Salutations, nerds! Today we’re going to be talking about fighters in fifth edition Dungeons & Dragons and honestly I feel like this is going to be the most difficult one because as far as all the 5E D&D classes go, I feel like fighters have the least cohesive class identity. So let’s see what we can coax out of this one. Fighters…fight things. And that’s pretty much the unifying feature. Some of them cast spells, some of them are just straight up masters of weaponry, some of them are ranged and some of them are melee. It’s not even a more interesting word than that, it’s just ‘fighters fight’ because that’s what they do. But there’s something to be said about simplistic melee, and something else entirely to be said for groups of fighters, especially when they’re trying to keep up with classes like wizards and rogues. There’s a trope, the badass normal, and that’s what I think of when I think of a straight up fighter. Someone who is just good because they’re good and not because of any magic or special trick they use. They keep up, and they keep up with people who should be way over their heads, and that alone is worth the effort.
Salutations, nerds! Today we’re going to be talking about druids in fifth edition Dungeons & Dragons and I don’t know about you but I don’t tend to run into them as often as I do some of the other classes so brace yourselves for an adventure, because I’m learning a lot this time right along with you. Druids are the nature class. Devoting oneself to the wild is not a whim, it’s a lifestyle. I know in 5E D&D they kind of swerved away from this, but once upon a time druids were so devoted to the natural order of things they weren’t even allowed to wear metal on their person, so often you’d find them in armor made of bone or ironwood instead of steel. Druids are promoters of growth, defenders of the wild and they can even take the shapes of animals. With all that going for them, it’s a shame they don’t get as much attention as some of the other classes available. I mean, I get it, kind of. They’re not the best class mechanically, and you can always play an Oath of the Ancients paladin, after all. So today, I’m going to try to convince you (and convince myself) to go druid and give it a shot.
Salutations, nerds! It’s that part of the month again, and today I want to talk to you a little bit about the Forgotten Oasis, our upcoming Patreon reward content for February, so if you’re not subscribed to Patreon and you’re interested in receiving this content, go ahead and pop on over there, cause it’s right around the corner and we share early access to these Fifth Edition products before they make their way here to the store on the website. Every month we create new products with material for Game Masters and players alike, ready to drop right into your 5E D&D games. In January we uncovered Treasures of the Tundra, and now we’re switching things up and heading to a warmer climate in the desert.
Salutations, nerds! Today we’re going to be talking about barbarians in fifth edition Dungeons & Dragons, the true punk rockers of the D&D world. Throw on some hype music, jump a couple of times, rough your mind up and let’s get ready to rage. Once upon a time barbarians of the horde didn’t get to read unless they took it specifically as a skill, and I think that’s very telling of this class in general. Reading is a thing you have to slow down to do, and barbarians typically don’t want to slow down for anything. Save that double speak for your rogues and mages, because barbarians like things straight forward and simple. Why would you pick a lock when you can just bash the door down, after all? But there’s a certain allure to that simplicity. A 5E D&D barbarian doesn’t want your bull.
Salutations, nerds. I know we just got done talking about paladins, but don’t put down your holy hand grenades just yet because this week we are discussing clerics in fifth edition Dungeons & Dragons! And yes, I do mean priests and priesthoods administering to the people, and also healers in big metal cans who usually carry a holy symbol or a mace, that is true. I’m also talking about ye olde exorcist types and barrier maidens and everything in between for 5E D&D.
Salutations, nerds! Today, we’re going to be talking about paladins in fifth edition Dungeons & Dragons. Grab your trusty steed and shining armor and get ready to do (hopefully) good things in the name of your order. The current 5E D&D paladin model draws power from the strength of their convictions, which aren’t necessarily good or in service to any particular deity. That much is true, but imagine being so confident in your beliefs that the magic actually agrees with you.
Salutations, nerds! I’m going to take a break here to talk to you about January’s Patreon reward content, aptly named Treasures of the Tundra. The idea this time around was to pull together content all about the players for fifth edition Dungeons & Dragons, and I feel like we’ve done a pretty excellent job of this if I do say so myself. Within you will find 17 new magic items, two beast mounts I affectionately refer to as the Big Woolly and the Small Woolly. Additionally, you’ll find 10 new poisons specifically geared to cold climate play, and a new playable race, the yaska (or, so the more irreverent folks might say, miniature yeti). You’ll also find four new playable subclasses for 5E D&D play.
