Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted feel the magic and hear the roar, discussing the best class for leonin in fifth edition Dungeons & Dragons. Leonin let loose on the 5E D&D scene by way of Mythic Odysseys of Theros, an exciting addition to the multiverse from the planes of Magic: The Gathering. Leonin are lionlike humanoids and in the lore of M:tG developed a culture strongly valuing honor and religion. The leonin of Theros developed differently in terms of culture, making a conscious effort to separate themselves from other races and largely abandoning deity worship. As the second and most recently catlike humanoid official 5E D&D race option it seems to me people gravitate towards leonin over tabaxi and all viewers of the video left lots of great comments with their own leonin character ideas. I got caught up in the fun too so I thought I’d share some of them here and create a very special leonin NPC you can drop right into your game too. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted do the heavy lifting during a discussion about carrying capacity and how much characters can push, drag or lift in fifth edition Dungeons & Dragons. This topic came about through a discussion at Nerdarchy the Discord about opportunities to put great physical Strength to use outside of dealing more damage with melee weapons along with a casual conversation about encumbrance in 5E D&D. Because I play in a lot of one shots and short campaigns I try out lots of different characters and make a point to explore everything they’ve got to offer during play. Since I recently played a very strong goliath character (an Extreme Adventurer!) I was ready to Hulk out on this topic and we had a lot of fun crunching the numbers for the strongest adventurers in the multiverse. Let’s get into what you can do with such immense power in 5E D&D.
Those Bastards is Nerdarchy’s (much less lewd than the title suggests) live stream game of fifth edition Dungeons & Dragons. Every Tuesday from 8 to 10 p.m. EST the Nerdarchy crew comes together to play some 5E D&D. Of course it’s mostly just our excuse as a team to come together with our hobby and have some fun as friends but it’s also a way for you as the community to see how we apply many of the things we talk about, both here on the site and over on the YouTubes!
The current campaign is entitled Those Bastards. The premise is all of our characters are half siblings (same dad, different moms). As we discovered one another and our intertwining destinies we also learn more about one another’s characters. The running joke for most of the campaign has been the barbarian has the highest Intelligence score (at a 14). But make no mistake — our characters are no idiots… probably. Here’s the thing: our characters all get their own times to shine and show off their own skills. While it’s true that Vent (our fire genasi barbarian) is the most intelligent mechanically, there are other ways Those Bastards prove their mental fortitude.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted saddle up to discuss the ups and downs of a mounted adventuring party in fifth edition Dungeons & Dragons. They go over things like logistics and campaign ideas highlighting mounts and mounted characters in the video. I’m eager to share what official 5E D&D material becomes crucially important as regards mounts and mounted characters. No small number of online discussions about this and many other topics often gloss over, straight up ignore or simply illustrate lack of awareness about the mechanics we’ve already got available. You can see this circumstance arise when it comes to special actions characters can do too, explored more in depth here. We’ll start with mounted combat and go from there, so let’s get into it.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted naturally take a disciplined look at the idea of an all monk party for fifth edition Dungeons & Dragons. Here on the website we take a different approach to this popular video series, exploring my take on the concept of single party composition. Monks in 5E D&D combine extreme mobility and damage dealing power in a very self sufficient class. But it’s a different kind of class we’re focusing on here when it comes to our D&D academia campaign setting, the conceptual frame for this series. Instructors at Monastic Traditions use martial science to provide a way of training students in a results driven atmosphere that brings mind, body and spirit together. So let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is firearms, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of firearms, in Fire for Effect fire arms are attached to fire giants who burst forth from underground tunnels with hobgoblin allies to launch an unexpected assault. This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates, info on how to game with Nerdarchy and ways to save money on RPG stuff by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get down and dirty to talk about fighting dirty in fifth edition Dungeons & Dragons. It’s an unusual topic because fighting dirty essentially means not playing by the rules, which is kind of how the whole tabletop roleplaying game experience operates. Unlike fighting dirty in something like a Mixed Martial Arts competition, character actions don’t simply occur and become subject to rules after the fact. The question then becomes how can 5E D&D character fight dirty by using the rules themselves? At the end of the day fighting dirty embodies a willingness to do something to win that an opponent is unwilling to do under the assumption everyone plays by the same rules. