Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the implications of a quantum leap forward in character options for fifth edition Dungeons & Dragons ushered in through Tasha’s Cauldron of Everything. Chapter 1 of the latest official sourcebook for 5E D&D introduces optional class features for all 12 character classes from the Player’s Handbook. (Artificer appears in the book as well making a debut outside Eberron: Rising From the Last War as a 13th class option.)
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
Tasha’s Cauldron of Everything released not too long ago and it’s causing a splash for fifth edition Dungeons & Dragons players. The eponymous wizard granting her name to the latest official 5E D&D book also made an impression in the Dankwood home of the adorable goblin who returns to Dungeon Masters Guild in a wonderful new book Muk’s Guide to Everything He Learned From Tasha. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dive into the front half of Tasha’s Cauldron of Everything. Like Xanathar’s Guide to Everything he latest fifth edition Dungeons & Dragons book splits the difference with about half of the content pertaining primarily to player character material and the other half resources for Dungeon Masters. The modular content in this book is dense! The DM tools drew my attention first but the most recent examination put a notion in my mind and I’m curious to see if the Character Options holds any water in this regard. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.
Some of the earliest marketing for fifth edition Dungeons & Dragons back when it was still the D&D Next playtest phase touted the modular nature of the upcoming new (and still current) iteration of the game. I’ve always felt this was a fantastic way to frame 5E D&D. As the edition matured over the last few years it’s been terrific to watch this approach blossom through each new book release. Now with Tasha’s Cauldron of Everything one of the Ur modules of 5E D&D gets a major boost with the addition of 15 new feats taking character customization to a whole new dimension. So let’s get into it.
Fifth edition Dungeons & Dragons characters with a warrior vibe of any stripe can discover a lot to love inside Tasha’s Cauldron of Everything. All the new subclasses available for 5E D&D players create amazing new opportunities for some really fantastic characters. Not to be outdone by all the magical possibilities a more grounded approach to interaction with 5E D&D experienced a groundswell of cool new options not the least of which are seven new maneuvers adding variety to a warrior’s repertoire. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted toss around ideas about a particular kind of fifth edition Dungeons & Dragons character. Tasha’s Cauldron of Everything introduces tons of fantastic new character options including a few perfect for realizing a character capable of slinging projectiles to deadly effect as a Thrown Weapon Fighting master along with some other really awesome new 5E D&D Fighting Styles. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get inspired by a comment made during Live Chat Revivified and set out to explore the concept of a magical assassin for fifth edition Dungeons & Dragons. When it came up how an Assassin rogue’s signature Assassinate feature indicates advantage on any attack rolls — not just weapon attacks — the gears began turning. A dash of this, a dip of that and out comes an unusual but very effective 5E D&D character. So let’s get into it.
Dungeon Master’s Tools found in Tasha’s Cauldron of Everything certainly delivers a wonderful variety of resources to help Dungeon Masters and players alike build fantastic fifth edition Dungeons & Dragons campaigns. All the new subclasses and character options get creative juices flowing no doubt about it but the real juice is the juicy tools in chapter 4 of the new 5E D&D book. Tasha’s Cauldron of Everything brands one of my absolute favorite components of a memorable moment inspiring circumstances with the term Supernatural Regions. So let’s get into it.
Adventurers in fifth edition Dungeons & Dragons games I’ve run are no strangers to sidekicks whether they’re hired help, apprentices, spelljamming vessel crew or something else. I dug sidekicks when they were introduced through Unearthed Arcana, made their official debut in Dragon of Icespire Peak and most certainly in their expansion found in Tasha’s Cauldron of Everything. The sidekicks material in the book provides wonderful guidelines for incorporating these helpful creatures into your 5E D&D games. So let’s get into it.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted take to the wilds for an exploration of the idea of an all ranger party for fifth edition Dungeons & Dragons. Here on the website we take a different approach to this popular video series and continue my take on the concept of single party composition. Rangers in 5E D&D blend combat focused Ranger Archetype features with wilderness survival from the base class. But we’re focusing on a different kind of class here in our D&D academia campaign setting, the conceptual frame for this series. Courses at Ranger Conclaves offer correspondence learning for burgeoning rangers to provide practical instruction in the field. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take grab onto a small idea for a grung grappler Character Build Guide for fifth edition Dungeons & Dragons. The 5E D&D Tiniest Wrestler CBG holds on tight to this concept from character creation to 20th level while the special NPC or creature version inspired by the character build for Dungeon Masters ready to drop right into your game stands tall in the center of the arena as a main eventer. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tinker with Exploring Eberron through another look at the character options included in the Dungeon Master’s Guild book produced by Keith Baker, the original creator of the megapopular Dungeons & Dragons campaign setting. Eberron’s rich and detailed setting appealed to D&D players from the very beginning. Exploring Eberron wonderfully illustrates how curating character options creates a tremendous opportunity to show, rather than tell, what’s special about your world. Exploring Eberron includes several subclasses specially tailored to the setting for 5E D&D characters to choose from and Nerdarchy explores them all like we do. In the case of the Artificer Specialists I’m searching through the book to find connection points between these subclasses and the larger world they come from. So let’s get into it.
Between bursts of fifth edition Dungeons & Dragons character creations, revisions and reimaginings brought on by the release of Tasha’s Cauldron of Everything I find myself most captivated by Dungeon Master’s Tools in chapter 4 of the new book. While these sections aren’t exactly breaking new ground in the tabletop roleplaying game hobby they do achieve one super important thing — creating official support. Right now I’m focusing on the lead in to the chapter outlining session zero, which I believe is the most critical part of any 5E D&D campaign. So let’s get into it.