Salutations, nerds! Today I’m going to be reviewing Empire of Ghouls, which is a campaign module put out by Kobold Press and let me tell you this one was a real treat to read. For those of you who don’t already know this is a full sized book for fifth edition Dungeons & Dragons. This campaign goes from 1st to 13th level based around an empire of the undead currently occupying the underground. Like, to the point they’ve overtaken drow settlements. These guys are a serious threat and it’s clear from the very start. A concept like this could have easily gotten very samey and stale but not the case with this one. I want to say maybe half of it actually takes place underground (and I might be overshooting) but even the parts that don’t never lose sight of the tone and flavor of the module. So without further ado let’s get into the meat of Empire of Ghouls, shall we?
Salutations, nerds! Today, rather than my usual babble I have a playable race for you that should be compatible with Wizard’s Wake, one of the titles over at Nerdarchy the Store or really any other seafaring kind of adventure for fifth edition Dungeons & Dragons. So without further ado, I present to you, the Thylocanthus, an new playable aquatic race for 5E D&D characters. These seafolk would fit right into the tropical Gylathacean Isles where the magical wreckage of Wizard’s Wake rests amid gorgeous tropical islands or any aquatic underwater adventures. Perhaps they could work with the Order of the Golden Quill or immerse themselves in the goings on around Saltmarsh.
Salutations, nerds! A couple of months ago I wrote about the use of geas in your fifth edition Dungeons & Dragons game with some of the fun ways you can implement this classic spell. Today I thought I’d dust the concept back off and come back at you with a list, I daresay a table even, of potential geas you could use for your players to have fun with. If you’re interested in the original post check out Effective Use of Geas in D&D here.
Salutations, nerds! Today we’re coming at fifth edition Dungeons & Dragons from a player’s perspective looking specifically at how to play to your dump stat in a way that doesn’t ruin your fun. If we’re doing standard array for ability scores everybody has an 8 they must put somewhere. If we’re doing point buy it’s totally possible to have no dump stat at all but I’ve found in my experience more often than not you end up with more dump stats than you would have otherwise because people will sacrifice points out of more things to get those sweet 18’s out of the gate. The thing is, very rarely do you actually see people playing to the ability score they’ve dumped. I’m sure you’ve seen this too, where someone takes 8 in Intelligence and Wisdom so they can have good Strength and Dexterity but they never show the drawbacks of those low ability score in action. So today we’re going to talk about little ways you can show your 5E D&D dump stat through your roleplaying. Ready? Buckle up, let’s go.
Salutations, nerds! Today we’re going to talk about plot and the differences between what plot progress looks like in fifth edition Dungeons & Dragons from the point of view of a Dungeon Master contrasted by the point of view of a player. Contrary to popular belief these are not the same thing. It can be easy to lose sight of from behind the DM’s screen, but we are privy to things our players are not. And as players this goes the same way — things that can seem like frustrating stalling out can actually be movement. So let’s talk about that for a minute.
Salutations, nerds! Today we’re going to be talking about effective practices for before the fifth edition Dungeons & Dragons game session begins. I’m sure you know what I mean. We’ve all had moments where we’ve been sitting around the table and the chitter chatter is happening and getting everyone in the mindset to actually start the game can be a hassle at best. There are a few handy tips and tricks to make the task a lot easier on both the Dungeon Master and the 5E D&D players.
Salutations, nerds! Today we’re going to talk about geas and magical compulsion in fifth edition Dungeons & Dragons. The way this spell is written and the way people typically tend to use it would have you believe the best purpose is setting someone to watch over an NPC you don’t want the Dungeon Master to attack or putting them under magical compulsion not to hurt you, but it was used very differently in folklore and that’s what I want to discuss tonight.
Salutations, nerds! I’ve been doing a lot of thinking about what constitutes bad roleplaying and I know there’s a lot of talk about this sort of thing floating around the internet as regards tabletop roleplaying games like fifth edition Dungeons & Dragons. Let me start by saying we’re not going to be talking about elitist nonsense today. So if you clicked this thinking you were going to find some vitriol about people playing pink haired characters with cat ears, look elsewhere. Also I’m going to go roll a pink tabaxi after this. Instead, after a lot of consideration and deliberation I’ve come to the conclusion a lot of what people consider to be bad roleplaying actually boils down to selfish roleplaying.
