Salutations, nerds. I know we just got done talking about paladins, but don’t put down your holy hand grenades just yet because this week we are discussing clerics in fifth edition Dungeons & Dragons! And yes, I do mean priests and priesthoods administering to the people, and also healers in big metal cans who usually carry a holy symbol or a mace, that is true. I’m also talking about ye olde exorcist types and barrier maidens and everything in between for 5E D&D.
Salutations, nerds! Today, we’re going to be talking about paladins in fifth edition Dungeons & Dragons. Grab your trusty steed and shining armor and get ready to do (hopefully) good things in the name of your order. The current 5E D&D paladin model draws power from the strength of their convictions, which aren’t necessarily good or in service to any particular deity. That much is true, but imagine being so confident in your beliefs that the magic actually agrees with you.
Salutations, nerds! I’m going to take a break here to talk to you about January’s Patreon reward content, aptly named Treasures of the Tundra. The idea this time around was to pull together content all about the players for fifth edition Dungeons & Dragons, and I feel like we’ve done a pretty excellent job of this if I do say so myself. Within you will find 17 new magic items, two beast mounts I affectionately refer to as the Big Woolly and the Small Woolly. Additionally, you’ll find 10 new poisons specifically geared to cold climate play, and a new playable race, the yaska (or, so the more irreverent folks might say, miniature yeti). You’ll also find four new playable subclasses for 5E D&D play.
Salutations, nerds! And happy holidays. Today we’re going to be taking a second to talk about holiday adventures for fifth edition Dungeons & Dragons. We’re always mining folklore for monster ideas, and ideas for things to happen in a 5E D&D campaign setting, and there’s a lot of folklore surrounding the winter solstice. It’s the longest night of the year, and that’s always been something fascinating and mysterious to people. Ergo, naturally, it’s collected a lot of stories and folklore we can use to inspire a holiday adventure.
Salutations nerds! We’re going to be talking about warlocks in fifth edition Dungeons & Dragons today, so take a moment to get yourself into the head space of quiet meetings in out of the way places, dark cloaks and the smell of burning wax and dust amid ancient books and forbidden knowledge. Some 5E D&D warlocks are big deal spellcasters working at the right hands of their patron and some are cultists working for scraps of power. Some are genuinely friends with the entity bestowing their magic.
Salutations, nerds! They’re having a fancy party in Fairy and you the patrons have been cordially invited. Today I want to talk about the December Patreon content going out on the Dec. 5. Surprise! It’s a Christmas Party in the Winter Courts. Within you will find some cool party favors like masks of glamour to wear to the festive party and a dueling cane, a few fierce pixies and constructs, some fun denizens of the Winter Court and 7 new Winter Spells, as well as a map and small adventure at this Winter Court Soiree.
Salutations, nerds! I’m going to keep this ball rolling right into back into bards in fifth edition Dungeons & Dragons this time around. Troubadours! Thespians. Minstrels. All those fun words for people who know how to pluck a lute or give a mad soliloquy. From people busking along the side of the road to the most renowned acting troupes with real theaters to perform in, they (likely like your party) know how to make a spectacle of themselves in 5E D&D.
Salutations, nerds! Today we’re going to talk about a fantasy staple: the thieves guild. A group of stylish rogues with a secret code language who are much of the time the best organized and most numerous group of people in the city. You see those street urchins playing over there? They’re informing for the Guild Master. The guy at the bazaar who sells terrible bread you never actually see anybody buying? I mean, you had to know he was a fence.
I’ve got a soft spot for a good heist story and I’ve always kind of wanted to run a fifth edition Dungeons & Dragons game where the entire party are rogues and center it around the inner dealings of the thieves guild. So often my home town party ends up going off on tangent of stealing things anyway, after all, so why not cut out the middle man? Which got me wondering…why do people end up doing crimes so often in 5E D&D anyway?
Salutations, nerds! Last week we talked about setting up for a revolution plot. We explored reasons your power hasn’t been overthrown by revolutions already, and if all that is true, how to motivate your PCs to go ahead and overthrow them in the first place. Today, we’re going to talk more about 5E D&D worldbuilding and what you have to knock out from under your ruler’s legs to disrupt their power base. In other words, the stuff likely to actually happen in the campaign, at the table.
Salutations, nerds! I hope you’re ready to do some 5E D&D worldbuilding because today we’re going to be talking about revolutions and empires, and what you need if the tabletop roleplaying game storyline you’re planning on running has to do with unseating someone currently in power. Please note, this is going to be a quick run down, not a comprehensive list. I’ve got the span of a quick article to do this — nope, two. Two quick articles. I’ve done the thing again where I had more to say than I thought I did. Ahem. But. I’m going to try to give you enough to springboard off of and hopefully enough to get the gears turning in your head for what you want to do with your plot. Got your notebooks out? Ready? Let’s dive in.
Salutations, nerds! Today we’re going to be talking about conflict in fifth edition Dungeons & Dragons. I’m not talking about the big bad evil creature and the general conflict of the campaign, of course. I mean the scene-to-scene conflict. Have you ever found yourself sitting at the gaming table in a scene where everyone was hanging out and nothing was going wrong? It can be pretty good once in a while just to hang out in character and let your party chill together, but if it goes on too long it starts to drag. If you have a conflict in every scene, however, even the minutiae of shopping for supplies can be made tense and interesting.
Salutations, nerds. Today I want to talk to you about playing in tabletop roleplaying games like fifth edition Dungeons & Dragons in established campaign settings and disrupting the status quo. Not clinging by wrist and ankle to the cannon so you don’t get fired across the playmat — it’s canon? Hmm. Okay, well, that metaphor’s over, now, moving on.
Salutations, nerds! Today we’re going to be talking about character motivations, particularly of the NPC variety, in tabletop roleplaying games like fifth edition Dungeons & Dragons. We Game Masters know we’re not supposed to get too invested in these characters because they are not spotlight characters. Not really. The game should focus on the player characters. But there’s an art to NPCs, and not being the focus doesn’t mean they don’t have to be complete characters. No, I’m not saying you need a dozen notes for the backstory of Bob the Baker. What I’m saying is, you should know what his goals are, what he wants, and how to leverage him.
Salutations, nerds. Today we’re going to be talking about cultural point of view and the way history is recorded. Particularly, we’re going to be talking about how that applies to your gaming setting and the things you present to your players in games like fifth edition Dungeons & Dragons or whatever your favorite game happens to be. One of my absolute things in games is the effect you get where you know “x” happened, but everyone who was around to talk about it after believes it happened differently.
Salutations, nerds! Today we’re going to be talking about fifth edition Dungeons & Dragons NPC relationships and reputation in D&D, something some player characters are very good at and others…not so much. Some PCs take the attitude that NPCs are basically just Popsicle sticks with faces painted on them who are supposed to vend gold because they were charming enough. Your job as the Dungeon Master is to make those NPCs feel like real people, and sometimes real people aren’t going to pay you more no matter how well you rolled because they just don’t have it.