For a while, once a week our resident necromancer Maxillae the Mad would take time out of her schedule of raising the dead and commanding the forces of evil to offer her insights and advice to the denizens of the multiverse. She’s been quiet for a while but there’s no one quite so stubborn as one death couldn’t keep in their grave and so long as there’s a letter, Maxillae is the necromancer with the answer. Not long ago, we had someone Speak with Dead to get in touch with her again, and she’s agreed to come back out of her coffin for a heartfelt response.
Salutations nerds. We’re back again with another set of flash skill challenges for fifth edition Dungeons & Dragons and this time we’re talking about Medicine. If you ask me this is one of the more neglected skills in 5E D&D since there are so many healing spells to cast. Of course a couple of these could be solved with a quick healing spell but the vast majority of them require an actual skill check and this is, in fact, the idea. The idea here is to give you a few small encounters based around a skill challenge you can drop into your 5E D&D game to slow the action down and give characters a chance to flex their skills they don’t get to use perhaps as often. Let’s get to it, shall we?
Salutations, nerds! Continuing with the theme of five flash encounters for the skills in fifth edition Dungeons & Dragons, today we’re talking about Investigation. So put your detective hats on, get out your magnifying glasses, because we have some small mysteries to solve today. The idea here is to give you a few small encounters based around a skill challenge you can drop into your 5E D&D game to slow the action down and give characters a chance to flex their skills they don’t get to use perhaps as often. Investigation comes up fairly frequently anyway and sometimes it can be nice to have investigation for investigation’s sake. So with farther ado…
Salutations, nerds. For context, the past few weeks I’ve presented five flash encounters based around a skill challenge you can drop right into your fifth edition Dungeons & Dragons game at any point and aren’t meant to take up too much time or serve as longer plot hooks. The idea is to get dice rolling if things get slow, or stretch to give yourself more table time if players are chewing through your material too quickly (not that that ever happens to me…). I’m moving right along with these flash skill challenges and I realized something very important this week — and event for Intimidation is kind of hard to specify. While there are absolutely situations you can color to make it seem like a deceptive or a persuasive statement are the best way to handle them, typically Intimidation is one of those things either a certain kind of person engages in or one characters reach for as a bit of a last resort. In light of this, instead of coming up with situations only Intimidation works for I’ve gathered up five situations where Intimidation is a valid option and won’t make characters come across like jerks! Let’s get to it, shall we?
Salutations nerds. Today we’re going to be rolling some Insight checks. Get ready to cast detect bullcrap without using a spell slot because that’s where we’re headed with this fifth edition Dungeons & Dragons material. For those of you just hopping in with this series the purpose is to give you a set of flash encounters based around a skill challenge you can drop right into your game at any point and aren’t meant to take up too much time or serve as longer plot hooks. The idea is when things start getting slow at your table you can reach for one of these, give some spotlight to a 5E D&D skill and create a little conflict that won’t take over your entire session. So without farther ado, let’s see whose lying.
Salutations, nerds! Today we are going to talk about the art of creative truth telling. You know, like a liar. That’s right, today is the day of Deception skill challenges for fifth edition Dungeons & Dragons! As per usual the idea is you can take any of these five skill challenges and seamlessly drop them into your game. They are designed to be isolated incidents but if you want to play them into a larger issue of course you can feel free to do that. Without farther ado, let me tell you where the lies are in 5E D&D.
Salutations, nerds! I’m back this week with another set of skill challenges for fifth edition Dungeons & Dragons and this time around we are dealing with Athletics — the things that strain the body and make you push to go faster and farther. The kind of skill challenge that boil down to one solitary question: Dost thou even hoist? As previously, the idea is you could take any of these five Athletics skill challenges and drop them right into your 5E D&D game to give a character who leans heavily on this skill a moment to shine and solve a smaller problem.
Salutations, nerds! It’s Arcana day. I’ve been doing this for a couple of posts now as part of the D&D Skills 101 series but let me rehash for those of you just joining us. The idea is you can take any of these five skill challenges and drop them right into your fifth edition Dungeons & Dragons game to give a character who leans heavily on any particular skill a chance to shine and solve a smaller problem. Or to eat some time if your adventure is going by a little bit faster than you expected. Because we all like extra stumbling stones. Today we’re going to be focusing on Arcana in 5E D&D, so put on your wizard’s hats and lets get to work.