Salutations, nerds! We’re going to talk about something fifth edition Dungeons & Dragons players absolutely love to flash around, something that doesn’t break your game or have a value in gold points. All it takes is a little creative thought on your part. I’m sure most of you have read or at least seen Game of Thrones so you’re probably aware of the nicknames pretty much everyone in the series has. The Mountain, the Hound, the Imp. Sobriquettes, kennings, titles in 5E D&D — that’s what we’re going to be talking about today.
Salutations, nerds! I’ve noticed a massive spike in the number of people roleplaying in my MMO’s lately, which is a good thing generally but probably pandemic related. But I’m sure for every person that’s jumped on the wagon for it, there’s another hesitating. If you play games with a big player base and any sort of roleplaying to be had, you’ve probably been in a situation where you’ve gone into an RP hub and found yourself lingering along the outside of the action looking in. It’s an unfortunate place to be, especially when what you really want is to play. It can be incredibly discouraging. This is a situation I have been in many times myself. Fortunately for you, I’ve tripped and fallen flat on my face many times so you do not have to. I’ve narrowed down seven points to bear in mind when crafting your roleplaying profile to elicit the responses you want and get some of those sweet, sweet interactions. Shall we begin?
Salutations, nerds. We have arrived at our wizardly destination for fifth edition Dungeons & Dragons. You know, the ones in the pointy hats who constantly gather up in big towers and work together. As I was mentioning last week wizards group up in order to...
Salutations, nerds! Fifth edition Dungeons & Dragons sorcerers are on the menu today and as opposed to wizards, who are constantly gathering up in big towers and working together, sorcerers don’t tend to really travel in groups all too often. Regardless, we’re going to push forward and see what we can discover together about sorcerers in groups. Wizards will get their own turn, but where they have this tendency to group together in order to share their studies and research, in 5E D&D sorcerers just get their power from a variety of sources and don’t really have to share anything in order to use their magic. But there are plenty of other reasons for sorcerers to group up, including self preservation.
Salutations nerds! Today we’re going to be talking about rangers in fifth edition Dungeons & Dragons. Now I don’t know about you but I’ve heard them taking a lot of grief lately for being one of the objectively less powerful classes in 5E D&D, but that wasn’t always the case. I’ve also heard rangers attacked for having less of a class identity as some of the others out there, but I don’t feel like that’s true at all. So let’s delve into the woods. Let’s do some tracking and nature stuff. Let’s walk a couple of miles without it being difficult terrain and see how far out this ranger stuff goes.
Salutations, nerds! Imagine a sordid tale of betrayal, magic, a Necropolis and severe unsanitary conditions. Something lurks in the cavern of refuse. Something displeased with the way its dead things have been treated. That’s right, we’re talking about The Death Pit. This is our upcoming Patreon reward content for March, so if you’re not subscribed to the Patreon and any of the stuff I’m rambling about over here interests you, sidle on over and subscribe here. We share early access to these Fifth Edition products before they make their way here to the store on the website. Every month we create new products with material for Game Masters and players alike, ready to drop right into your 5E D&D games. In February we stumbled upon an ancient mystery of the Forgotten Oasis. Within Death Pit you’ll find churchgrims (both regular and corrupted), a master necromancer and his three apprentices, the dead (both civilized and shambling), as well as an angry half-elf who may or may not be a murderer. And let’s not forget the Death Pit itself.
Salutations, nerds! Today we’re going to be talking about monks in fifth edition Dungeons & Dragons, and I have been waiting an eon for this because it comes with music. Okay, so those monks read more like clerics than actual monks in terms of the 5E D&D class, but humor me this once. It’s been stuck in my head for what feels like an age and if I have to suffer, so do all of you. Of course 5E D&D monks tend to feel more like the martial artists you would find in a Xiaolin temple than the shaven headed eastern kind who spent most of their time reading and writing while a lot of the rest of the populace didn’t know how to do that. We’re talking unarmed strikes, flurry of blows, catching arrows in midflight…monks are pretty awesome. In fact, I think that’s the adjective I’m going to use for them.