There is only one rule! Trials and triumphs of a full-time nerd in a part-time world
One rule to bind them all ...
RPGs and Comic Books: The Recurring Villain
You know what I don’t like about superhero movies? The “big bad” is always getting whacked. I mean, how do you kill Doctor Doom or the Red Skull? The cool thing is that, just like in the comics, they can always come back.
The art of collaborative adventure design
Taking a break from the usual musings on nurturing a tabletop gaming habit amidst the time demands of busy adult lives, this week I’d like to share some insider thoughts on a Nerdarchy project I’m involved with. “Floshar’s Fate” (title subject to change) is a free Dungeons & Dragons 5E one-shot adventure in the works from several Nerdarchy writers in honor of Geek & Sunday’s International Tabletop Day 2017 on April 29. Don’t worry – there’s no spoilers here, so whether you’re a DM looking forward to running this adventure or a player hoping to experience it at your table, there’s no secrets or details here that will sully it for you.

Who Wants to Live Forever?
It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.
Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too.
Sugar and Spice and Rolling Fun-Shaped Dice
Some of you may have been following the progress of the Scarlet Sisterhood of Steel and Sorcery game we’ve been playing on YouTube. In that case, you’re probably already aware that it’s become this controversial hot button topic a lot of people seem to be weighing in on, both in the comments and through other media.
Learn How to Play Dungeons & Dragons for Beginners | Brought to you by Easy Roller Dice

