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Author: Robin Miller

Nerdarchy > Articles posted by Robin Miller (Page 6)
D&D alliances

Identifying and Handling Emotional Bleed at the Game Table

Salutations, nerds! Today we’re going to talk about emotional bleed. In the context of tabletop roleplaying games by this I mean when a character’s emotions get pretty intense and the player starts feeling them too. The first thing I want you to know is this isn’t a bad thing! You shouldn’t feel bad when this happens. It is perfectly normal and most roleplayers have a tale or two about this happening to them.

TTRPG Stock Sessions — The Time Loop

Salutations, nerds! Today I’m going focusing in on Groundhog Day. Not the movie but the concept of being stuck in a time loop as a tabletop roleplaying game stock session. This episode comes up in a lot of places. The first one coming to mind right now being the Supernatural episode where the brothers Winchester die repeatedly and have to live the day over. The time loop TTRPG stock session comes with a warning label — It’s frustrating to deal with. The time loop is a concept you want to make sure players are okay with before bringing it to the table. All the advice you see about how parties need clear goals is really hard to pull off in a situation like this so proceed with caution. After you’ve cleared it with your TTRPG group here are the things you have to hammer out.

5E D&D endings shadows

Changing the Theme of Your TTRPG Campaign Midstride

Salutations, nerds! I’m taking a brief break from the Stock Sessions series to write about consent in tabletop roleplaying games. I don’t mean tricky things like gore and sexual content, which gets addressed a lot and is super important. But another side of the issue gets overshadowed quite a bit — content and expectations. Consent means everyone is on the same page about generally what’s going to happen in the campaign. Put simply if you’re playing a pirate game it’s reasonable for players to assume it’s going to stay a pirate game and not suddenly become a knightly crusade.

TTRPG Stock Sessions — The Heist

Salutations, nerds! I’m back with another tabletop roleplaying game stock session to dissect and analyze. Today I’m taking a closer look at one of my personal favorites — the heist. There’s something valuable held behind closed doors in a secure facility. Something TTRPG characters need, want very badly or have been hired to retrieve. This archetype is part of the reason why I love Shadowrun so much as a setting. The game is 80% heist jobs, which by the way are great because they leave plenty of opportunity to tackle the adventure from whatever direction the players approach. A heist can be done via a lot of roleplaying, lying to people to get into position or purely through stealth. Characters can go loud and blast their way in or save this option for a last resort.

TTRPG Stock Sessions — Fancy Party

Salutations, nerds! Today I’m going to take a look at another stock session for tabletop roleplaying games in which we’ve got the biggest balls of them all! This series is going to be doing some party crashing. Or possibly attending legitimately with an invitation depending on what flavor you prefer. A stock session for a TTRPG is reusable scenario a Game Master can plug into campaigns that still feels different because of the specific characters involved and this one can be a good form break for parties who tend to do a lot of combat and traveling around and who tend to be excellent roleplay fodder. Most fifth edition Dungeons & Dragons parties spend a lot of their time in dungeons and on the road so seeing them all dressed up can be interesting. As before I’ll cover some of the decisions to make before running the Fancy Party TTRPG stock session.

TTRPG Stock Sessions — Flashback and Memory

Salutations, nerds! Today I’m going to examine the concept of stock sessions for tabletop roleplaying games. In particular I’m thinking about the idea of delving into a character’s memories and exploring their backstory a little bit in a flashback! A stock session for a TTRPG is reusable scenario a Game master can plug into campaigns that still feels different because of the specific characters involved. Think of it kind of like how a good chunk of anime have a beach episode. That’s what I mean.

Taking Inspiration from the Language of Flowers for Your RPG Campaign World

Salutations, nerds! Today I’m writing about flowers in tabletop roleplaying games. Specifically I’m thinking about how back in the Victorian era people were way extra and liked to make codes out of everything. How ladies held their fans was a language in and of itself to the point the hand they carried it in could indicate whether or not they were available for someone else to pursue. In a culture that really didn’t like saying things outright there was a lot of reading between the lines — a lot of implication. Floriography, or the language of flowers, says this poignantly. If you’ve ever wanted to passive aggressively flip someone the bird this was a really excellent way to do so.