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted speak with confidence about playing a coward in fifth edition Dungeons & Dragons. The discussion makes a clear distinction between expressing a character’s fear in the game itself and approaching circumstances and scenarios with undue trepidation from the players themselves. Say what you will about 5E D&D, a significant portion of the game involves characters fighting monsters and inserting themselves into dangerous situations. This could be a rich source of roleplaying and character development for those who hold fear in their hearts. At the same time it’s important to recognize the cooperative group dynamic and an ally who runs away or hides as a matter of course puts companions in a tough spot. As a huge advocate for a support style role in 5E D&D I thought it might be useful to share some ways characters can contribute to their party’s success while still expressing their character’s fears, so let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is music, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of music, in Girl with the Dragon SNAFU when adventurers visit an inn filled with music, laughter and lots of conversation they discover a whole lot more going on off stage than the performance on stage. This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates, info on how to game with Nerdarchy and ways to save money on RPG stuff by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at some new ways for fifth edition Dungeons & Dragons characters to gain mastery in one of their capabilities or discover the ability to do something completely new. In other words they’re talking about 5E D&D feats and in particular the recently released Unearthed Arcana 2020 — Feats playtest document. This Unearthed Arcana presents 16 new feats to add new twists to characters whether through magic, martial prowess or mastery of new techniques. You can check out these playtest feats here and hear what Dave and Ted had to say below while I take a look at some other practical applications and do a bit of speculation. So let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is dungeons, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of dungeons, in Council of Three a magical puzzle confronts dungeon delvers and depending on how this goes they might receive a boon, a trap or even a future adventure. This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates, info on how to game with Nerdarchy and ways to save money on RPG stuff by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted put on their thinking caps to explore using dump stats and low ability scores in fifth edition Dungeons & Dragons. They talk specifically about Intelligence in this case, discussing different approaches for roleplaying and perspectives on how and why a character might have a low score. This broad topic can apply to any RPG, even games without a specific Intelligence score or even ability scores at all. Portraying a character with below average smarts can be a lot of fun but this particular ability score, like a lot of nonphysical attributes in any game, can also be tricky. It’s a lot easier to imagine an exceptionally strong or agile character or conversely a weak or clumsy one but when it comes to what we often refer to as mental stats roleplaying becomes a bit more challenging. Since Dave and Ted cover Intelligence itself, I’m curious about different kinds of intelligence. You may have heard the term ’emotional intelligence’ before and this got me thinking of ways for RPG characters to display their own types of intelligence inspired by other ability scores. So let’s get into it and come up with ideas for characters who dump Intelligence to showcase their own smarts in 5E D&D.
Fifth edition Dungeons & Dragons wizards harness magic through understanding while druids commune with magic as a living force. Warlocks channel otherworldly energies into our own dimension, as do clerics (in a wildly different context). Paladins gain power through their ardor and devotion while rangers tame natural magics, often triggering primal energies within. Bards essentially fudge their way through things, hodgepodging lore together and weaving it into their performances, and numerous others possess magic in part, though their primary focus lies in martial prowess or self-discipline. Then there’s the sorcerer.
His tools an extension of himself, the hammer and anvil announced their master’s work with the rhythmic clang! Clang! Clang of… Wait, “forgery kit?” I thought it was “Forge kit?” Oh, nope. That makes more sense. Apparently, a forgery kit has nothing to do with a forge and everything to do with paper, which would just burn up in a forge. So, yeah! Today, we’re talking about the forgery kit in fifth edition Dungeons & Dragons. Tool proficiencies are a staple in 5E D&D and their relationship to skills can seem concealed at best, as we’ve discussed in previous posts. That being said, every Dungeon Master treats tool proficiencies a bit differently so if you’ve got questions, ask your DM how they treat tools and tool proficiencies. All DMs are encouraged by the Dungeon Master’s Guide to adjust rules to suit their tables, so be flexible with your DM.
A recent conversation over at Nerdarchy the Discord along with a thread I saw on Twitter today coalesced into this very post you’re reading right now. In both cases players of fifth edition Dungeons & Dragons lamented the lack of exciting combat action options represented in the rules of the game. In one case the conversation stemmed from player perspective and the other from a Dungeon Master. I’m here with great news for both these 5E D&D fans — the answers they seek are inside the Dungeon Master’s Guide.