Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted crack open their eldritch tomes and take a closer look at one of the iconic spells for warlocks in fifth edition Dungeons & Dragons. Next to eldritch blast a warlock’s most recognizable spell puts a terrible curse on creatures through hex, a 1st level enchantment for warlocks only that scales beautifully with their Pact Magic feature. Hex brings a lot to the gaming table for damage output but if I’m honest it’s the other portion of the spell effects most intriguing to me. With this in mind let’s start with hex and see what creepy directions a warlock can take as a true occultist in 5E D&D.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted examine an old spell and give it the fifth edition Dungeons & Dragons treatment. In a previous edition death knell gave clerics the ability to siphon the life force of dying creatures to heal themselves, boost their Strength and empower their spellcasting. Whoa! The nasty necromancy spell does some heavy lifting for a 2nd level spell and while planning the video we discussed how this was a great spell for Dungeon Masters to add to enemy spell lists. Tracking dying NPCs and monsters isn’t something I did and I don’t recall anyone I ever played with doing it either, so the part about touching a living creature with -1 or fewer hit points sort of suggests this is the design intent of the spell. At any rate, Dave and Ted enjoyed talking about death knell so after you hear what they have to say we’ll lay it down for 5E D&D so you can drop it right into your own games.
Natural healing is good for me when it comes to fifth edition Dungeons & Dragons and over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted rest up for the next adventure by taking a look at natural healing throughout all the editions of D&D. Aside from the obvious mechanical differences discussed in the video it’s worth noting how methods of natural healing in D&D affect the style of gameplay and storytelling. The core premise of D&D — solving puzzles, talking with other characters, battling fantastic monsters and discovering fabulous magic items and other treasure — remains the same but how stories and adventures progress and more importantly how long these things take in game time changes dramatically. You’ll find no edition wars here, or disparaging words about any editions of D&D. I’ve loved ’em all and I enjoy each more than the previous (yes that means 4E D&D is my second favorite). So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted channel divinity to come up with the holiest character in fifth edition Dungeons & Dragons to answer a community request. We returned to the Character Build Guide series we haven’t created for in a while and developed the Holy Paragon, a 5E D&D character leaning all the way into their divine nature. But now Mythic Odysseys of Theros released digitally and if you really want to play a character devoted to the gods, look no further. I’ve been incredibly excited about MOoT since we stumbled upon the release prior to the announcement and I looked through the whole hotly anticipated book this morning. I’m blown away.
When Fil Kearney saw Wizards of the Coast creating settings and material for fifth edition Dungeons & Dragons straight from the planes of Magic: The Gathering like many other players he anticipated the classic five color mana system wouldn’t be far behind. But after six Plane Shift releases plus Guildmasters Guide to Ravnica officially incorporating the worlds of M:TG to 5E D&D magic in the two games remains distinct without any crossover. So like any creative gamer Fil set out to develop his own 5 Color Mana system. Tap Untap Burn is a robust system for incorporating Magic’s classic color wheel into 5E D&D and Fil poured a tremendous amount of work into this to excite longtime Magic fans as well as 5E D&D players without any knowledge of the seminal trading card game. So let’s get into it and see what you can add to your games.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted look at how current events could change the Dungeons & Dragons hobby forever. Social distancing and stay and home guidelines affect tabletop roleplaying game enthusiasts around the world whose in person player groups are on hold or or exploring ways to play games like fifth edition D&D online. Physical accessories like miniatures and terrain represent some of the changes this different way to play can manifest, since these types of accessories often remain shelved, replaced by web cameras and virtual tabletops. My own gaming takes place almost exclusively online ever since my longtime home group dispersed due to moves and relocations but we’ve kept up getting together and playing for a few years now. Like Dave and Ted mention in the video there’s valuable takeaways from online gaming we can bring back to our in person sessions in the future and as someone used more to the former than the latter I hope these observations enrich your RPG experiences too, so let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at magic items in fifth edition Dungeons & Dragons with an eye towards the ones particularly beneficial for a barbarian. Like the discussion on top magic items for rogues this is an unusual topic because it’s rare for a character to choose magic items. However there’s a few opportunities I can think of off the top of my head. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity at a cost of 15 downtime days unless they’re playing at the same table. Games beginning beyond 1st level often allow for players to choose magic items too, like in our own monthly fan one shots. These particular looks at 5E D&D magic items are very difficult for an entirely different reason though. Subjectivity rules the day, and for our Top 10 by a Factor of Three method here at the website it gets quite noodly when all the official content gets thrown out the window as we browse homebrew magic items at D&D Beyond looking for the best ones for barbarian characters. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take on a community request for how to run 0th level characters and adventures for fifth edition Dungeons & Dragons. During the early playtest stages of 5E D&D when it was called D&D Next I recall a starter adventure designed with decision points and prompts. This gives me some ideas to start from and explore another way to structure a 0th level adventure for 5E D&D, so let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get swole with the Muscle Mage, a quirky character concept for fifth edition Dungeons & Dragons. The concept of a wizard more into physical fitness than academic research sounds like a blast to explore during play and makes me think of two different ways to represent this idea as a 5E D&D character. Things might get weird here but we’re talking about a wizard more inclined to punch monsters in the face than stand in the back casting fireball so we’re starting from an unusual place anyway. Time to flex my imagination and get into it with two versions of a 5E D&D muscle wizard.
