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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 86)
vampire werewolf 5E D&D

How to Play a Vampire or Werewolf Character in 5E D&D

One of the awesome people from the Nerdarchy community recently sent us a GM 911 question we were happy to help them answer. We discussed the topic during our Monday Patreon live chat, and we invited the questioner to join us while we talked about it and hung out with the rest of the viewers. I’m happy to report they were more than happy with the ideas we shared, thanked us for the help and became a Patreon supporter themselves. So, a win all around! It was a great question and one I think a lot of players and Dungeon Masters in fifth edition Dungeons & Dragons grow curious about at some point in their D&D experiences. How do we approach the idea of playing a vampire or a werewolf in 5E D&D?

locathah tortle 5E D&D Extra Life

Locathah and Tortle Explore Fish Out of Water Adventure for 5E D&D

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed the best classes to play for locathah and tortle characters in fifth edition Dungeons & Dragons. Both of these aquatic adjacent races were introduced to 5E D&D through DMs Guild products where all the monies Wizards of the Coast receives from sales of the PDFs are donated to Extra Life. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Maybe it’s the single class party composition series we’ve been doing or the Hell & High Water expansion for 1985 Games’ Dungeon Craft product line, but adventuring parties sharing a common element have been on my mind lately.

D&D traps Nord Games

D&D Ideas — Puzzles

Welcome once again to the weekly Nerdarchy Newsletter. This week we discuss puzzles in D&D. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. In case you missed it the Pledge Manager is open and you can claim your Kickstarter rewards if you backed Out of the Box: Encounters for 5th Edition. Or you can pledge late if you missed it the first time around. Get the info here.

Mandalorian 5E D&D bounty hunter campaign

Dangerous Combat Like the Mandalorian in 5E D&D

When season one of The Mandalorian ends following chapter 8, I’ll be a sad Disney+ viewer. I subscribed to the new streaming service only to watch this show. Incidentally The World According to Jeff Goldblum keeps me coming back, too. Even though I’ve got to wait one long week between chapters of The Mandalorian, I’ve been keeping the bounty hunt going at the gaming table. Right around the time the show premiered I’d gotten a copy of Ultimate NPCs: Skulduggery from Nord Games. Never a greater wretched hive of scum and villainy had I come across for fifth edition Dungeons & Dragons. A 5E D&D campaign immediately formed. The players loved it, I loved running it and we’re keeping it going. Nord Games helped created the seedy underworld with Skulduggery and engage the players through interesting encounters with Wandering Monsters. After Chapter 3: The Sin, I think Critical Hit Tables for Players and Critical Fail Tables fit the tone for this dangerous and complicated, Mandalorian inspired bounty hunter campaign. (Still no spoilers.)

D&D community DMs Guild Extra Life

Ways for the D&D Community to Help Kids Through Extra Life at DMs Guild

The cute little green creature won our hearts with their expressive oversized ears and adorable attitude in the world of scum of villainy all around. And the clever way Emi Tanji, along with Adam Lee and Chris Lindsay packaged them up with fun children’s activities plus a fantastic way to introduce fifth edition Dungeons & Dragons to kids is, like it says on the tin, design genius. I’m talking of course about Adventure with Muk. The 44-page PDF over at the Dungeon Masters Guild caught my attention with the cover featuring Muk the goblin. Like many DMs Guild products from Wizards of the Coast all monies received from sales of this Adventure with Muk are donated to Extra Life. It makes me proud to be part of the D&D community and see these and other creators providing us opportunities like this to give. For the record, I’m just as smitten with baby Yoda as you.

5E D&D Death House — Great Starter Adventure or Greatest Starter Adventure?

Curse of Strahd is widely considered one of the best Dungeons & Dragons adventures of all time. And nestled in the back of the book, Death House is an optional mini-adventure designed for 1st-level characters to introduce them to Barovia and advance them to 3rd level. I’ve run Death House a few times myself, and played it several more. Most recently I played in a pick-up game proposed by DM Elise on Twitter. The experience was inspiring, and after a lengthy conversation with a friend I started to wonder, is Death House a great 5E D&D starter adventure, or the greatest starter adventure? Let’s get into it and don’t worry — only the mildest of spoilers ahead.

D&D Party Composition — Playing an All Cleric Party

Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.