Salutations, nerds! Following up on the Acrobatics post from last week, this time we’re going to talk about Animal Handling in fifth edition Dungeons & Dragons. Once again the idea is you could take any of these five skill challenges and drop them right into your game to give a 5E D&D character who leans heavily on that skill to shine and solve a smaller problem. Or, you know, eat some time if your adventure is going by a little bit faster than you expected. Not that that happens to any of us, right?
Salutations, nerds! There are a lot of skills in fifth edition Dungeons & Dragons. Some of them, it seems, people are more likely to choose proficiency in than others. Of course skill challenges are going to crop up over the course of a 5E D&D adventure — Arcana to figure out of the spell on the place you’re standing in is something ritual based or being actively cast, or Insight to see whether the shopkeeper you’re dealing with is trying to swindle you. Today we’re talking about Acrobatics. The idea is you could take any of these five Acrobatics skill challenges and drop them right into your game to give a character who leans heavily on this skill a moment to shine and solve a smaller problem.
Salutations, nerds! Today we’re going to talk about monsters and their tendency to fight to the death every single time in tabletop roleplaying games like fifth edition Dungeons & Dragons. Now, I’m not saying they should break and run every single time but morale is a real thing. Dungeon Masters have a tendency to get into the middle of a game and hit a point where we’re thinking about the things on the battlefield just as things on the battlefield for the adventurers to hit then vend treasure and experience points from. But it matters why the monsters are on the field and what they’re trying to accomplish. A group of goblins who got bullied into joining this fight by a much larger hobgoblin probably aren’t going to stick around, for example, after their hobgoblin bully gets decapitated. Consider what monsters are trying to take and what they’re trying to protect. What are the stakes for your 5E D&D antagonists and creatures and what happens if they lose? Is it going to be worse than dying?
Salutations, nerds! Today I’m going to be reviewing Empire of Ghouls, which is a campaign module put out by Kobold Press and let me tell you this one was a real treat to read. For those of you who don’t already know this is a full sized book for fifth edition Dungeons & Dragons. This campaign goes from 1st to 13th level based around an empire of the undead currently occupying the underground. Like, to the point they’ve overtaken drow settlements. These guys are a serious threat and it’s clear from the very start. A concept like this could have easily gotten very samey and stale but not the case with this one. I want to say maybe half of it actually takes place underground (and I might be overshooting) but even the parts that don’t never lose sight of the tone and flavor of the module. So without further ado let’s get into the meat of Empire of Ghouls, shall we?
Salutations, nerds! Today, rather than my usual babble I have a playable race for you that should be compatible with Wizard’s Wake, one of the titles over at Nerdarchy the Store or really any other seafaring kind of adventure for fifth edition Dungeons & Dragons. So without further ado, I present to you, the Thylocanthus, an new playable aquatic race for 5E D&D characters. These seafolk would fit right into the tropical Gylathacean Isles where the magical wreckage of Wizard’s Wake rests amid gorgeous tropical islands or any aquatic underwater adventures. Perhaps they could work with the Order of the Golden Quill or immerse themselves in the goings on around Saltmarsh.
Salutations, nerds! A couple of months ago I wrote about the use of geas in your fifth edition Dungeons & Dragons game with some of the fun ways you can implement this classic spell. Today I thought I’d dust the concept back off and come back at you with a list, I daresay a table even, of potential geas you could use for your players to have fun with. If you’re interested in the original post check out Effective Use of Geas in D&D here.
Salutations, nerds! Today we’re coming at fifth edition Dungeons & Dragons from a player’s perspective looking specifically at how to play to your dump stat in a way that doesn’t ruin your fun. If we’re doing standard array for ability scores everybody has an 8 they must put somewhere. If we’re doing point buy it’s totally possible to have no dump stat at all but I’ve found in my experience more often than not you end up with more dump stats than you would have otherwise because people will sacrifice points out of more things to get those sweet 18’s out of the gate. The thing is, very rarely do you actually see people playing to the ability score they’ve dumped. I’m sure you’ve seen this too, where someone takes 8 in Intelligence and Wisdom so they can have good Strength and Dexterity but they never show the drawbacks of those low ability score in action. So today we’re going to talk about little ways you can show your 5E D&D dump stat through your roleplaying. Ready? Buckle up, let’s go.