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5 Laughable RPG Campaign Destroyers

“Cambers Quarreling” by Jan Steen, circa 1665 [Image courtesy of Detroit Institute of Arts]

Well here we go again with a response to a video from our Nerdarchy YouTube channel. Specifically the bearded boys had listed what they have seen destroy a campaign to the point that those occurrences can guarantee the fall of your campaign.

I do believe any campaign could survive things that would destroy others, and D&D is a game that can accommodate so many different styles to the point I do not feel safe guaranteeing anything will happen.

What I will say is I have seen things destroy campaigns that would make you roll save vs death from laughter. That being said, I will not name the people who destroyed these campaigns, but I will describe things as I remember them now.

Ahh yes, the mists of time cloud all. Here we go with my experiences, and I would love to hear your experiences.

Spider-Man: Homecoming Review (Spoiler Free)

[caption id="attachment_22415" align="aligncenter" width="2048"] Spider-Man climbs the Washington Monument in Columbia Pictures' "Spider-Man: Homecoming" [Image courtesy of Columbia Pictures][/caption] Class in session for a review of Spider-Man: Homecoming Hey, guys, Professor Bill of Comic Book University and I saw "Spider-Man: Homecoming" twice… because comic books! Spider-Man is one...

Basic advice on editing your novel

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First, you need to realize there are two basic different types of editing. There is line editing and plot editing (also called development editing).

Plot Editing

editingPlot editing is the guts of your novel. It’s not only the plot itself, but your characterizations and dialogue, structure and narrative. A lot of it is your style of telling your story. These things are important because you want your plot to make sense logically, your characters need to stand out from one another, and the characters’ dialogue needs to be appropriate and distinct; you don’t want all your characters to talk exactly the same because it’s boring to the reader. To add, your story structure needs to flow well to keep your plot moving. Narrative needs to remain consistent. All of this will help the reader enjoy their experience with your book all the more, and could have them wanting to see more work from you. Also, following these tips will make your writing appear strong to editors and publishers, and you want to look good to those people if you want to be a published novelist.

A Little Rant About Stupid Armor

armor

An example of not-so-stupid armor.

Stupid armor

Hey, nerds, today we’re going to talk about something stupid. Specifically, stupid armor.

There are a few quick ways to get my jimmies rustled, and putting a character in a skimpy outfit and trying to claim it’s somehow battle armor is one of the big ones. There is a time and a place for drawing something kind of outrageous and enticing, and what is supposed to be full plate is not that.

Improv is Critical in RPG Storytelling

 

improv

Improvisational theatre in progress. [Image by Aude Vanlathem/www.audevan.com]

Tabletop RPGs are deeply rooted in improvisation. After all, they’re games where people do things by saying they’re going to do them, and everyone else has to react to what’s being done by saying what they’re going to do.

 

This process repeats for two to four hours, or until there’s a good stopping point. Even Game Masters who prefer a more structured style are going to improvise more dialogue than they’ll use their actual prepared material.

This does not even include all the improv for the inevitable unplanned encounters, or how the GM has to improvise describing the outcomes of rolls – especially in combat. Technically you can just say what you’re going to do and exchange numbers across the table to determine success, and not describe what’s being said or done, but what would be the fun in that?

podcast

E60 YR1- Diseases, Tricks, and Hazards from the 5th Edition Dungeon Masters Guide Podcast

Episode 60 of Nerdarchy the Podcast Year One Our first time combining three videos to create our podcast in our DMG deep dive. https://soundcloud.com/david-friant-458990853/e60-yr1-diseases-tricks-and-hazards-from-the-5th-edition-dungeon-masters-guide Disease in Dungeons and Dragons 5e from the 5th Edition Dungeon Masters Guide https://www.youtube.com/watch?v=uHS4mMciC6I 5E Dungeons and Dragons Disease in the 5th Edition Dungeon Masters Guide...

Open Legend RPG character build: Aetherficer Bunny

Open Legend RPG

You might be familiar with our Open Legend game “Aether Skies – The Beginning of the End.” Doug, Professor Bill, Ty and Megan have already done character builds for the game, and those articles were fascinating reads, so now I’m finishing up the series by stepping back onto the website and showing what is behind the curtain with my character.

Open Legend RPG is an open source roleplaying game designed by Brian Feister, who sponsors our weekly live game that streams on Fridays at noon Eastern on the Nerdarchy YouTube channel. The core rules for the game are available for free online here.

It feels weird writing an article again when I have not done so in so long. I might dive into stuff currently going on in the game or even stuff that has not been revealed yet so you have been warned.

Hail Hydra! Marvel FASERIP’s Mr. Cyber Explained

Hey, guys, Professor Bill of Comic Book University and I’m going to explain Mr. Cyber, the main bad guy in the Marvel Super Heroes Roleplaying Game (FASERIP) I’m running every Monday for the Nerdarchists. Mr. Cyber is, well, me.
That’s right, Professor Bill is the ultimate evil in the Nerdarchy game. How did he get there? What did he do to gain his powers? Why is he so evil? Let’s read.

Where he’s from

Professor Bill was doing what every nerd was doing on that Thursday afternoon; he was watching the Nerdarchy live chat as Nerdarchist Dave was talking to one of his nerdy guests. The conversation is going one way and the chat is going another; just a typical live chat.
Dave says, something to the effect of, “We’re going to need to petition Professor Bill of Comic Book University to run a Marvel FASERIP game for us.”

RPGS: To Roll Dice, Or Not To Roll Dice, That Is The Question

Several schools of thought exist when it comes to RPGs and the rolling of the funny-shaped dice we all love. Whether ’tis nobler at the gaming table to roll the d10s and d20s of outrageous fortune, or to roleplay against a sea of troubles, and by narrating end them.

In the ArmorClass10.com-sponsored video above, Nerdarchists Dave and Ted and Nate the Nerdarch reminisce on memorable dice rolls in their gaming experience, different ways to interpret roll outcomes and how a hot roll of the dice can have a big impact on the story.

Writing violence in fiction: How much?

writing fiction violence

How much violence are you writing in your fiction? Is it enough? Is it too much?

Fiction and violence

Nearly all fiction writers are going to have violence of one form or another sooner or later in one of their short stories or novels. Fiction is about conflict, and violence is one of the most common forms of conflict. Even romance writers will occasionally have a sword-slinging hero rushing in to save the day, or a pistol-packing thug as the villain. In horror, violence is almost a given. Violence is also common in much fantasy and science fiction. And what would a Western be without a revolver or two or a lever-action rifle?