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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 95)

Real Treasure in Cawood Publishing’s Treasured Finds is Storytelling Gold

The fifth edition Dungeons & Dragons Dungeon Master’s Guide describes two types of adventures: location based, and event based. But after looking through a new product from the Dungeon Master’s Guild, my takeaway is a third type of adventure — treasure based. Treasured Finds from Cawood Publishing presents organized loot for 5th Edition, and for my 2 cp it’s the storytelling elements hidden in these random tables that’s the real treasure. But the chests stuffed with magic items aren’t too shabby either.

D&D Ideas — Unearthed Arcana Barbarian and Monk

Welcome once again to the weekly Nerdarchy Newsletter. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. This week we’re sharing our D&D ideas about the latest Unearthed Arcana — Barbarian and Monk from the Dungeons & Dragons team over at Wizards of the coast. We got two new subclasses to take a look at and inspire our games.

Tell Tales of the Old Margreve at Your Gaming Table

Hello! For the last few months, Tales of the Old Margreve from Kobold Press has been burning a hole in my bookshelf. The kobolds blessed me with a hardcover copy of Tales of the Old Margreve and a copy of the Margreve Player’s Guide. It’s no secret I’m a huge KP fan, and the Margreve stuff is no exception. Part campaign setting guide, part adventure, and part new player options, like my favorite KP products, Tales of the Old Margreve adds new dimensions to fifth edition Dungeons & Dragons games whether you play in the Midgard setting, another established world or your own creation. Let’s get into it. At the end you’ll find an exclusive coupon code to expand your Old Margreve experience.

Rune Casting — The Teleporting Trap-Maker Wizard Arcane Tradition Wizard for D&D

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

This subclass was inspired by the lizard wizard himself, G’naark. Rune Casting is a very mobile sort of subclass, something wizards have never really had before. The Rune Casting wizard can also lay magical traps to ensnare others. Frankly, I’m not really sure where my brain was when designing this, and out of all the subclasses I wrote for The Mis-Adventurers, this was probably the most heavily inspired by what I wanted a single character to be able to do.

A Legion of Monsters and Heroes with Pathfinder Battles: Ruins of Lastwall Miniatures

It is time to look at some more miniatures. This time we are going to look at Pathfinder Battles: Ruins of Lastwall miniatures from WizKids. One of the things I really enjoy about the Pathfinder minis is these sets occasionally come with set dressings or terrain pieces. By slowly adding new items to my collection I get inspired by the items that have come out of the boxes. Some things I might not choose to purchase if I just saw them on the table, but if I get them by chance, I already have them so might as well use them.

3 New Cantrips for D&D Inspired by The Mis-Adventurers: An (Almost) Epic Tale

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a fifth edition Dungeons & Dragons campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table. A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. Among these are three new cantrips. Each of these new cantrips for D&D was designed with the classes listed in mind.

D&D Ideas — Scaling Encounters

Welcome once again to the weekly Nerdarchy Newsletter. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Our Out of the Box: Encounters for 5th Edition Kickstarter is now ended, and we successfully funded! For as long as the Kickstarter has been going on we’ve been tying the newsletter to the idea of encounters and the different aspects of them. This week we are talking about scaling encounters.

D&D Ideas — Random Dungeon Building

Welcome once again to the weekly Nerdarchy Newsletter. This time we delve the dungeon. The random dungeon that is. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
We still have a little under a week for the Out of the Box: Encounters for 5th Edition Kickstarter. Take a look at the Kickstarter page and discover the pledge level that’s best for you.

WizKids Icons of the Realms: Descent into Avernus Brings the Blood War to You

Nerdarchist Ted is back to talk about some miniatures again and I have to tell you, I dig the stuff  WizKids keeps coming up with. They have another 44 miniature set with alternative sculpts and those super cool promo items that are always amazing standouts for your Dungeons & Dragons game. Check it out and grab some of the awesomeness here.

D&D Ideas — Three Pillars of 5E D&D

Welcome once again to the weekly Nerdarchy Newsletter. This week we’ve got the Three Pillars of 5E D&D. We decided to break things up a little differently than usual. There are three of us and three different pillars so we each took one. Before we jump into it I feel morally obligated to mention Nerdarchy’s Out of the Box: Encounters for 5th Edition Kickstarter. Take a look at the Kickstarter page and discover the pledge level that’s best for you. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

D&D Ideas — Using Monsters

Welcome once again to the weekly Nerdarchy Newsletter. This week it’s all about using monsters. Since we are talking about using monsters I’d be remiss if I didn’t mention our Kickstarter — Out of the Box: Encounters for 5th Edition. There are great ideas for using for monsters in there. It’s fully funded and blasting through the stretch goals. It started out as 30 encounters. We are now up to 55! Take a look and discover the pledge level that’s right for you on the Kickstarter page. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

D&D Ideas — Encounters

Welcome once again to the weekly Nerdarchy Newsletter. We’ve got one of our biggest announcements to date — Our first ever Kickstarter is now live! Out of the Box: Encounters for 5th Edition has been in the works for years now. You can see the project and learn all about the incredible team and everything we’re putting into this project on the Out of the Box Kickstarter page to find the pledge level that’s right for you. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Since we’ve just launched a Kickstarter about D&D encounters that seems a fitting topic for this week’s newsletter.