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D&D campaign

Nestling into Slow Burn Pacing in a D&D Campaign

They are innumerable ways to start a fifth edition Dungeons & Dragons campaign and none of them a the right answer. My absolute favorite method of starting a campaign is the low level, very grounded slow burn. It does take a group who shares a deep level of trust and players who are really willing to experience a slow narrative, especially in the beginning where they may not be deeply involved. Let’s go into the nature of slow burn pacing in a D&D campaign, talk about what makes it something I love, and some pitfalls that can come with it.

Mordenkainen’s Tome of Foes Stone Cursed Finds a Rock Solid Friend

Nerdarchists Dave and Ted are at it again, and they’ve jumped back into Mordenkainen’s Tome of Foes. This time we’re looking at a curious fifth edition D&D monster entry, the stone cursed. The Nerdarchists threw out some great ideas that got me thinking how I would use this entry. I’m a sucker for using under appreciated monster entries and I intend on throwing a creature of two that you might not have seen or used yet. Let’s get into the Stone Cursed and their presence in this encounter line.

D&D Planes, Cosmology, and Welcome to the Realm of Chaos

Delving back into Nerdarchy’s homebrew campaign setting Chimes of Discordia for fifth edition Dungeons & Dragons, I want to talk to about some of our D&D cosmology and our Realm of Chaos or the Chaos Realm. We have this Stranger or Traveler god that either was spawned from the Realm of Chaos or created the Chaos Realm with their birth. Like many creation myths the multiverse started out as chaos. Powerful beings that would come to be known as gods came forth from somewhere else, looked upon the chaos and brought order to it. They gathered up all of the chaos and cast it out and far away. That mass of chaos condensed and built up over the ages.

Mind Flayer Meets the Nerdarchy Homebrew Campaign Setting

I started talking about using the mind flayer and beholder in our homebrew campaign setting in a previous article. Mainly I covered the beholder re-imagined as dread spheres. In the previous article I talked about the idea of a Chaos Realm and powerful beings known as Travelers. One of these creatures took control of an elven city named Karsha Luceen.

Metagaming as a Tool for Creating Tension in D&D

There’s always a conversation going on about metagaming in Dungeons & Dragons somewhere. Many argue over what it is but few people argue for its merits. I’m here to put forth that metagaming, like many aspects of D&D or any tabletop roleplaying game, is a tool to be applied with skill and nuance. There is good and bad with every tool, but I believe I’ve built a case for helping you find where those lines are at your table and it all revolves around creating tension in D&D.

Kickstarter Korner for July 2018, Week 5

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

In the description of each weekly video, Nerdarchist Ted compiles a list and links to all the videos and website content from the week. But he also shares a selection of cool Kickstarter campaigns. As an avid Kickstarter supporter, he’s happy to share his favorite RPG and gaming-related Kickstarters with you, the Nerdarchy community. Enjoy!

The Iconic Dungeons & Dragons Monster – A Love Letter to Them

The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk in 1975. The mind flayer first appeared in the official newsletter of TSR Games, The Strategic Review No. 1 in spring 1975. These are two of the most iconic Dungeons & Dragons monsters in the game. I’d love to know how many players have met their end to one of these two baddies. Of course D&D is rife with monsters what makes the beholder and mind flayer so special. I think it’s because they are so alien and bizarre that they really capture the imagination of players and Dungeon Masters alike in a way that very few other Dungeons and Dragons Monsters do.

Feats of Inspiration – D&D character building from a single feat

I’m in the mood to flesh out some characters and I like the idea of using the variant D&D rules for feats to infuse some flavor into a character concept. Let’s jump into it with three more feats in D&D and maybe these traits will spark some inspiration for your D&D character building on existing characters or ones you might be writing for an upcoming campaign.

Wizard Willy’s Wily Weasels – Beyond Bandits in D&D

Nerdarchists Dave and Ted are talking about bandits in D&D and giving out lots of great ideas and examples. However, the segment is intended to be monster replacements and it got me thinking about how I would replace bandits without simply going right back to something commonly used like goblins and kobolds. I got to flipping through the fifth edition Dungeons & Dragons Monster Manual, looking for creatures I’d never used to replicate the feeling and challenge of bandits. I came to a rather odd inspiration: giant weasels. How do we use weasels in place of bandits? Let’s explore some ideas together!

Mounts in D&D

Using Exotic Mounts in D&D – The Knights of the Crimson Spiral

Nerdarchy plays fifth edition Dungeons & Dragons in the our own campaign setting Chimes of Discordia. The world is Ulthe-Ganya, a hodgepodge one of our early campaigns we are currently doing in D&D games. In that world there is our god of war Stromguard, the lord of battle, bloodshed, and warfare. He is a brutal being that lives for strife and conflict. It is only fitting he has champions to match his demeanor. His followers are drawn from warriors, soldiers, and more primitive tribal peoples. Mechanically his followers in our campaign setting will be drawn from the barbarian, fighter, and War Domain cleric character classes. Some outliers would be bard (skalds), ranger, monk (brawlers), and paladin. Paladins in fifth edition Dungeons & Dragons have become holy warriors dedicated to a particular oath. The most violent and warlike of these might find that oath sworn before the altar of Stromguard. Two oaths in particular stand out for Stromguard — Oath of Conquest and Oath of Vengeance. These champions are both revered and feared even among the faithful of Stromguard.