Critter Corner: Highlights from Critical Role Episode 2
Hello! Nerditor Doug here to welcome you to the second installment of Gin’s musings and thoughts on the new campaign of Critical Role, Geek and Sundry’s mega-popular live stream gameplay starring Matt Mercer as Dungeon Master with a bunch of nerdy-ass voice actors playing D&D. New episodes stream every Thursday at 10 p.m. eastern. Viewers can watch through Alpha Project, Twitch and recently YouTube live as well.
Critter Corner: Discussing Critical Role Episode 1
“Welcome to Wildemount. The year is 835 PD, or Post Divergence.” – Matt Mercer
Hello, Critter darlings. Have you wandered my way because you haven’t yet caught the first episode of the Critical Role new campaign? Or were you perhaps one of the 100K+ plus live viewers, but now you’re out amongst the interwebs looking for analysis, fan theories, and/or gossip? In any case, I hope you’ll find something interesting here. Fair warning, this isn’t really a ‘highlights’ kind of article. I do give some character overviews and a session summary, but my main purpose is trying to build a case for a theory I have about the overall story arc we might see as the new season unfolds.
*mild spoilers for Critical Role, Campaign 2 Episode 1 ahead
Invoking Emirikol’s Guide To Devils for 5E D&D
Here we are again, doing another Homebrew Review. This time we are tackling Emirikol’s Guide To Devils from Sean McGovern. Like the last review, we aim to be honest for good or ill, and this one really took a good long time to review. Why you may ask? Because Emirikol’s Guide To Devils is a mighty big book of baddies for fifth edition Dungeons & Dragons (240 pages!), available through the Dungeon Masters Guild. Anywho, we will be using the same scale as last time, and will be measuring it with the same school grading system. Let’s delve in and see how this one rolls out.
Perusing D&D Player’s Companion for 5E D&D
Welcome to the trials and tribulations of a new series. In this one, I will be scouring the Dungeon Master’s Guild, StoryTeller’s Vault, and the net itself to review homebrew content of all levels of skill and professional build. I decided to open up this series with the current, as of the time my fingers hit the keyboard, No. 1 searched item on DM’s Guild.
Is the Netflix Movie ‘Bright’ Basically Diet Shadowrun Soda?
Many mainstream critics, including David Ehrlich at Indiewire.com are hailing “Bright” as the worst movie of the year! Heck, before I watched it, I thought I’d hate it being it seemed on the surface to be a complete Shadowrun ripoff. Turns out the Netflix movie is actually a solid effort in which critics such as Mr. Ehrlich may simply be defending the outdated theatre business model.
How Star Wars: The Last Jedi Ruined My Childhood, and How I Came to Terms with it.
Star Wars: The Last Jedi is like the first time I ate sushi. I didn’t like it… But I couldn’t stop thinking about it. Now I love sushi. I don’t love The Last Jedi, at least not yet, but I can’t stop thinking about it. It deserves another watch from me, one less entangled in my biases and preconceived notions. [NERDITOR’S NOTE: Warning – mild spoilers ahead.]
Review: Creature Components vol. 1: The Good, The Bad, The Ugly
Creature Components Vol. 1 from Playground Adventures is a supplement detailing the use of spell components taken from fantastic creatures to power spells and magical items for fifth edition Dungeons & Dragons and Pathfinder. The supplement gives rules and examples for the effects that components taken from many creatures may have in spells as well as new feats and magic items that emphasize the benefits of collecting components from creatures.
If you have watched Critical Role, you may have seen Vox Machina hunting monsters such as a white dragon for the Slayer’s Take and harvesting their remains. Looking into the Dungeon Master’s Guide or Player’s Handbook you might ask yourself why they would do this. Now you can bring those ideas into your game!
Kobold Press Deep Magic: Elemental Magic Review
What’s up, nerds? We’ve got something awesome to talk about today, and I’m particularly excited to be presenting it to you because Deep Magic: Elemental Magic from Kobold Press is all about elemental spells and other supplemental material of that ilk for fifth edition Dungeons & Dragons.
Hyperlanes Classes: Sci-Fi for D&D
Following up a live chat and offline interview with Hyperlanes creator Ryan Chaddock and a look at species from the cinematic sci-fi ruleset fueled by the fifth edition Dungeons & Dragons engine, we’re continuing on through the Hyperlanes corebook with Chapter 3: Class.
One of the best things about D&D 5E is the modular design philosophy. Stripping away all the class features, slots and so forth, D&D character classes are great framework to hang homebrew elements onto. I’ve had a lot of fun creating and playing with things like the barbarian Path of the Azure Primal Path and warlock Void Pact. There are six core classes in Hyperlanes, each with their own archetypes just like D&D. In fact, the class options in Hyperlanes are each built using one of the core D&D classes as a chassis. I’ve read through them all several times, ran a couple of sessions for players using them and certainly imagined more than one character I’d like to play.
Curious as to which ones?
Kobold Press Prepared 2 Adventure Collection: the Good, the Bad and the Ugly
Product Overview: Star Trek Adventures Copy
The reason why I’m calling this a product overview, as oppossed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).
Product Overview: Star Trek Adventures
The reason why I’m calling this a product overview, as opposed to a preview or review, is because my intent isn’t really to do either. I haven’t had a chance to play a single session of it so far, although Nerdarchy Staff Editor Doug Vehovec, and Staff Writers Asa Kinney (who recently wrote an excellent article on paid GMs), Drew Murray, and I had an excellent Session 0, and we’re going to run a test game on September 24 (absolutely coincidentally the same day as the premier of Star Trek: Discovery).
Kobold Press Holds All The Cards in Deck of Beasts
Kobold Press deals a winning hand with Deck of Beasts
Greetings Nerdarchy readers! Has anyone told you that you are awesome today? Well you are, and I believe that awesome people deserve equally awesome things. That being said, I have had the immense pleasure to speak to Kobold Press’s Wolfgang Baur and Inkwell Ideas’ Joe Wetzel about a product they created that has not only amazed me but impressed me. Their creative minds have shuffled together to deal us the amazing, the stupendous, the inspiring Deck of Beasts and Sidequest Decks!
What are these items I speak of you ask? Well let me tell you dear Nerdarchy reader about a dark age in gaming where one would have to lug around entire books just to include one monster. These days, the dark ages if you will, your Dungeon Master would have to turn and reference things which could take up valuable time. As a Dungeon Master, I always wanted to show the amazing artwork detailing the monster they were facing.
Despite my illustrious ability to spout adjectives with prolific prose, a picture is indeed worth a thousand words. Well this is where the Deck of Beasts comes in.
Shedding Light on Dark Arts Player’s Companion for 5E D&D
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
D&D Product Review: Limitless NPCs Vol.1
NPCs for any D&D occassion
Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.
It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.
The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle.