
Mysteries are one of my favorite things in tabletops. It’s like a big puzzle to solve, but with talking to people and assessing their motives. Sometimes there’s even a little larceny involved. I have to admit, I’m a fan. Then again, I have to be, I write mystery novels.
In D&D, mysteries can be really difficult to run with spells in the game like “Detect Thoughts” and “Zone of Truth.” The thing is, the characters have to know whose mind to read before they can be effective with either of these things, and even the highest level wizard can only do it so many times a day.
Experience schmexperience! Trials and triumphs of a full-time nerd in a part-time world
A item on my list of potential topics, a comment from Nerdarchist Ryan on a recent Saturday live chat, and something one of my players said to me the other day have coalesced into this week’s examination of different ways to approach your tabletop gaming hobby. A core concept shared by roleplaying games is that characters progress through an advancement system based on experiences. Different systems have different terminology for the mechanics, but essentially it involves accumulating a resource used to reach thresholds of advancement. In Dungeons & Dragons – the game I’m most familiar with – this is represented by experience points.
Fantasy writers deserve not to be pigeonholed
Writers of history
A while back I was in an online forum filled with fellow writers. The majority of writers and authors on the site were thriller and romance writers … the “acceptable” genres.
While there I noticed a posting about historical fiction, asking what are some favorite historical novels and short stories. I started salivating because I could think of tons of historical fiction books and tales I love. Larry McMurtry’s Lonesome Dove comes to mind, as does Colleen McCullough’s Masters of Rome series. James Clavell’s Shogun is also a favorite, as are Margaret Mitchell’s Gone With the Wind and Ken Follett’s Pillars of the Earth. I also thought of Steven Pressfield’s Gates of Fire novel and Louis L’Amour’s The Walking Drum. Just about anything written by Alexandre Dumas springs to my mind as a favorite.
The Big Bad, Comic Book Style
Have you ever read the Drizzt Do’Urden books? Who hasn’t, right? Do you remember Pasha Pook? He was a smarmy guy who double-dealt among everyone, even his own employees. I mean, who double deals Artemis Entreri?
And he was a punk.
New DM Handbook: A Fistful of Rules
There have been a number of little topics that I’ve been meaning to talk about, but none of them are big enough to warrant their own article, so I’ve decided to compile them here.