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D&D Party Composition — Playing an All Cleric Party

Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.

Are You Ready to Assimilate the Vargarian Collective in 5E D&D?

Eberron: Rising from the Last War released! For those who aren’t familiar, Eberron is an arcanepunk setting with a brand new book for fifth edition Dungeons & Dragons. Arcanepunk as a genre focuses on magic with a twist. In the case of Eberron, the twist is magical technology, AKA magitech! Magitech is an amazing way to inspire fantastical wonder and alien mystery into your world. By assimilating (no pun intended) elements of science fiction into our fantasy we build something new, something… more intense that hits the grandiosity of fantasy while still amping up the science fiction suspense. However, there’s something else I want to talk about when it comes to 5E D&D narrative, but rather than introduce it in the traditional sense, indulge me while I make a point through narration.

Exhaustion Saving Throws in 5E D&D

There is one rule in most roleplaying games that is especially true in fifth edition Dungeons & Dragons. There’s a check or saving throw for everything. Does a character want to jump across the chasm? Athletics check, please. Does a character want to avoid falling over a cliff? Dexterity saving throw, please. This applies to special abilities or spells characters or monsters may have as well. in 5E D&D conditions generated by these spells or abilities have ability checks or saving throws attached to them.

speak with dead

What do 5E D&D Paladin Spells Say About the Class and Yes, There’s More than Just Divine Smite!

Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed five essential spells for tier 1 paladins in fifth edition Dungeons & Dragons. This cover 1st level spells only. Since there’s only 16 of them total (Unearthed Arcana — Class Feature Variants doesn’t add any either) and I help plan the videos, what else do I have to say about it? In the video comments there’s several “what about <spell>?” My thoughts on these are same as any other time: what about them? We looked at the list and made our choices. My curiosity about tier one 5E D&D paladin spells isn’t so much determining the best or essential ones. Instead I’m wondering what do 1st level paladin spells tell us about the character class, particularly from 1st-4th level?

5E D&D rogue thieves guild

A Group of Rogues is Called a Thieves Guild

Salutations, nerds! Today we’re going to talk about a fantasy staple: the thieves guild. A group of stylish rogues with a secret code language who are much of the time the best organized and most numerous group of people in the city. You see those street urchins playing over there? They’re informing for the Guild Master. The guy at the bazaar who sells terrible bread you never actually see anybody buying? I mean, you had to know he was a fence.

I’ve got a soft spot for a good heist story and I’ve always kind of wanted to run a fifth edition Dungeons & Dragons game where the entire party are rogues and center it around the inner dealings of the thieves guild. So often my home town party ends up going off on tangent of stealing things anyway, after all, so why not cut out the middle man? Which got me wondering…why do people end up doing crimes so often in 5E D&D anyway?

Dungeon Draw Kickstarter RPG cards

Your Custom Card Deck Helps Dungeon Draw Build a Creator Community and Marketplace

I’ve been watching the promotional video and pouring over the details for the Dungeon Draw | RPG Cards Kickstarter. My mind reels with the possibilities. Cards have long been my favorite kind of accessory for tabletop roleplaying games. Many of my favorite types of games are card based in general. Curating a deck of cards to enhance your own RPG campaigns sounded pretty cool. Custom cards, even better. Creating your own RPG cards whole cloth, now we’re getting somewhere. Becoming part of a creator community and marketplace for designing and sharing your custom cards, decks and artwork for others? You really are cooking up a little scheme here, aren’t you Dungeon Draw?

Unearthed Arcana — Class Feature Variants Impact on 5E D&D

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.

Please Allow Me…

Hail and well met! I’m Sophie, and I’ve been invited to contribute to this esteemed community. I know — big deal. So, let me tell you my qualifications. Well, to start with, I’ve been playing hobby and tabletop roleplaying games since 1977. I started Dungeons & Dragons with the basic “blue box” edition back in 1978. That means I have dice older than some of you. Probably most. However, it’s not just that I’m older than the Nerdarchy guys, I also spent 13 years working in the gaming community.

D&D Ideas — Kingdoms and Warfare

Welcome once again to the weekly Nerdarchy Newsletter.  This week we’ve got a Matt Colville inspired newsletter. We are talking about kingdoms and warfare in your 5E D&D game. We also have an announcement —  the latest update to the Out of the Box: Encounters for 5th Edition Kickstarter. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

Random Encounters like The Mandalorian in 5E D&D

When it comes to fifth edition Dungeons & Dragons I tend to run a lot of one shots and shorter campaigns. I like this scenario just fine because I’m always finding inspiration for new campaigns and gaming with new friends. After watching chapter one of The Mandalorian last week my first thought was wow! This Disney+ show is incredible. And my second thought was this would make an awesome 5E D&D campaign. A party of bounty hunters navigating the underbelly of scum and villainy sounds like tremendous fun to me. I found a lot of inspiration from Nord Games Ultimate NPCs: Skulduggery for a bounty hunter campaign. Now with two chapters of The Mandalorian available for viewing, we’ll match it with a second chapter developing this idea. So let’s get into it. (And don’t worry — still no spoilers!)