5E D&D Wildemount races

Adventurer as a Culture in Tabletop Roleplaying Games

Salutations, nerds! Today we’re gonna rhapsodize a little bit about adventurers as a culture in fifth edition Dungeons & Dragons and other tabletop roleplaying games. A little definition delve first off. Any time more than one person participates in and shares something they are participating in a culture. It could be a super small one. Your local comic book store where you go to play Magic: the Gathering has a culture made up of the references and inside jokes that have come up there and that is a culture you participate in.

Giving Characters Status in the RPG World

Salutations, nerds! Today we’re going to talk about fifth edition Dungeons & Dragons characters in positions of leadership and I’m going to do my best to make a case for letting them have status in your gaming world. And yes, I am talking about allowing for a rogue to become the leader of the thieves guild, or have a mage take a place in a circle of high sorcery. I know a lot of Dungeon Masters who won’t allow for these sorts of circumstances so first I’m going to address some of the reasons why not and then we’re going to move right along to the reasons why I think it’s at least worth trying in one of your campaigns. Ready? Okay.

RPG NPC GM tips

3 Ways to Handle NPC Conversation Without Breaking the Flow of Your RPG

Salutations, nerds! Every once in a while the NPCs in a tabletop roleplaying game talk to each other and this has a tendency to become super awkward for a Game Master. Few GMs enjoy the feeling of narrating back and forth with themselves while a group of players wait on hold. Today I’m going to be sharing three ways to handle this circumstance during an RPG session.

Worldbuilding Through Perspectives on 5E D&D Adventurers

Salutations, nerds! How do the layfolk in fifth edition Dungeons & Dragons settings react to adventurers coming to town? I’ve played in a lot of settings handling these circumstances in a lot of different ways and today I want to pick this apart a little bit because there are basically three schools of thought on the matter. Imagine you’re living a basic life in your home town and Superman comes to town. This is the frame of mind I want you in for this 5E D&D discussion..

Giant Eagle stealing from a D&D adventuring party

Planning Your RPG Experiences in Scene Structure

Salutations, nerds! Today we’re going to talk about a little thing I learned from my White Wolf days helpful not only in Dungeons & Dragons and other tabletop roleplaying game related endeavors but also in my fiction writing and I’m hoping it helps you too. This is the concept of thinking in scene structure for your RPG experiences.

Torghast World of Warcraft dungeon

Tabletop Takeaways from World of Warcraft’s Torghast, Tower of the Damned

Salutations, nerds! I’m going to take a break from our usual tabletop roleplaying game related content to talk to you for a moment about a massive multiplayer online RPG — World of Warcraft’s new procedurally generated dungeon Torghast, Tower of the Damned. Over the past couple of weeks I have been in there almost every day. Mind you it’s incredibly difficult and hard content is usually anathema to a person like me. I don’t even want to do the regular dungeons because it takes me a while to get the mechanics down. There’s just something different about this one.

Kate Sheridan comics and D&D

Managing Unexpected Sidekicks in 5E D&D

Salutations, nerds! Today we’re going to talk about what happens when your fifth edition Dungeons & Dragons party decides to adopt an NPC you didn’t expect them to like. (AKA the thing I do that is the bane of every Dungeon Master I have ever had!) If it makes you feel any better though I’ve had my share of players doing this to me as well. I have some wisdom to share on how to keep track of these 5E D&D character and creature sidekicks and make sure to keep things straight as you go.

chaotic neutral alignment

In Defense of Chaotic Neutral Alignment in 5E D&D

Salutations, nerds! Today we’re going to take a moment to talk about alignment in fifth edition Dungeons & Dragons because let’s be honest, it’s just one of those bottomless topics there are a thousand things to say about. No, really. I was having a conversation with a friend the other day about alignment, what it means and how people play it in 5E D&D. this conversation like so many other conversations about alignment started with the words chaotic neutral.