Squire Character Manager
As I have stated before, I don’t like to plug products unless I believe in them with all my heart and soul. With that in mind, I want to state this article is not something I am being paid for. In fact, quite the opposite. I actually paid to use the Squire Character Manager app for fifth edition Dungeons & Dragons and found it so handy that I could not help myself but to reach out to it’s creator on the hopes that more gamers could enjoy the fruits of their impassioned labors.
Now in the light of the recent release of D&D Beyond you may ask what is the point of having an alternate app to such a juggernaut? Well let me tell you that this app is updated almost as often and as fast as problems or new ideas are introduced. Not just by the creators when they update the app, but by players using the app. Squire allows you to customize the game. Not just in little ways, but in easy to follow steps to create your own classes, races, archetypes, items, spells, and any other detail you wish. Once you create it, it’s stored and cataloged locally to allow for easy reproduction. In fact, I took the time to pull features from all the Unearthed Arcana and books, no small feat I might add, and now can create a vampire Oath of Conquest paladin with but a few taps on my phone.
The reason why I’m calling this a product overview, as oppossed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).
The reason why I’m calling this a product overview, as opposed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).
Kobold Press deals a winning hand with Deck of Beasts
Greetings Nerdarchy readers! Has anyone told you that you are awesome today? Well you are, and I believe that awesome people deserve equally awesome things. That being said, I have had the immense pleasure to speak to Kobold Press’s Wolfgang Baur and Inkwell Ideas’ Joe Wetzel about a product they created that has not only amazed me but impressed me. Their creative minds have shuffled together to deal us the amazing, the stupendous, the inspiring Deck of Beasts and Sidequest Decks!
What are these items I speak of you ask? Well let me tell you dear Nerdarchy reader about a dark age in gaming where one would have to lug around entire books just to include one monster. These days, the dark ages if you will, your Dungeon Master would have to turn and reference things which could take up valuable time. As a Dungeon Master, I always wanted to show the amazing artwork detailing the monster they were facing.
Despite my illustrious ability to spout adjectives with prolific prose, a picture is indeed worth a thousand words. Well this is where the Deck of Beasts comes in.
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
NPCs for any D&D occassion
Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.
It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.
The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle.
Is it weird that I simultaneously feel offended, as a gamer and nerd, to be blatantly pandered at and almost assuredly going to get it? https://t.co/Y9wfRieKBK
— Joshua Brickley (@OriginalRubahak) June 28, 2017
When I first heard about Monopoly Gamer, I rolled my eyes. “Yet another cheap shot at gamers to buy Monopoly for the 50th time with a dumb gimmick,” I thought to myself. It’s not the first time a company slapped “Gamer” onto a product in a cheap attempt to sell a few more products. (Full disclosure: I did end up buying one some time later, with some personal disgust in my heart, but I couldn’t pass up the color scheme.)
At first glance, it’s just Monopoly with plastic Mario figures instead of generic metal ones, and coins instead of money. Plus, they’re adding IRL downloadable content by means of extra figures you can buy. Commence even deeper eye roll. However, as ashamed as I am of myself, that was enough for me to buy it.
[caption id="attachment_22415" align="aligncenter" width="2048"] Spider-Man climbs the Washington Monument in Columbia Pictures' "Spider-Man: Homecoming" [Image courtesy of Columbia Pictures][/caption] Class in session for a review of Spider-Man: Homecoming Hey, guys, Professor Bill of Comic Book University and I saw "Spider-Man: Homecoming" twice… because comic books! Spider-Man is one...
Diablo 3, that amazing repeated hit RPG by Blizzard, has spawned an entire world and campaign unlike any other. A world that sits between the Burning Hells and the High Heavens. Where the eternal war between Angels and Demons wages on with the hearts and souls of the descendants of both as the stakes. A world, ironic in its naming, dubbed Sanctuary.
Today marks the launching of Blizzard’s latest expansion for Diablo 3, Rise of The Necromancer. In this, you get to play as a Nephalem, or the direct descendant of the angels and demons that founded Sanctuary as a place apart from the eternal. The Nephalem, on the rise since the sundering of the Worldstone by the Angel of Justice Tyreal, are beings that possess more power than that of Angel or Demon combined.
In fact, there is only one case of either being able to solo a Nephalem in Diablo 3 that I have found, when Inarius (father of the first Nephalem, Rathma) faced off against the Nephalem Uldyssian while Inarius was empowered with all the might of the Worldstone. The Nephalem are the best of both worlds, yet a part of neither. They do not rest, they do not tire, their power is nearly infinite. Thus is why their power was sealed away within the Worldstone, only to be released with its sundering.
Attending a game convention is not new territory for me. Fresh off of Origins 2017 in Columbus, Ohio, the gaming juice runs at an all-time high and I’m pumped to plow forward with gusto on as a fan of tabletop roleplaying games as well as a savvy up-and-coming Nerdarchy aide-de-camp.
My first game convention was, coincidentally, Origins Game Fair back in the early 90s when civilization was at its peak. I’ll never forget inadvertently joining a world championship tournament of Diplomacy, having never played the game. For about an hour I had my opponents thinking I was some kind of savant, making bewildering moves they’d never seen. Then they realized my cluelessness and my stint as a global leader quickly ended.
Ultimate Bestiary: Revenge of the Horde from Nord Games offers an awesome resource for incorporating a variety of monstrous races into your fifth edition Dungeons & Dragons game. At nearly 200 pages, the book presents creature options for bugbears, gnolls, goblins, hobgoblins, kobolds, ogres, orcs and more. The book is available through Nord Games in PDF and hardcover options, for $15-45. In addition to the D&D version, there is a Pathfinder edition, too.
Nerdarchists Dave and Ted and Nate the Nerdarch backed the Kickstarter campaign, and you can watch their Nord Games-sponsored flip-through video above. In addition to the hardcover book, they received the reference deck, all five encounter builder decks and 258 pawns featuring the new creatures from the D&D book.
Hey, guys, Professor Bill of Comic Book University and by my name, you can probably tell that I kind of like comic books. I review a lot, and one of my current favorites is one that may appeal to every Nerdarchist. The comic in question...
During a May 15 Reddit AMA with Mike Mearls, lead designer of 5th edition Dungeons & Dragons at Wizards of the Coast, he mentioned how the D&D 5E initiative system bugged him and shared a house rule method he uses for his own games.
Critter Compendium by Tobias Beis is a collection of monsters for 5th edition Dungeons & Dragons, available now as a PDF through the Dungeon Masters Guild for $15. The hefty book presents a wide variety and number of creatures from earlier D&D editions converted to the current ruleset, along with original creations that includes artwork by the author. With 135 entries and appendices describing additional creatures and templates, Critter Compendium has enough creatures to populate several campaigns across the whole gamut of challenge ratings.
How can your game go wrong when the lead story designer for the team behind creating Dungeons & Dragons runs the campaign? In “Dice, Camera, Action,” Wizards of the Coast’s Chris Perkins leads a core party of adventurers along with several guest players through a live streaming season of the official published campaign Curse of Strahd in season one. The second season continues the party’s adventures with Storm King’s Thunder.