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Author: Doug Vehovec

Nerdarchy > Articles posted by Doug Vehovec (Page 35)

Descent into Avernus Inspiring D&D Nine Hells Adventures and Content

Baldur’s Gate: Descent into Avernus released recently. The fifth edition Dungeons & Dragons campaign adventure is the latest from Wizards of the Coast, and as always the creative D&D community is sharing their enthusiasm for the hellish new quest. In sales, Descent into Avernus is No. 173 on the Amazon Best Sellers Rank for books, and No. 3 for Dungeons & Dragons behind the Player’s Handbook and the Essentials Kit. New players continue to discover the game and the PHB + Essentials Kit sales, with Descent into Avernus right behind, suggests they’re diving right into the hobby. And there’s a ton of content being created by gamers and designers to support Descent into Avernus, too.

Is Using Poison in D&D Evil?

In one of the recent videos on the Nerdarchy YouTube channel, Nerdarchists Dave and Ted discussed poison in fifth edition Dungeons & Dragons, taking a look at the history of poison in earlier editions. Using poison in D&D has evolved over the decades for sure, and the conversation raised some interesting points. There are plenty of comments on the video too, offering lots of different perspectives. I’ve got my own thoughts on the subject, so let’s get into it and, at least from my point of view, answer the question if using poison in D&D is evil.

D&D grung white toad white grung

Real World Adventure Hooks for D&D — the White Grung

The other day Nerdarchist Dave and I were talking on the phone when he spotted an unusual creature on his front porch. A white toad sat on the railing and over the next few minutes climbed, jumped and scrambled its way around the porch. He’d never seen a white toad before, and we wondered what it could be up to. How did it get there, and what was the motivation for exploring the porch? Could we glean some adventure hooks for D&D through this real world curiosity?

Tales of Terror 5e Miniatures — Something Wicked (Foundations) This Way Comes

I’m taking a page out of Nerdarchist Ted’s playbook today to share some news about some highly detailed miniatures to augment your tabletop roleplaying experience. Wicked Foundations: Tales of Terror 5e Miniatures is a live Kickstarter campaign featuring some truly creepy and terrifying minis along with storytelling material to help Game Masters bring the fear!

Harper's Tale Indiegogo DnD adventure

Help Kids Fight Cancer with Harper’s Tale: An Adventure Path for DnD 5e

In our Dungeons & Dragons games we talk about heroic adventure and playing the heroes who make it so. Through our characters we get opportunities to face incredible danger, take extraordinary risks and stand up in the face of adversity in ways we can’t necessarily do in our real lives. But we can also learn from our characters and, as much as they might represent a facet of our own personality, we can reflect some of their heroism too. Harper’s Tale: An Adventure Path for DnD 5e demonstrates this duality perfectly. The story, and the story of the story, behind the project currently on the path to funding through Indiegogo, represents everything that’s awesome about D&D. In every way, it will be a wonderful addition to any gamer’s collection.

Real Treasure in Cawood Publishing’s Treasured Finds is Storytelling Gold

The fifth edition Dungeons & Dragons Dungeon Master’s Guide describes two types of adventures: location based, and event based. But after looking through a new product from the Dungeon Master’s Guild, my takeaway is a third type of adventure — treasure based. Treasured Finds from Cawood Publishing presents organized loot for 5th Edition, and for my 2 cp it’s the storytelling elements hidden in these random tables that’s the real treasure. But the chests stuffed with magic items aren’t too shabby either.

Tell Tales of the Old Margreve at Your Gaming Table

Hello! For the last few months, Tales of the Old Margreve from Kobold Press has been burning a hole in my bookshelf. The kobolds blessed me with a hardcover copy of Tales of the Old Margreve and a copy of the Margreve Player’s Guide. It’s no secret I’m a huge KP fan, and the Margreve stuff is no exception. Part campaign setting guide, part adventure, and part new player options, like my favorite KP products, Tales of the Old Margreve adds new dimensions to fifth edition Dungeons & Dragons games whether you play in the Midgard setting, another established world or your own creation. Let’s get into it. At the end you’ll find an exclusive coupon code to expand your Old Margreve experience.

Out of the Box: Encounters for 5th Edition Lives!

The Nerdarchy crew has been hinting and teasing for a while, and working behind the scenes even longer, and now it is finally here — our very first Kickstarter! Out of the Box: Encounters for 5th Edition went live this morning, July 15, at 6 a.m. eastern. We could not be more ecstatic about how this project came together. The team working to bring the Out of the Box Kickstarter to life is incredible and we jam-packed as much as we could into the campaign. If you’re an experienced Game Master, you’ll find new twists and clever turns on classic monsters, traps, hazards and random encounters. Newer GMs will discover helpful insights to use these encounters to fill gaps in time or story. And players of all levels can use Out of the Box encounters to introduce new adventure hooks and add fantastic new concepts to campaign worlds.