What a typical adventuring party might look like … well, actually there is no “typical” adventuring party!
At Nerdarchy we’re excited to announce we’ve recently joined an adventuring party with Easy Roller Dice to do a series focused on teaching new players how to play Dungeons & Dragons. The problem of learning how to play D&D has often been that you need someone to teach you how to play it, an older brother, cousin, or friend of the family who already knew how to play the game! Learning how to play D&D correctly is almost something of a hybrid between written and oral traditions as the complexity of the rules can make it difficult for new players to come into the hobby. That’s how I learned to play — when I was 11 years old, my eldest brother Dave began showing me how to play Dungeons & Dragons in the 2nd edition of the game (and believe me, there were some really awkward, wonky rules — just look up THACO!). Fortunately, we now have the ability to easily share information in written, audio, and visual forms — twenty years ago you needed that mentor player, but now, we can direct you to this series of videos that we’re making for you, apprentice D&D adventurer.
Play Time: RPG Truths Revealed
On a serious note, were you once a child? Did you spend hours with siblings or friends passing the hours playing with toys, making up games, or obsessing over random strange objects just for the fun of it? “Make believe” was always the term I remember being used to describe these moments outside of reality. As an adult I like to call it “being in the moment” or “living in the now.” As a mother, I gain an incredible amount of inspiration and peace just by watching my two little ones create, and find joy, in the day-to-day moments.
The Name Game Part I: Characters and Groups of People
One of the huge problems I see most often, both in players and Dungeon Masters, is naming things. Everything else comes easily, you’ve got a character or an idea and it all comes flooding out, and then you’re left staring at this blank space on the page labeled “name.”
So, I’m going to share some of what works for me when it comes to naming things, and hopefully it will find its way to the hands of someone for whom it will be useful.
Chartopia, Part 3: Complex Tables
Hello again, friends! In the last article I showed you how Chartopia can be used to create a combat encounter table; I used a sewer adventure as an example. That table works perfectly fine by itself, but sometimes your games require something a little more complex. Let me demonstrate how to make that sewer combat table more intricate.
Chartopia, Part 2: Making Your Own Tables
Hello friends! Last week I shared how Chartopia’s immense random table repository is the perfect source of inspiration for your roleplaying game. Of course, there's always room for more, so why not make your own random table and share it with the community! The "Create Chart"...
Introducing Chartopia
So, you’re a Dungeon Master who’s planned an entire evening of activity for your players. You know they
have a quest to go on but to mix things up a bit, you give them an encounter on their travels. A simple skirmish with half a dozen scavenger goblins ought to keep things entertaining. Kill some goblins, get the loot they’d scavenged for themselves, a simple, satisfying encounter…
…only the party didn’t kill the goblins as you’d intended. Not only did they avoid fighting them, they entered a parley with them, bought the loot from them (to re-sell at a profit) and hired the goblins to sell them any other goods they might scavenge. An interesting twist, to be certain, but now you have to come up with six goblin names on the fly to serve as recurring non-player characters.
Now, there’s a few options here. You can just rely on your own imagination, but not everyone is good at coming up with character names, much less six names in an instant. Maybe you have a name generator table that you rely on, but you need to find the book in your stack, find the right page, make multiple dice rolls and collate your information. All the while, your players grow impatient!
Enter Chartopia.
Chartopia is a web-based application designed so that you always have flexibility, inspiration and creativity on-hand during the running of any RPG, despite the unexpected twists your players may make. It provides convenient access to a massive library of random tables to satisfy the needs of any dungeon master, game master or players, all in the palm of your hand. There’s no longer any need to sift through a stack of rule books to find the perfect table.
Why Spell Casters Are Sexy
When first being introduced to DnD you will find a variety of classes that are presented before you and at first what draws attention to you might be something that suits your sexual orientation, masculine or feminine if you will. Most women might be more drawn...
It’s time for a 5th Edition D&D Unearthed Arcana book
[caption id="attachment_14051" align="alignright" width="430"] The original Unearthed Arcana book by Gary Gygax for First Edition Dungeons & Dragons.[/caption] Fifth Edition Dungeons & Dragons has been around for more than a couple of years now. Since its inception, it has been obvious the game’s publisher Wizards of...
Four Reasons We Think You’ll Love Open Legend
Four Reasons We Think You’ll Love Open Legend
Written by: Ish Stabsoz
We know that RPGs are a dime a dozen, and that you can find a system out there for almost any type of game you want to play – and that’s exactly why we are so honored to have a chance here on Nerdarchy to talk to you about why we think you’ll love Open Legend. In this post, we’ll explore the reasons we created Open Legend and talk about why we’re so excited to share our game with the roleplaying community.
It plays like D&D but with more creative freedom
Open Legend was born out of a frustration with a game that we grew up with, a game that we loved (and still do), but, ultimately, a game that held us back from achieving the stories we wanted to tell. It was in the midst of 4th edition D&D that we began experimenting with the home brewed system that eventually became Open Legend. Our experience with 4e was the same as a lot of hardcore D&D fans: it felt too restrictive.
Obviously, we aren’t trying to bash D&D. It’s a great game for players and GMs who want to tell fantasy stories with recognizable tropes and archetypes. And with the strides that fifth edition has taken, D&D is perhaps the best game to achieve that goal in the industry.

But Open Legend was born out of a desire to let players tell any story at the gaming table that they had read in a book or seen in a movie. We didn’t want restrictions like pre-determined class abilities to prevent players from creating the character they’d always dreamed of seeing in action.
We think you’ll love Open Legend because even though it isn’t D&D, it still plays a lot like the roleplaying game that introduced most of us to the hobby. We love what games like Dungeon World, FATE, and Cypher have done to challenge the expectations of how a roleplaying game feels, but we also realize that not everyone is looking for that sort of paradigm shift. A game of Open Legend still feels a lot like D&D. You still roll for initiative, combat is still conducted turn-by-turn and blow-by-blow, and hit points are still the primary indicator of your character’s health.
Character Progression – Awarding Experience and Rewarding Players
There are about as many different ways to handle character progression as there are role-playing systems, but most commonly they revolve around one tantalizing resource – experience points. It might go by different names or work differently from system to system, but at the end of a session most players are excited to rack up some XP. Loot and items may come and go, but XP is a permanent reward, one which drives the game forward and works as a proverbial ‘carrot on a stick’ for your players.
So how, as GMs, do we hand out this resource? Some GMs meticulously calculate exactly
how many points each character receives, while others eschew the XP system entirely and
give out levels at narrative milestones. There’s no right or wrong way to handle character
progression, but it is important to make sure that whatever method you’re using is right for
the players in your group, and that everyone’s on board.



