fbpx
Loader image
Loader image
Back to Top

Author: Steven Partridge

Nerdarchy > Articles posted by Steven Partridge (Page 7)
5E D&D archer

Survival 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, with modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for a Wisdom (Survival) check. The reason for this is Wisdom is the applicable ability score, while your Survival proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively. We’re hitting the outdoors today and hopefully we live through it. I’m not just being cheeky because I have allergies — today’s topic is Survival!

5E D&D Deception skill check Stealth skill challenge

Stealth 101 — 5E D&D 5E Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, with modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for a Dexterity (Stealth) check. The reason for this is Dexterity is the applicable ability score, while your Stealth proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

Dragon Age’s Thedas is My Middle Earth for the Fantasy Genre

For many, The Lord of the Rings by J.R.R. Tolkien is their quintessential introduction into the fantasy genre, but that isn’t how it went with me. Today, I’m getting personal and sharing my own introduction into the fantasy genre, a world that few would expect: Thedas, the lands where the stories of Dragon Age take place. However, before I explain how Thedas is my Middle Earth, I need to provide some context. So, please indulge as I share some of my personal history.

5E D&D Deception skill check Stealth skill challenge

Sleight of Hand 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Dexterity (Sleight of Hand) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

Religion 101 — 5E D&D 5E Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Intelligence (Religion) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

5E D&D archer

Persuasion 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your DM might call for a Charisma (Persuasion) check. The reason is Charisma is the applicable ability score, while your Persuasion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.

dnd cartoon venger

Performance 101 – 5E D&D Skills and Skill Checks

Fifth edition D&D revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Charisma (Performance). The reason for this is Charisma is the applicable ability score, and the Performance proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

5E D&D archer

Perception 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this: Wisdom (Perception). The reason for this is Wisdom is the applicable ability score, and the Perception proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

Nature 101 – 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons mechanics revolve around the ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Intelligence (Nature). The reason for this is Intelligence is the applicable ability score, and the Nature proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

Medicine 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Wisdom (Medicine). The reason for this is Wisdom is the applicable ability score and the Medicine proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively.

5E D&D Deception skill check Stealth skill challenge

Investigation 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons mechanics revolve around the ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Intelligence (Investigation). The reason for this is Intelligence is the applicable ability score, and the Investigation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. Ever want to play a character like Sherlock Holmes or Batman? What about the ghost whisperer, or Veronica Mars? Some of the greatest plot points in D&D games include intrigue, mystery and suspense. The ability to navigate complex plots and solve mysteries might very likely be solved by a character trained in the Investigation skill.

5E D&D animal handling skill checks

Intimidation 101 — 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Charisma (Intimidation). The reason for this is Charisma is the applicable ability score and the Intimidation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. The worlds of D&D are full of monsters, mayhem and all sorts of scary stuff, but suppose you want your character to be one of the scary things of the world? Maybe you want your cleric to put the fear of the gods in people? If you’re looking to coerce, bully or unnerve then Intimidation is the skill for you!

diana acrobat 5E D&D acrobatics

Insight 101 – 5E D&D Skills and Skill Checks

Fifth edition Dungeons & Dragons has a variety of skill proficiencies a player character gains, especially at character creation. These skills represent a character’s capability in each designated area. In this series, we’re diving into a look at the different skill proficiencies that can modify ability checks. Skill checks, or ability checks are written like this (as an example): Wisdom (Insight). This is because Wisdom is the ability check being made, and Insight is the skill proficiency that’s further modifying the ability check. Quick disclaimer: a 5E D&D Dungeon Master can require or allow any ability check and/or skill proficiency, even outside this purview. This article is meant as a guide for new players and DMs as to how certain ability checks and skill proficiencies can be applied. Speaking of insight, that happens to be our focal skill check today!

Way of the Four Elements Monk Reborn for 5E D&D

Earth, fire, air, water: long ago, the four elements lived together in harmony within the fifth edition Dungeons & Dragons beta. Then, everything changed when the Player’s Handbook was officially released. Only the Dungeon Master, master of the world itself can save what the Way of the Four Elements became, but I believe it can be reborn. Okay, okay. I promise I’ll try to keep the Avatar: The Last Airbender references to a minimum (even though it’s my favorite TV show of all time).

When 5E D&D was still in beta I eagerly downloaded each patch of new content, and when it was announced the Way of the Four Elements made the cut into the PHB I was absolutely ecstatic! Finally! I would get to play a character like the avatar! I’d played a four elements-based monk character in a homebrewed version of 2E AD&D in the past and I was so excited to make him into 5E D&D, officially using the rules for what had previously been just a dream for me to see Wizards of the Coast put out.

So, imagine my disappointment when I read how the once-epic Way of the Four Elements had devolved and nerfed into a ki-burning nightmare with fewer options than I’d ever feared they might reduce it to. A lot of the core problems with the Way of the Four Elements as it stands struggles for two primary reasons, in my opinion.

5E D&D history skill check

History 101 — 5E D&D Skills and Skill Checks

When it comes to fifth edition Dungeons & Dragons many newcomers will quickly notice the importance of the proficiency bonus and the prevalence of skills. In the system, ability checks determine outcomes at the will of the dice, but ability score modifiers and proficiency bonus modify the numbers rolled, potentially turning failure into success. In this series, we’re diving in to look at the different skill proficiencies that can modify ability checks. Skill checks and ability checks are written like this (as an example): Intelligence (History). The reason is because Intelligence is the ability check being made, and History is the skill proficiency modifying the ability check. Quick disclaimer: a 5E D&D Dungeon Master can require or allow any ability check or skill proficiency, even outside this purview. This article is meant as a guide for new players and DMs on how certain ability checks and skill proficiencies can be applied. Today’s focus is all about knowledge of the past and memory! That’s right; we’re talking about History.

Nedarchy the NewsletterJoin and Get $9.99 in Free Digital Products from Nerdarchy the Store!