Study Up on 5E D&D Magic — Enchantment Spells
Salutations, nerds! It’s time to comb over Enchantment magic for fifth edition Dungeons & Dragons and I’ve got to be honest with you, it doesn’t settle particularly well with me. Necromancy always gets the bad rap for being the evil magic for controlling dead bodies and then you’ve got enchanters over there manipulating living people. I have way less of a problem with someone raising my corpse than using me as a puppet while I’m alive. Which isn’t to say I don’t think people should play with this 5E D&D school of magic — characters do evil stuff sometimes. I just want to acknowledge the skeeviness of this before we continue. Of course it also matters how you use enchantment magic. Some uses are going to be worse than others, or better. For instance, there are also a lot of buffs in the enchantment school. Who doesn’t like buffs? Shall we, then?
Study Up on 5E D&D Magic — Divination Spells
Salutations, nerds! We’re about to peek into the future with Divination magic for fifth edition Dungeons & Dragons. Revealing information, peeking into the past or future and uncovering all things hidden fall under the auspices of divination spells in 5E D&D. Grab your Tarokka deck and let’s get ready to roll.
Study Up on 5E D&D Magic — Conjuration Spells
Salutations, nerds! Conjuration magic for fifth edition Dungeons & Dragons is on the docket for today as per the unassailable law of alphabetical order. In 5E D&D conjuration spells mean summoning creatures and objects, materializing things out of thin air and one of my favorite kinds of spells — teleportation. If abjuration magic sends things away and back to whence they came then conjuration magic is about pulling them over to where you are now. A conjurer must understand the planes they’re working with, both for traveling between them and for calling what they require through them. They also have to understand the structure of magic in order to fabricate the things they need out of it.
Study Up on 5E D&D Magic — Abjuration Spells
Salutations, nerds! Today I’m studying up on abjuration magic for fifth edition Dungeons & Dragons. Some of you are probably squinting at this thinking it’s awfully convenient since this 5E D&D school of magic begins with the letter “A” and those people would be right because I’m going to hit the others as well, in the unassailable alphabetical order. As one does. So! Defensive spells, banishments and negation magic. Abjuration in 5E D&D is all about protection and saying nope. Spellbreakers are super cool, and honestly I don’t feel like they get nearly enough credit.
Expanding 5E D&D Background Characteristics — Urchin
Salutations, nerds! I’m onto the Urchin background for fifth edition Dungeons & Dragons in the unassailable order that is alphabetical. Time to explore expanded personal characteristics for street rats! I’ve had a lot of fun playing 5E D&D characters like this myself and I’ve seen a lot of good urchin characters played as well. Let’s dive in and expand the options for background characteristics, shall we?
5 Underrated Pieces of Adventuring Gear from the 5E D&D Player’s Handbook
Salutations, nerds! Today I’m taking a look at basic adventuring gear for fifth edition Dungeons & Dragons. Specifically I’m looking at adventuring gear from the 5E D&D Player’s Handbook I haven’t seen in play nearly enough. These pieces of adventuring gear are things you can find in most shops, many of provide a measurable mechanical benefit to characters who use them.
Expanding 5E D&D Background Characteristics — Soldier
Salutations, nerds! I’ve reached the Soldier background for fifth edition Dungeons & Dragons and as quickly as the Sailor went I am just as sure this one is going to give me trouble. Bear with me and cross your fingers as I hope to come out of these expanded personal characteristics with a newfound appreciation for an archetype of 5E D&D character I seldom ever play.
Travel Through the Veil to Discover Treasures of the Feywild for 5E D&D
Salutations, nerds! I’ve been given the opportunity to look over another fifth edition Dungeons & Dragons product from the Dungeon Masters Guild — Through the Veil: Treasures of the Feywild! One of the most common complaints I hear from people is there aren’t enough magic items in 5E D&D and if you are looking for a good fey flavored compilation you cannot go wrong with this one. Through the Veil: Treasures of the Feywild is 175 pages packed full of magic items high level and low, as well as full sets of magic items. I’ve got a few of these fingered for future use in games, myself, in fact.
Show, Don’t Tell, Your Tabletop Roleplaying Game Character’s Fear
Salutations, nerds! I’ve got ideas about roleplaying to share once again and this time I’m touching base on fear rather than anger. These two in particular popped out at me because they’re the ones I’ve noticed people hesitate most to get in there and play out. Of course it’s easy to say “I’m afraid” but roleplaying fear without being a ham about it is a whole other matter. How subtly you can get away with roleplaying fear depends on the length of your campaign and a party’s awareness of one another. Without farther ado let’s get into some basic tips and tricks for roleplaying fear.
Expanding 5E D&D Background Characteristics — Sailor
Salutations, nerds! And hello, sailor. That’s right, I’m offering expanded personal characteristics for the Sailor background for fifth edition Dungeons & Dragons as suggested by the unassailable pattern of alphabetical order. Let’s pull anchor and set sail for traits to suit your next 5E D&D character!
Expanding 5E D&D Background Characteristics — Sage
Salutations, nerds! I’ve arrived at the Sage background for fifth edition Dungeons & Dragons at last and let me tell you there is very little I enjoy more than super nerdy characters. Let’s crack in and dig up some scholarly traits that might suit your next 5E D&D character!
Show, Don’t Tell, Your Tabletop Roleplaying Game Character’s Anger
Salutations, nerds! The topic of this post is roleplaying emotion in tabletop roleplaying games. Like everything else the depth to which you go into your roleplaying depends a lot on your group and what your particular campaign is focuses on but I know a lot of players who have a rough time finding the middle ground between simply stating, “My character is angry” and decapitating someone. Mind you, decapitating someone is fine if the situation calls for it. But let’s get into a few of the ways you can show your character is starting to get a bit ticked off before we get there.
Expanding 5E D&D Background Characteristics — Outlander
Salutations, nerds! The unassailable law of alphabetical order dictates looking at the Outlander background in fifth edition Dungeons & Dragons. These are characters who come from outside what most people in your setting would consider civilized society and scoff at your use of silverware! Maybe. I haven’t actually played a 5E D&D outlander myself and perhaps tinkering with it will give me a new appreciation for the background. Who knows? I’ll may have to add something else to my list of things to do. Let’s get started.
A Mysterious Message Brings Adventurers Through the Mists to the House of Lament from Van Richten’s Guide to Ravenloft
Salutations, nerds! We’ve got one more bit of Van Richten’s Guide to Ravenloft to cover before moving on to other fifth edition Dungeons & Dragons things and that is the House of Lament. For most of the rest of this book, the name of the game has been picking through each individual section for a detailed preview. Since House of Lament is an adventure it’s not possible to do this without huge spoilers so instead I’ll deep dive without being too explicit.
Myriad Entities Become Travelers in the Mists in 5E D&D with Van Richten’s Guide to Ravenloft
Salutations, nerds! I’m delving back into the Mists to talk about some of the fifth edition Dungeons & Dragons individuals who willfully brave them. These residents of the Domains of Dread aren’t stuck inside individual domains. Rather they’re the ones who wander between. Van Richten’s Guide to Ravenloft talks about how other travelers in the Mist should be otherwise remarkable to keep the fact of the players’ characters crossing between domains feeling special. There is even information presented for playing a 5E D&D character who belongs to one of these groups. Let’s dive into the options for travelers the Mists, shall we?