Cool Off with Deep Magic: Winter Magic from Kobold Press

With summer heat cranking up, Kobold Press has the perfect solution to bring the temperatures down. Way down. Like, subzero levels. Deep Magic: Winter Magic is a new addition to the wonderful series of magical secrets waiting to be discovered in your fifth edition Dungeons & Dragons campaign settings, or expand on the already incredible myth and mystery of the Midgard Campaign Setting from Kobold Press.

ThunderCats Ho! Claw Shield D&D-ized

This one is a long time coming. As a follow up to my very first Neradrchy writing assignment — D&D-izing the Sword of Omens from Thundercats — I’m finally getting around to its companion relic, the Claw Shield. It’s been on the list for quite a while, and every so often we’ll see a new comment, suggestion or request for this incredible item, one of a pair that gives Lion-O, Claudus or any other ThunderCat Lord their power. Is it as powerful as the Sword of Omens? The cartoon version of the legendary sword is beyond the pale of even the most powerful artifacts of D&D lore, and the D&D-ized version we have here on the site is no slouch either. But does the Claw Shield match its might? Let’s get into it and find out.

Is Resource Management in D&D Metagaming or a Matter of Perspective?

Over the weekend there was a conversation on Twitter that really got me thinking. Titan Gaming asked RPG players how they decide when to cast their characters’ highest level spells. The proceeding conversation included terrific insights and perspectives from a handful of people and stayed on my mind for the next couple of days. So when it came time to sit down and get something written I felt like it was worth exploring what else there is to unpack. D&D spells are an expendable resource, and spellcasters have a multitude of things to consider when choosing and casting them. But they’re not the only ones. Every class has some form of resource management in D&D — some much more than others — and choosing when to expend these resources can involve a number of considerations. Whether a player holds back the good stuff for the inevitable dungeon boss, leads into an adventure with shock and awe, or waits for the right narrative moment to unleash their power, is resource management in D&D a form of metagaming? Let’s get into it.

D&D campaign narrative modules

Your D&D Campaign — There Will Be Narrative

Way back in the mid-1980’s when I started playing Dungeons & Dragons as a kid, I feel pretty confident saying the word “narrative” never came up as regards our funny-shaped dice rolling adventures. We played a lot of modules as standalone adventures, and our characters didn’t really engage with the plot very much. A country frozen in time by a strange red light, a town under siege by goblins and a lost valley, rescuing a captive baroness from the evil Temple of the Frog deep in the Great Dismal Swamp… yadda yadda yadda. We go in the ruined palace, slay the white dragon and get the giant ruby. The Iron Ring was defeated after exploring much of Eastern Karameikos. The Fetch paid us as promised and we returned to our own time. And it wasn’t until this moment as I’m writing why back then the narrative was largely irrelevant, but my current D&D campaign — intended to celebrate the old school spirit — wound up with a strong narrative all on it’s own. So let’s get into it and see how a narrative emerges in your D&D campaign, whether you want it or not.

D&D fantasy art Pinterest

Put a Pin In Your D&D Game — The Pinterest Dungeon Master

Fantasy art influences my fifth edition Dungeons & Dragons games to an extraordinary degree. One of the themes running strongly in the great documentary Eye of the Beholder: The Art of Dungeons & Dragons is how playing D&D gives us an opportunity to discover what would our characters do in these fantastic settings. The fantasy art inspiring our D&D games also provides a tool to help us vividly describe the creatures, places and things adventurers see. For players and Dungeon Masters alike, the fantasy art that speaks to us leaves an indelible mark on our gaming. And for my money, there’s no better place for unending discovery of amazing fantasy art than Pinterest. It’ll improve your D&D games as a player and DM, I guarantee. So let’s get into it.

necromancer Speak with Dead

Shades of Magic in 5E D&D — Necromancers and Necromancy

Ah, necromancy. The gift that keeps on giving, even beyond death. In fifth edition Dungeons & Dragons, the Arcane Tradition of Necromancy deals largely with animate dead and bringing other undead under your control. Nerdarchy’s longtime stance on bringing skeletons and zombies into the world remains rooted in the undead creatures’ evil nature, making this sort of magic straight up evil. But that’s Nerdarchists Dave and Ted. I’ve got my own opinions about necromancy, necromancers and their supernatural relationship to life and death. So I’m going to smudge the palette of black, gray and white necromancy for 5E D&D a bit and add a few more shades of magic.

Kobold Press Embroils D&D 5E Adventurers in Otherworldly Intrigue with Courts of the Shadow Fey

If you’re a fifth edition Dungeons & Dragons Dungeon Master, and your campaign goals are a Venn diagram where courtly intrigue and the politics of fey intersect, you’ll find Courts of the Shadow Fey from Kobold Press in the space where those circles overlap. The campaign for 7th-10th level characters begins with an assassination attempt and leads adventurers from the mortal world to the realm of fey. They’ll learn how fickle and capricious the Courts of the Shadow Fey can be, while earning Status and discovering opportunities both alluring and treacherous.