Khorvaire Schmorvaire — This is the Coolest Thing About Eberron: Rising from the Last War
Over at Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed an overview of Eberron: Rising from the Last War for fifth edition Dungeons & Dragons. The Eberron campaign setting remains hugely popular, since it was first introduced for third edition D&D. Everybody loves warforged, and artificers, and dragonmarks and elemental airships. But my favorite thing about Eberron only shows up in a few paragraphs at the end of Chapter 2: Khorvaire Gazetteer. Y’all can have Sharn, Breland, Droaam and the Mournlands. I’ll take Xen’drik.
Specialized Gear Like The Mandalorian in 5E D&D
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted shared their insights on the best tier 1 spells for the brand new official artificer class for fifth edition Dungeons & Dragons. The artificer in 5E D&D has undergone a lot of playtesting, with several versions presented through Unearthed Arcana. With the release of Eberron: Rising from the Last War the artificer firmly found a place as the first official new character class for 5E D&D outside of those found in the Basic Rules and Player’s Handbook. But it’s not only players who get to have all the fun with the new artificer class. One of the new creatures in the book gives me a great idea for an ongoing bounty hunter campaign inspired by The Mandalorian and there’s a Challenge 0 entry with a lot of potential. I’m looking at you, magewright.
Tier 2 Sorcerer Spells and Unearthed Arcana Metamagic in 5E D&D
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted shared their insights on the 5 best 3rd-5th level sorcerer spells in fifth edition Dungeons & Dragons. These are the spell levels a tier 2 sorcerer gains in 5E D&D. This popular series breaks down the spell access spellcasters gain in each tier of play. For sorcerers, Dave and Ted focus on the Metamagic options available to the class and how they affect spell choices. Since Wizards of the Coast recently shared a playtest document with new sorcerer Metamagic options, I thought it might be useful to take a look at Unearthed Arcana — Class Feature Variants and see if any of the new stuff there has an effect on this discussion. So let’s get into it.
Dreams and Nightmares for the Lord of Dead Dreams in 5E D&D
When we revamped the Nerdarchy Patreon in early 2018, one of the biggest changes we implemented was our Patreon rewards structure. Previously there were individual support levels giving access to more of our monthly rewards. We had Mage Forge, Monster Menagerie, Friend or Foe, Terrible Terrain and Lost Lore rewards. These digital packages included new magic items, monsters, NPCs, encounters and player options like spells, backgrounds, races and subclass options respectively. We took a big step and combined everything into a single product, giving supporters at the $2 level and above early access to our new Fifth Edition products before they get added to Nerdarchy the Store. We launched this new initiative with Empusia, Curator of Souls. And in celebration of International Tabletop Day we put it in the store for free. (It’s still there!) We’ve continued to create full color digital products every month since. And while our design skills have improved since then — both in terms of game design and layout — one of my favorites remains the Lord of Dead Dreams. This was our followup to the free launch title. Since it’s been about a year and a half since creating it I thought it would be fun to look back and see what new ideas come to mind.
Playing an Anti-Hero Like The Mandalorian in 5E D&D
With The Mandalorian Chapter 4: Sanctuary streaming now on Disney+ we are halfway through the first season of this amazing series. Thankfully season 2 is already ordered. Between chapters of the show here on the website we’ve been exploring and developing ideas for a fifth edition Dungeons & Dragons bounty hunter campaign. For each installment we’re taking inspiration from various books created by Nord Games. In my home game group I’ve been putting these ideas into practice along with players in our 5E D&D bounty hunter campaign and so far we’re all loving it and having a fantastic time. After watching Chapter 4: Sanctuary I knew immediately which Nord Games product would help next. Ultimate Bestiary: Revenge of the Horde feels like the perfect fit. So let’s get into it and see how the book will help ramp up the action, tension and drama of our bounty hunter campaign for 5E D&D. (Still no spoilers.)
Uphold your Sacred Oath Through Paladin Oath Spells
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed the 5 best D&D Paladin Spells for Tier 2. Check out the video below and hear what they share. Paladins can access some nifty spells in between laying the smack down with Divine Smite. Since they cover the best all around paladin spells, it might be worthwhile to take a closer look at the different Sacred Oath options and the associated Oath Spells to see how they match up. Let’s get into it.
How to Play a Vampire or Werewolf Character in 5E D&D
One of the awesome people from the Nerdarchy community recently sent us a GM 911 question we were happy to help them answer. We discussed the topic during our Monday Patreon live chat, and we invited the questioner to join us while we talked about it and hung out with the rest of the viewers. I’m happy to report they were more than happy with the ideas we shared, thanked us for the help and became a Patreon supporter themselves. So, a win all around! It was a great question and one I think a lot of players and Dungeon Masters in fifth edition Dungeons & Dragons grow curious about at some point in their D&D experiences. How do we approach the idea of playing a vampire or a werewolf in 5E D&D?