Salutations, nerds! And happy holidays. Today we’re going to be taking a second to talk about holiday adventures for fifth edition Dungeons & Dragons. We’re always mining folklore for monster ideas, and ideas for things to happen in a 5E D&D campaign setting, and there’s a lot of folklore surrounding the winter solstice. It’s the longest night of the year, and that’s always been something fascinating and mysterious to people. Ergo, naturally, it’s collected a lot of stories and folklore we can use to inspire a holiday adventure.
Salutations nerds! We’re going to be talking about warlocks in fifth edition Dungeons & Dragons today, so take a moment to get yourself into the head space of quiet meetings in out of the way places, dark cloaks and the smell of burning wax and dust amid ancient books and forbidden knowledge. Some 5E D&D warlocks are big deal spellcasters working at the right hands of their patron and some are cultists working for scraps of power. Some are genuinely friends with the entity bestowing their magic.
Salutations, nerds! They’re having a fancy party in Fairy and you the patrons have been cordially invited. Today I want to talk about the December Patreon content going out on the Dec. 5. Surprise! It’s a Christmas Party in the Winter Courts. Within you will find some cool party favors like masks of glamour to wear to the festive party and a dueling cane, a few fierce pixies and constructs, some fun denizens of the Winter Court and 7 new Winter Spells, as well as a map and small adventure at this Winter Court Soiree.
Salutations, nerds! I’m going to keep this ball rolling right into back into bards in fifth edition Dungeons & Dragons this time around. Troubadours! Thespians. Minstrels. All those fun words for people who know how to pluck a lute or give a mad soliloquy. From people busking along the side of the road to the most renowned acting troupes with real theaters to perform in, they (likely like your party) know how to make a spectacle of themselves in 5E D&D.
Salutations, nerds! Today we’re going to talk about a fantasy staple: the thieves guild. A group of stylish rogues with a secret code language who are much of the time the best organized and most numerous group of people in the city. You see those street urchins playing over there? They’re informing for the Guild Master. The guy at the bazaar who sells terrible bread you never actually see anybody buying? I mean, you had to know he was a fence.
I’ve got a soft spot for a good heist story and I’ve always kind of wanted to run a fifth edition Dungeons & Dragons game where the entire party are rogues and center it around the inner dealings of the thieves guild. So often my home town party ends up going off on tangent of stealing things anyway, after all, so why not cut out the middle man? Which got me wondering…why do people end up doing crimes so often in 5E D&D anyway?
Salutations, nerds! Last week we talked about setting up for a revolution plot. We explored reasons your power hasn’t been overthrown by revolutions already, and if all that is true, how to motivate your PCs to go ahead and overthrow them in the first place. Today, we’re going to talk more about 5E D&D worldbuilding and what you have to knock out from under your ruler’s legs to disrupt their power base. In other words, the stuff likely to actually happen in the campaign, at the table.
Salutations, nerds! I hope you’re ready to do some 5E D&D worldbuilding because today we’re going to be talking about revolutions and empires, and what you need if the tabletop roleplaying game storyline you’re planning on running has to do with unseating someone currently in power. Please note, this is going to be a quick run down, not a comprehensive list. I’ve got the span of a quick article to do this — nope, two. Two quick articles. I’ve done the thing again where I had more to say than I thought I did. Ahem. But. I’m going to try to give you enough to springboard off of and hopefully enough to get the gears turning in your head for what you want to do with your plot. Got your notebooks out? Ready? Let’s dive in.
Salutations, nerds! Today we’re going to be talking about conflict in fifth edition Dungeons & Dragons. I’m not talking about the big bad evil creature and the general conflict of the campaign, of course. I mean the scene-to-scene conflict. Have you ever found yourself sitting at the gaming table in a scene where everyone was hanging out and nothing was going wrong? It can be pretty good once in a while just to hang out in character and let your party chill together, but if it goes on too long it starts to drag. If you have a conflict in every scene, however, even the minutiae of shopping for supplies can be made tense and interesting.