Loader image
Loader image
Back to Top

Author: Steven Partridge

Nerdarchy > Articles posted by Steven Partridge (Page 8)

How to Add Emotion and Depth with Fantastical Mounts

Come on, Herbie! Just a little more!”

Herbie unleashed a thunderous grunt, his six massive legs sinking into the soft, wet earth. Mud clumped his thick fur, the torrential rain mingling with his sweat as the gantuan struggled to pull the carriage from the mire.

Panic gripped Wally’s heart as the family inside the sinking carriage clung to one another. The child, a little girl with her father’s broad features and her mother’s elven ears, pressed a hand against the glass.

Halloween dragon bard

Dungeons & Dragonborn: Three Horror Trope-Inspired 5D D&D Bards for Halloween

When it comes to bards in fifth edition Dungeons & Dragons, they tend to get a rap for being the face of the party or the characters trying to get into everyone’s pants, but Charisma isn’t just about Persuasion, Deception and Performance. It’s about Intimidation, too. And Intimidation is all about instilling fear, whether through threats or presence. Lots of things are intimidating. Monsters and horrors are just a couple. Being that it’s the time for Halloween, I really wanted to try something weird, inspired by the All Bard D&D Party Composition: How to Play video from over on the YouTube channel.

Is Necromancy Evil in D&D?

It’s that time of year, when you hear Spooky Scary Skeletons about half a dozen times before you get tired of it. That got me to thinking about skeletons and necromancy in fifth edition Dungeons & Dragons. Back in the old days, paladins were always lawful good, and necromancers were always evil. But the times, they are a’changin’ and now we’ve got the Grave Domain cleric, the Shadow Magic sorcerer, and others with this definitively dark, necromantic theme, but they’re much more ambiguous on whether their powers are “evil,” as such. What’s more, we’ve got clerics all over the place using necromancy spells like spare the dyingrevivify, and such for the good of all. So, that begs the question, “Is necromancy evil in D&D?”

Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Feats of Deep Magic: Alkemancy from Kobold Press

I was privileged to receive a free copy of Kobold Press’s new Deep Magic: Alkemancy, a Kobold Press supplement for 5th Edition, in order to review it. Concocting potions and utilizing them is nothing new to the fantasy genre, and I was excited to cover this in a review. I love seeing new rules from passionate third party publishers I can use at my game table. Today, we’re talking feats. This supplement has two Alkemancy feats. One is for potions your character imbibes, while the other is for thrown potion bombs. As with any review, these are my own personal opinions on this material. I am not the be-all, end-all of critical D&D analysis. With that caveat out of the way, let’s break down the two feats and determine what I liked and what I didn’t.

D&D Halloween adventures

5 Ideas for Your Halloween Adventure

Halloween is fast approaching! Finally! The one time of year when grown-up nerds can cosplay without fear of judgment! It’s also a prime opportunity for some festive tabletop roleplaying game Halloween adventures. With loads of nightmare fuel in our favorite books by Wizards of the Coast, Kobold Press and more, we’re just about set. All we need is to build a framework to unleash these delightfully dreadful monsters. In this week’s RPGtube video, I’ve shared 5 session prompts to keep your players on the edges of their seats! While good monsters and a good plot can make a fantastically frightful session, I’ve thought of 5 ways to immerse your players just that little bit more!

Homebrew D&D Monsters Using NaturalCrit’s Homebrewery

When it comes to homebrew D&D monsters, I’m all about that life. Homebrewing is a fantastic way to exercise some creativity and gift your RPG table a truly one-of-a-kind experience! One downside of homebrewing is your work never looks just like the source material, and it always stands out as the oddball in your collection… or rather, it did, until NaturalCrit’s Homebrewery came along.

Shelter Divine Domain — Cleric Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Kobold Press Deep Magic alkemancy

Alkemancy Arcane Tradition for Wizards and a New School of Magic? Review of Deep Magic: Alkemancy by Kobold Press

If you’ve been keeping up with my review series on the Deep Magic: Alkemancy supplement for 5th Edition from Kobold Press, you know that last time was rough, but we’re not done yet! This supplement also contained a whole new school of magic: Alkemancy. Of course, this was accompanied by an Arcane Tradition subclass for wizards. As a note before we dive in, I was provided a free copy to review. This in no way skews my opinions. With that out of the way, let’s dive in!

Kobold Press Deep Magic alkemancy

What is Alkemancy? An overview of Deep Magic: Alkemancy by Kobold Press

I was privileged to receive a review copy of Kobold Press’s new Deep Magic: Alkemancy supplement for 5th Edition in order to review it. The notion of potion making is nothing new to the fantasy genre, and I was eager to hop onto this. I love seeing new rules from passionate third-party publishers that I can use at my game table. That being said, this supplement is rich with content, and I cannot possibly cover all of the different aspects in a single article. As such, I’ll be writing a series of articles, each detailing different aspects of the book, and I’ll culminate the whole thing in a video review, over on my YouTube channel, once I finish the articles here. With all that out of the way, let’s dive into this overview!

Epic Destiny — Legendary Warrior Sorcerer Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised unique a new D&D subclass for each character.

Path of the Brawler – Pro Wrestler Barbarian for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

College of Dazzling – Special Effects Bard Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Rune Casting — The Teleporting Trap-Maker Wizard Arcane Tradition Wizard for D&D

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

This subclass was inspired by the lizard wizard himself, G’naark. Rune Casting is a very mobile sort of subclass, something wizards have never really had before. The Rune Casting wizard can also lay magical traps to ensnare others. Frankly, I’m not really sure where my brain was when designing this, and out of all the subclasses I wrote for The Mis-Adventurers, this was probably the most heavily inspired by what I wanted a single character to be able to do.

Nedarchy the NewsletterJoin and Get $9.99 in Free Digital Products from Nerdarchy the Store!