Locathah and Tortle Explore Fish Out of Water Adventure for 5E D&D
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed the best classes to play for locathah and tortle characters in fifth edition Dungeons & Dragons. Both of these aquatic adjacent races were introduced to 5E D&D through DMs Guild products where all the monies Wizards of the Coast receives from sales of the PDFs are donated to Extra Life. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Maybe it’s the single class party composition series we’ve been doing or the Hell & High Water expansion for 1985 Games’ Dungeon Craft product line, but adventuring parties sharing a common element have been on my mind lately.
Dangerous Combat Like the Mandalorian in 5E D&D
When season one of The Mandalorian ends following chapter 8, I’ll be a sad Disney+ viewer. I subscribed to the new streaming service only to watch this show. Incidentally The World According to Jeff Goldblum keeps me coming back, too. Even though I’ve got to wait one long week between chapters of The Mandalorian, I’ve been keeping the bounty hunt going at the gaming table. Right around the time the show premiered I’d gotten a copy of Ultimate NPCs: Skulduggery from Nord Games. Never a greater wretched hive of scum and villainy had I come across for fifth edition Dungeons & Dragons. A 5E D&D campaign immediately formed. The players loved it, I loved running it and we’re keeping it going. Nord Games helped created the seedy underworld with Skulduggery and engage the players through interesting encounters with Wandering Monsters. After Chapter 3: The Sin, I think Critical Hit Tables for Players and Critical Fail Tables fit the tone for this dangerous and complicated, Mandalorian inspired bounty hunter campaign. (Still no spoilers.)
Ways for the D&D Community to Help Kids Through Extra Life at DMs Guild
The cute little green creature won our hearts with their expressive oversized ears and adorable attitude in the world of scum of villainy all around. And the clever way Emi Tanji, along with Adam Lee and Chris Lindsay packaged them up with fun children’s activities plus a fantastic way to introduce fifth edition Dungeons & Dragons to kids is, like it says on the tin, design genius. I’m talking of course about Adventure with Muk. The 44-page PDF over at the Dungeon Masters Guild caught my attention with the cover featuring Muk the goblin. Like many DMs Guild products from Wizards of the Coast all monies received from sales of this Adventure with Muk are donated to Extra Life. It makes me proud to be part of the D&D community and see these and other creators providing us opportunities like this to give. For the record, I’m just as smitten with baby Yoda as you.
5E D&D Death House — Great Starter Adventure or Greatest Starter Adventure?
Curse of Strahd is widely considered one of the best Dungeons & Dragons adventures of all time. And nestled in the back of the book, Death House is an optional mini-adventure designed for 1st-level characters to introduce them to Barovia and advance them to 3rd level. I’ve run Death House a few times myself, and played it several more. Most recently I played in a pick-up game proposed by DM Elise on Twitter. The experience was inspiring, and after a lengthy conversation with a friend I started to wonder, is Death House a great 5E D&D starter adventure, or the greatest starter adventure? Let’s get into it and don’t worry — only the mildest of spoilers ahead.
D&D Party Composition — Playing an All Cleric Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.
What do 5E D&D Paladin Spells Say About the Class and Yes, There’s More than Just Divine Smite!
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed five essential spells for tier 1 paladins in fifth edition Dungeons & Dragons. This cover 1st level spells only. Since there’s only 16 of them total (Unearthed Arcana — Class Feature Variants doesn’t add any either) and I help plan the videos, what else do I have to say about it? In the video comments there’s several “what about <spell>?” My thoughts on these are same as any other time: what about them? We looked at the list and made our choices. My curiosity about tier one 5E D&D paladin spells isn’t so much determining the best or essential ones. Instead I’m wondering what do 1st level paladin spells tell us about the character class, particularly from 1st-4th level?
Your Custom Card Deck Helps Dungeon Draw Build a Creator Community and Marketplace
I’ve been watching the promotional video and pouring over the details for the Dungeon Draw | RPG Cards Kickstarter. My mind reels with the possibilities. Cards have long been my favorite kind of accessory for tabletop roleplaying games. Many of my favorite types of games are card based in general. Curating a deck of cards to enhance your own RPG campaigns sounded pretty cool. Custom cards, even better. Creating your own RPG cards whole cloth, now we’re getting somewhere. Becoming part of a creator community and marketplace for designing and sharing your custom cards, decks and artwork for others? You really are cooking up a little scheme here, aren’t you Dungeon Draw?
Unearthed Arcana — Class Feature Variants Impact on 5E D&D
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.