“Old Yeller” – Out of the Box D&D Encounters #44
Monster synergy. It’s something you do not hear all that much. Surely we all know that different goblinoids will work together, or that some creatures like Ettins and Ogres will work for others for the right bribe. However, when it comes to some, they are generally overlooked except in the most obvious cases. We have seen lesser animated undead like Skeletons or Zombies work with each other or the creature that animated them – but not with something equally mindless.
Calling All Noobs! Conquering Your Fears Of Playing D&D
As a newer player to Dungeons & Dragons, I know it can seem overwhelming to learn all the rules and rolls of starting a new game, and even more overwhelming to conquer the anxiety of being “the noob” around all your super cool nerdy friends, so I want to add some advice from the extensive noob experience I have just waiting to be shared! The great thing about D&D is ultimately you realize that no matter what you are feeling or thinking, this is indeed just a game! One to be thoroughly enjoyed at that! When you can finally get yourself to that table or that online group and just start playing, you will find things get easier from there, especially with your friends close by to guide you.
Running a Successful DMPC
Running a DMPC (Dungeon Master's Player Character) is not an easy thing to balance, I will give you that. The DMPC is a tricky and unique animal. But it’s not fair to say "never do this, not ever." I’ve seen them done well, and as someone...
There is only one rule! Trials and triumphs of a full-time nerd in a part-time world
One rule to bind them all ...
Is fiction writing the last unexplored frontier?
Once upon a time, just about anyone could be an explorer. Little more than a hundred years ago, there were still places on this Earth which had not been reached, or had been reached by very few. In those days, just about any man or woman could set out to trek off into unknown territories. True, major expeditions were funded by governments or business interests, as they are today, but the average person could still sign up with such groups or with a minimum of money set out on their own.
RPGs and Comic Books: The Recurring Villain
You know what I don’t like about superhero movies? The “big bad” is always getting whacked. I mean, how do you kill Doctor Doom or the Red Skull? The cool thing is that, just like in the comics, they can always come back.
New DM Handbook: Pirate’s Cove (My Tutorial Quest)
A couple of months ago, I laid out an article about the usefulness of a tutorial quest for new players. I’ve since referenced it a number of times in other articles, but I haven’t talked about the results, which I promised to do after finishing the quest with my party. A promise that I haven’t yet kept until now, mostly because there have been other articles that were more pressing or more relevant, for the moment. Especially in the light of my article last week about starting your adventure, which included the mistakes I made, now is the perfect time to share the tutorial quest I made, how things went, what I would do differently, and the overall lessons I learned.
“The Beast of Bellard” – Out of the Box D&D Encounters #43
This game is filled with a lot of preconceptions. Monsters are viewed, many times, in a singular way. Orcs are savages. Goblins are cowards. Trolls are unintelligent brutes, and the only way to beat them is with fire or acid.
This is a product of the long history of D&D. This game has a lot of back story based in player and DM experience, and has influenced movies, novels, games, and pop culture since its inception. That is both good and bad. It’s good to know your fave hobby has had such an impact, but it’s bad when the preconceptions become not only the norm, but expected. That removes the magic of discovery we experienced players envy in the most nostalgic way when we see a new player discover something we’ve seen a thousand times. We look at that new player with a sense of wonder and miss that feeling.
Tabletop RPG Combat Isn’t Always About Trading Blows
For those of us Dungeon Masters who care more about the narrative than the combat parts of the game, trading blows can be a total drag. But I’m about to tell you, the narrative doesn’t have to stop just because combat started.
There is no doubt that a huge part of Dungeons & Dragons is combat. You open the Player’s Handbook and a huge chunk of it is dedicated to the combat rules. Most of the feats are combat related. A great number of spells were written with dealing damage and whomping bad guys in mind (or good guys, if that’s your preferred flavor).
The art of collaborative adventure design
Taking a break from the usual musings on nurturing a tabletop gaming habit amidst the time demands of busy adult lives, this week I’d like to share some insider thoughts on a Nerdarchy project I’m involved with. “Floshar’s Fate” (title subject to change) is a free Dungeons & Dragons 5E one-shot adventure in the works from several Nerdarchy writers in honor of Geek & Sunday’s International Tabletop Day 2017 on April 29. Don’t worry – there’s no spoilers here, so whether you’re a DM looking forward to running this adventure or a player hoping to experience it at your table, there’s no secrets or details here that will sully it for you.
High fantasy vs. Sword & Sorcery: Basics of fantasy literature

J.R.R. Tolkien
A brief look at fantasy
During the last century, numerous authors and editors and fantasy fiction fans have pondered the different sub-genres of fantasy literature. Today the numerous sub-genres come in many shades, but there was a time not so long ago when the majority of fantasy literature was less diverse.
Who Wants to Live Forever?
It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.
Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too.
New DM Handbook: Starting Your Adventure
As of this writing, about 10 days ago The DMG Info shared a video with Nerdarchy about starting your adventure, and how you’re doing it wrong. A week later, Nerdarchists Dave and Ted posted a response video. Today, in a bout of Nerdception, I want to give my thoughts about the subject as a whole, as well as drill down the subject to my experience with my new players.
“Fibble’s Fantastic Familiars” – Out of the Box D&D Encounters #42

An Apothecary Smoking in an Interior by Adriaen van Ostade, oil on panel, 1646. (Photo credit: Wikipedia)
Okay, DMs, how many times have your D&D players asked you about familiars and other companions? A DM who has at least one Wizard or Warlock (Pact of the Chain) in the group will likely display how fun this relationship can be, and that may lead to a desire for others to have their own “little friend.” Some will want one for color or roleplaying. Some will want one for the power it gives for scouting and “Help” actions. Some will want one out of sheer envy. Players are all different.
Are You Out There? D&D Face to Face Online
The other day I saw a post from someone in one of my online gaming groups, and he said something that really touched my heart because it was also something I have thought about many times myself.
He said, “I think it so odd that we all comment so much on posts from each other in this group of only about 400 people, yet I don’t know any of you and we have never played, I would love to actually play with you all sometime.” He went on to say he felt sad realizing we all look at each other’s comments, like similar posts, hold conversations through the feed, yet never talk or play at the end of the day.