Are You Ready to Assimilate the Vargarian Collective in 5E D&D?

Eberron: Rising from the Last War released! For those who aren’t familiar, Eberron is an arcanepunk setting with a brand new book for fifth edition Dungeons & Dragons. Arcanepunk as a genre focuses on magic with a twist. In the case of Eberron, the twist is magical technology, AKA magitech! Magitech is an amazing way to inspire fantastical wonder and alien mystery into your world. By assimilating (no pun intended) elements of science fiction into our fantasy we build something new, something… more intense that hits the grandiosity of fantasy while still amping up the science fiction suspense. However, there’s something else I want to talk about when it comes to 5E D&D narrative, but rather than introduce it in the traditional sense, indulge me while I make a point through narration.

Exhaustion Saving Throws in 5E D&D

There is one rule in most roleplaying games that is especially true in fifth edition Dungeons & Dragons. There’s a check or saving throw for everything. Does a character want to jump across the chasm? Athletics check, please. Does a character want to avoid falling over a cliff? Dexterity saving throw, please. This applies to special abilities or spells characters or monsters may have as well. in 5E D&D conditions generated by these spells or abilities have ability checks or saving throws attached to them.

speak with dead

What do 5E D&D Paladin Spells Say About the Class and Yes, There’s More than Just Divine Smite!

Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed five essential spells for tier 1 paladins in fifth edition Dungeons & Dragons. This cover 1st level spells only. Since there’s only 16 of them total (Unearthed Arcana — Class Feature Variants doesn’t add any either) and I help plan the videos, what else do I have to say about it? In the video comments there’s several “what about <spell>?” My thoughts on these are same as any other time: what about them? We looked at the list and made our choices. My curiosity about tier one 5E D&D paladin spells isn’t so much determining the best or essential ones. Instead I’m wondering what do 1st level paladin spells tell us about the character class, particularly from 1st-4th level?

5E D&D rogue thieves guild

A Group of Rogues is Called a Thieves Guild

Salutations, nerds! Today we’re going to talk about a fantasy staple: the thieves guild. A group of stylish rogues with a secret code language who are much of the time the best organized and most numerous group of people in the city. You see those street urchins playing over there? They’re informing for the Guild Master. The guy at the bazaar who sells terrible bread you never actually see anybody buying? I mean, you had to know he was a fence.

I’ve got a soft spot for a good heist story and I’ve always kind of wanted to run a fifth edition Dungeons & Dragons game where the entire party are rogues and center it around the inner dealings of the thieves guild. So often my home town party ends up going off on tangent of stealing things anyway, after all, so why not cut out the middle man? Which got me wondering…why do people end up doing crimes so often in 5E D&D anyway?

Unearthed Arcana — Class Feature Variants Impact on 5E D&D

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.

Please Allow Me…

Hail and well met! I’m Sophie, and I’ve been invited to contribute to this esteemed community. I know — big deal. So, let me tell you my qualifications. Well, to start with, I’ve been playing hobby and tabletop roleplaying games since 1977. I started Dungeons & Dragons with the basic “blue box” edition back in 1978. That means I have dice older than some of you. Probably most. However, it’s not just that I’m older than the Nerdarchy guys, I also spent 13 years working in the gaming community.

D&D Ideas — Kingdoms and Warfare

Welcome once again to the weekly Nerdarchy Newsletter.  This week we’ve got a Matt Colville inspired newsletter. We are talking about kingdoms and warfare in your 5E D&D game. We also have an announcement —  the latest update to the Out of the Box: Encounters for 5th Edition Kickstarter. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

Random Encounters like The Mandalorian in 5E D&D

When it comes to fifth edition Dungeons & Dragons I tend to run a lot of one shots and shorter campaigns. I like this scenario just fine because I’m always finding inspiration for new campaigns and gaming with new friends. After watching chapter one of The Mandalorian last week my first thought was wow! This Disney+ show is incredible. And my second thought was this would make an awesome 5E D&D campaign. A party of bounty hunters navigating the underbelly of scum and villainy sounds like tremendous fun to me. I found a lot of inspiration from Nord Games Ultimate NPCs: Skulduggery for a bounty hunter campaign. Now with two chapters of The Mandalorian available for viewing, we’ll match it with a second chapter developing this idea. So let’s get into it. (And don’t worry — still no spoilers!)