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Roleplaying Games

Nerdarchy > Roleplaying Games (Page 54)

Advice on Security and Gaming from an Expert

“Vice may triumph for a time, crime may flaunt its victories in the face of honest toilers, but in the end the law will follow the wrong-doer to a bitter fate, and dishonor and punishment will be the portion of those who sin.”
― Allan Pinkerton


Security, at its basic concept, is the effort and mindset to keep those people and things one cares about safe. It is a goal I have dedicated over a decade of my life to as my “day job” is that of a security officer. In fact, on this day I continued my training with a defensive tactics, baton, handcuffs, and OC spray refresher course. This brings me to the very point I wish to convey with this article. Security is not the complacent thing that is portrayed in Hollywood and video games. In fact, in my time I have found that most security officers fit into one of very few categories that will be discussed later in this article. None the less, this is the first of what I feel will be many articles on security in gaming.

10 Things You Don’t Need to Know About Your RPG Character

There’s a certain kind of player, and I myself am one, who just wants to know everything about their character and has a tendency to overthink it. If you’re one of those, this article is for you. None of these are things you absolutely have to know the answers to, but they can be fun to think about. So if you’re the kind of player who spends way too much away-from-table time thinking about your PC, have fun with this.

1 – What does your character smell like?

Scarlet Sisterhood is a different kind of streaming RPG

Moving closer to home this week, I’m taking a look at a live streaming RPG  show that has grown to become one of my favorites to watch. The Scarlet Sisterhood of Steel & Sorcery is streaming live every Wednesday evening at 7 p.m. EST on Nerdarchy’s YouTube channel. Each week, DM Nerdarchist Dave hosts Staff Writers Megan Miller and Samantha Karr with gamer girl and Nerdarchy fan Vex on their D&D 5E adventures in and around Gryphongaffe, Nerdarchy’s homebrew campaign setting.

Open Legend kobold character concept

koboldHey, guys, Professor Bill here, and I’m playing in the Nerdarchy “Open Legend” game on Friday’s at noon Eastern Standard Time. Actually, I’m the auxiliary player, so when someone else can’t make the game, then I show up last minute. Nonetheless, I want my character to be on point and I figured I’d share my concepts with you. And, of course, I made him with superheroes in mind.

Villains are the RPG Gift That Keeps on Giving

Greetings and salutations, Nerdarchy readers!

villains

Jim Carrey as Count Olaf in the 2004 film, Lemony Snicket’s A Series of Unfortunate Events.”(Photo credit: Wikipedia)

I was watching a show on Netflix while I was deathly ill (or so it felt to me) and could not help but be inspired to write on a subject I seem to be gathering a reputation for. Namely, villains who inspire the protagonist to excel into feats of legend. You see, like the villainous Count Olaf, a good villain will be a thorn in the protagonist’s side for a long time and alter their lives on every level. The thing is, in gaming it is too easy to create a villain who is a one trick pony or is killed in a single fight. For this reason, I am going to list a few things to keep in mind and a few things to avoid all together. Let’s dive right in, shall we?

The Name Game, Part III: Last Names, Titles and Sobriquets

names title tagI’ve talked about naming characters before in a previous article (the second one was about places, in case you were wondering), but I neglected to cover last names, so that’s what we’re going to talk about right now. Mind you, my advice before regarding making up names still applies if you want something super fantasy sounding like “Arthainas” or “Cerdoth,” but this one is all for the more naturally occurring names.

The TitansGrave role-playing game show is a top-notch production

Returning readers might make me eat crow for the RPG encounter planned for this session. D&D is hiding in shadows and moving silently this week while the Fantasy Adventure Game Engine sets the stage for Geek & Sundry’s TitansGrave: The Ashes of Valkana. There is a huge variety of live streamed and recorded RPG play sessions out there. The merits, value and impact are debatable among many, but not me – I enjoy them as entertainment and believe they add value to the hobby. For those reasons, I’m taking a closer look at my favorite programs and sharing not only what makes each program fun to watch, but what gamers can take away and bring back to their gaming tables.

With tabletop RPGs, sometimes you just want to play the damn game

[caption id="" align="alignright" width="456" class="zemanta-img"] Role-playing gamers at the Burg-Con in Berlin. (Photo credit: Wikipedia)[/caption] Here at Nerdarchy, you could say our bread and butter is talking about tabletop role-playing games, most commonly Dungeons & Dragons Fifth Edition. We have videos and articles and a forum...

Comics and RPGs: Voices in my head

crazyHave you ever played a possessed character? How about a Malkavian from World of Darkness? I love the crazy character, the haunted ones; they have so much to offer.

Now I think most Vampire: The Masquerade players and GMs know that the Malkavians aren’t necessarily crazy, that in fact they are speaking to someone through a dimensional wormhole or some other such story, but to everyone else they seem perfectly mad. Imagine if you were warped from the ’80s into the future “McFly!” and you saw all these people walking down the street talking to themselves? You don’t know what Bluetooth is, so they all look crazy to you.

How to Keep Players Invested in Your Tabletop Game

tabletop game

Dungeons & Dragons game in IV Getxo Comic Con. (Photo credit: Wikipedia)

Most of us come to the game to play it. Your players want to get involved in your world and your story, Game Masters, or they wouldn’t have come in the first place. Even so, though, you know the difference between a game people come to play out of habit and one they spend time away from the table thinking about. And let’s be honest, you really want that latter one, don’t you?

Of course, it takes more than just a couple of tips and tricks to run a great game, but having some of the right tools can’t hurt you. So let’s talk about a few ways to keep your players wanting more.

Secrets From The Dungeon: Roll Playing The Ego With Dungeons & Dragons

My last week’s article covered a brief character creation ideal, which was to create your Dungeons & Dragons character based entirely off your own ego. I think for most people, most characters are made this way, or at least partly. You might add features or traits that you have, eg. your character suffers from an untamed shaking in one hand that won’t stop due to real life PTSD that you struggle with. Or perhaps your character wears a certain handkerchief in one pocket as a symbol of a past event that changed him, and he wears it to remember. While these small details are mostly forgotten along the character creation path, to really explore those details can add a lot of fun and/or humor to your game play style. 

Avatars in your Game

avatarI’m not a huge fan of the murder hobo; I don’t know too many people who are. Every so often you have the option to really stick it to the murder hobo by saying the peasant he just killed was the arch priest of the Beggar God. That’s one of my personal favorites. And the next peasant that’s killed is the arch priest of the rival church of the Beggar God. That’s my second favorite.

Friend time: Does your group get together outside of game night?

friendsThis is one of those topics most of us would like to claim we do and, while there are a majority of us who play with close friends/family members, there are still those of us who only participate in the game and not in the after-game relationships to the people we game with. There is a certain level of trust and mutual respect that arises when we play with someone. It’s very difficult to role play when we aren’t willing to bond somewhat with the players we spend those many hours of play with. On the contrary, when we do invest even a little bit of time, we find we have much more than just another acquaintance; we have a friend, which is awesome! Who doesn’t want awesome friends who are open to playing, getting real and having fun?

Five Questions for Your RPG Character: Secrets, Fears and Memories

It’s probably safe to say most of us have been in that moment where you go around the table at the beginning of the game and introduce your character. You talk about what they look like. Some people go into detail about what their character is wearing, their mannerisms, some might grab sensory details like how the smell of smoke clings to her when she passes by. Others leave it at “I’m an elven rogue”, and that’s okay, too. Regardless, the party still sees how they generally conduct themselves after a few hours of game time.