Are you excited to learn about the latest Dungeons & Dragons storyline? The tradition of exciting spectacle events from the D&D team continues this year with D&D Live 2020: Roll w/ Advantage. While people across the globe continue to stay safe by staying home, the adventures roll on through this virtual event welcoming all gamers to celebrate the D&D community and support Red Nose Day with the most star studded D&D event ever assembled.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at Unearthed Arcana 2020 — Subclasses Revisited. The latest playtest document from the fifth edition Dungeons & Dragons design team brings revisions to subclasses from previous Unearthed Arcana documents. In this case we see the Phantom rogue, Genie warlock and Order of Scribes wizard. In previous documents these were the Revived, Noble Genie and Archivist respectively, with the last one reimagining a subclass for artificers during an Unearthed Arcana pass before we got the official version in Eberron: Rising from the Last War. While Dave and Ted go over the subclass specifics in the video, here we’ll look at these 5E D&D playtest subclasses revisted with curiosity about what sort of characters they might represent. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get wrapped up discussing the mummy lord for fifth edition Dungeons & Dragons. I took a close look at this creature entry in the 5E D&D Monster Manual after watching The Mummy, a 2017 film starring Tom Cruise, Sofia Boutella and Annabelle Wallis. It blew me away! The classic monster’s representation in the game is spectacular and if I’m honest I couldn’t believe we don’t see mummies and mummy lords featured more prominently in adventures. They make incredible antagonists with built in features and flair practically begging to become an ongoing antagonist keeping adventurers on their toes.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted present a killer combo for fifth edition Dungeons & Dragons. The discussion involves various cloud based spells and monsters to pair with these effects to create dangerous combat encounters along with ways for players to bring about these conditions as well. Essentially these combos aim towards two goals: making combat more dynamic and discovering ways to elevate creatures into more significant threats. One of the video comments likened these combos to lair actions. I’ve utilized these special scenarios presented in the 5E D&D Monster Manual many times in my own games and I thought it could be useful and fun going through monsters with these special actions to see what’s on the menu. Plucking these from a stat block and dropping them into a combat encounter gives a Dungeon Master a wide selection of ready made ways to punch things up.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted battle with the idea of an all artificer party for fifth edition Dungeons & Dragons. Exploring this popular video series here on the website and sharing my take on the concept of single party composition remains my favorite writing gig. Artificers in 5E D&D cover a lot of bases with a wide variety of skills and magic, also holding the distinction of being the only official character class from outside the Player’s Handbook. Artificers appear in Eberron: Rising from the Last War with three subclasses to form a foundation in our D&D campaign setting of academia for each particular character class. Students at Artificer Specialists hone their craft at invention with the top minds in the field. So let’s get into it.
I’ve been playing and running a lot more games recently and reflecting on them made an observation that might be useful for players and Game Masters alike. Maybe I’m late to the dance here or perhaps I’ll find there’s not much substance to it after all but nevertheless here we are introducing a topic. In broad strokes the idea is using the point of a game to anticipate and prepare for what comes next. When it comes to fifth edition Dungeons & Dragons or any tabletop roleplaying game it’s important for me to know what players are supposed to do during play. For more on this perspective check out What You Do and How You Do It Are Two Different Things in RPGs. When you know the point of a game your games run smoother from both sides of the table. This may stray into metagame territory so let’s get into it find out.