Marvel Super Heroes RPG Live Game All About the Chat

D&D 5E Spelljammer Makes the Most of Monsters
It’s been a few weeks since the last trip into the wildspace of Spelljammer for D&D 5E. My home game dabbled in a few one-shots and welcomed a new, first time Dungeon Master. Origins came and went, and several Nerdarchy projects kept me from sharing more insights into the exploits of a fifth edition Dungeons & Dragons Spelljammer campaign.
Then I saw this tweet from Mike Mearls the other day.
I know patience is difficult, but we really are looking at ways to bring all the settings back. Even Spelljammer! #WOTCstaff https://t.co/eKu48e5RjF
— Mike Mearls (@mikemearls) July 3, 2017
And the enthusiastic replies.
And a long list of other Spelljammer fans sharing affection for the setting.
And fan groups on Facebook, Google+ and more.
We’re out there, Wizards of the Coast! While I can’t speak for all of us, it’s encouraging to know the folks behind the game we love include all of our favorite aspects from its rich history in their grand vision. In time, I’m confident we’ll get our Dark Sun, Al-Qadim, Dragonlance and Eberron fixes in official capacities.
RPG character change: An Open Legend example
Change in character
Often there are comparisons made between tabletop role-playing games and fiction, and though there are a lot of differences, there are similarities as both can be storytelling mediums. One similarity is in the importance of characters and character growth or change.
In fiction, character change is often thought of as a character arc, a transformation inwardly or outwardly or both during a character’s journey, during the character’s story. The same can apply to our characters in RPGs.
No Campaign for Old Men: Shout Out to Older Protagonists
Hey, nerds. Today we’re going to talk about character ages. Most people go for younger protagonists, younger D&D characters. Twenty-somethings tend to be the staple in most games I’ve been involved in, and that makes sense to a degree. Part of the allure is wanting to watch a character mature, play them from an early age and see them grow into someone else, especially if you’re starting at Level 1 and don’t have a lot of room for back story.
But not every campaign starts at Level 1 and that’s to say nothing for NPCs and other works of fiction. There’s a place for older characters; it’s something I don’t see done often, but I’d like to see it done more.
D&Dized Spider-Man build for D&D 5E

Spider-Man in Columbia Pictures’ “Spider-Man: Homecoming.” [Photo courtesy of Columbia Pictures]
But all that aside, what I’ve really been thinking about all day is a character build to represent Spider-Man in fifth edition Dungeons & Dragons. The Nerdarchy YouTube channel has a long history of D&Dizing fictional characters and objects, and it sounded fun to take a shot at this iconic, beloved Marvel Comics character. My previous crack at D&Dizing something – the Sword of Omens from Thundercats – was tons of fun to work on.
5 Laughable RPG Campaign Destroyers

“Cambers Quarreling” by Jan Steen, circa 1665 [Image courtesy of Detroit Institute of Arts]
I do believe any campaign could survive things that would destroy others, and D&D is a game that can accommodate so many different styles to the point I do not feel safe guaranteeing anything will happen.
What I will say is I have seen things destroy campaigns that would make you roll save vs death from laughter. That being said, I will not name the people who destroyed these campaigns, but I will describe things as I remember them now.
Ahh yes, the mists of time cloud all. Here we go with my experiences, and I would love to hear your experiences.
Tomb of Annihilation Dares D&D Adventurers to Defy Death
In case you missed it, the fifth edition Dungeons & Dragons Adventurers League shared a preview of its Season 7 adventures that tie in to the upcoming Tomb of Annihilation storyline from Wizards of the Coast. Set for early release through Wizards Play Network stores...
Improv is Critical in RPG Storytelling

Improvisational theatre in progress. [Image by Aude Vanlathem/www.audevan.com]
This process repeats for two to four hours, or until there’s a good stopping point. Even Game Masters who prefer a more structured style are going to improvise more dialogue than they’ll use their actual prepared material.
This does not even include all the improv for the inevitable unplanned encounters, or how the GM has to improvise describing the outcomes of rolls – especially in combat. Technically you can just say what you’re going to do and exchange numbers across the table to determine success, and not describe what’s being said or done, but what would be the fun in that?
Open Legend RPG character build: Aetherficer Bunny

You might be familiar with our Open Legend game “Aether Skies – The Beginning of the End.” Doug, Professor Bill, Ty and Megan have already done character builds for the game, and those articles were fascinating reads, so now I’m finishing up the series by stepping back onto the website and showing what is behind the curtain with my character.
Open Legend RPG is an open source roleplaying game designed by Brian Feister, who sponsors our weekly live game that streams on Fridays at noon Eastern on the Nerdarchy YouTube channel. The core rules for the game are available for free online here.
It feels weird writing an article again when I have not done so in so long. I might dive into stuff currently going on in the game or even stuff that has not been revealed yet so you have been warned.
Hail Hydra! Marvel FASERIP’s Mr. Cyber Explained
Hey, guys, Professor Bill of Comic Book University and I’m going to explain Mr. Cyber, the main bad guy in the Marvel Super Heroes Roleplaying Game (FASERIP) I’m running every Monday for the Nerdarchists. Mr. Cyber is, well, me.Where he’s from
RPGS: To Roll Dice, Or Not To Roll Dice, That Is The Question
Several schools of thought exist when it comes to RPGs and the rolling of the funny-shaped dice we all love. Whether ’tis nobler at the gaming table to roll the d10s and d20s of outrageous fortune, or to roleplay against a sea of troubles, and by narrating end them.
In the ArmorClass10.com-sponsored video above, Nerdarchists Dave and Ted and Nate the Nerdarch reminisce on memorable dice rolls in their gaming experience, different ways to interpret roll outcomes and how a hot roll of the dice can have a big impact on the story.
Web DM Talking D&D and RPG Gaming (What Else?!)

Nerdarchist Dave made a pact with patron of the internet and welcomed Jim Davis and Jonathan Pruitt from Web DM to the Nerdarchy live chat. Braving the possibly haunted wing of the hospital where he works, Pruitt joined his friend and co-host Davis to talk nerdy about D&D.
As content creators, Pruitt and Davis got started by seeking to fulfill a need they felt was missing. They dive into the history of Web DM, what inspired them to create their YouTube channel and how it all came together. The Web DM guys and Nerdachist Dave connected over their mutual astonishment when they learned there was an internet audience hungry for D&D discussion.
Passive Stealth and Other D&D skills – Making A Case
Not that long ago I moved back home to Salem (Oregon, not Massachusetts) from San Antonio (also not in Massachusetts). The other day I went to Dairy Queen, which I’ve been going to frequently, because for whatever reason Texans hate cherries, and I’m kinda making up for 15 years of not having my favorite treat, their cherry dip cone. After I approached the counter, I patiently waited for a cashier to notice me. Eventually one of them turned around, slightly startled at just seeing me there, without noticing me at all. The funny thing about that is, as I’ve become accustomed to, and what feels like a San Antonio tradition, I was wearing flip-flops. By all measures I shouldn’t be sneaking up on anyone, but apparently I have just a soft enough step and an unassuming presence that I can shift about unnoticed.
RPG Player Tip: Great Stories Don’t Need Great People
Getting back on the regular track this week after Origins 2017 – con fatigue is a thing that is real, folks – there were two RPG player experiences I’ve had recently that taught me a valuable lesson. One is from the time-stamped video above that happened during Nerdarchy’s Open Legend RPG-sponsored live game Fridays at noon EST. The other is from my home group’s fifth edition Dungeons & Dragons game. Both situations illustrated a poignant paradigm. As you’ve undoubtedly guessed from this article’s title, the lesson is that great stories emerge from less-than-great people.
Great examples of not so great people in RPG campaigns who drive the narrative forward and create great stories are everywhere. Critical Role’s Vox Machina will be the first to admit they’re often terrible people. Dice, Camera, Action’s Waffle Crew barely get along. Acquisitions Inc.’s The C Team aren’t exactly shining examples of heroism. And Titansgrave’s cast of adventurers were built from the beginning with inherent flaws. Yet all of them tell compelling RPG stories full of action, excitement, humor and drama driven by characters who are far from perfect. I’m sure anyone’s home game has plenty of examples, too.
Going Out In a Blaze of Glory: Thoughts on Character Death
Hey nerds! You may already know some of us met up this past weekend at Origins, and I’ve got to say it was a blast. I was so excited to get to meet Nerdarchist Dave and Staff Editors Ty and Doug in person. Getting to hang out together was really awesome, and one of the things we got to do was play in a one-shot together, DMed by Kobold Press’s Stephen Rowe (who was coincidentally just in a daily live chat).
Let me lead off by saying it was pretty amazing and I have legitimately never been that into a combat before. But something else happened. That was my little brother, Max, experienced his very first character death.


