Get Pumped for the 5E D&D Muscle Wizard
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get swole with the Muscle Mage, a quirky character concept for fifth edition Dungeons & Dragons. The concept of a wizard more into physical fitness than academic research sounds like a blast to explore during play and makes me think of two different ways to represent this idea as a 5E D&D character. Things might get weird here but we’re talking about a wizard more inclined to punch monsters in the face than stand in the back castingĀ fireballĀ so we’re starting from an unusual place anyway. Time to flex my imagination and get into it with two versions of a 5E D&D muscle wizard.
Hold My Beer! | Tool Time with Brewer’s Supplies in 5E D&D
Tool proficiencies are a staple of fifth edition Dungeons & Dragons but with the prevalence of skills, where do they fit into the game? Thatās exactly what weāre here to discuss in this new series of articles. Please note tool proficiencies and how to use them are less defined in the official rules than skills. As such the options and explanations presented here might differ from how your own Dungeon Master treats tools and tool proficiency. On top of that, any DM can adjust rules to fit their own table at their discretion, so check with your DM if you have specific questions about how they deal with tools in their own games. And with all the necessary caveats out of the way, letās dive into our topic!
Roleplaying Your Dump Stat in 5E D&D
Salutations, nerds! Today weāre coming at fifth edition Dungeons & Dragons from a playerās perspective looking specifically at how to play to your dump stat in a way that doesnāt ruin your fun. If weāre doing standard array for ability scores everybody has an 8 they must put somewhere. If weāre doing point buy itās totally possible to have no dump stat at all but Iāve found in my experience more often than not you end up with more dump stats than you would have otherwise because people will sacrifice points out of more things to get those sweet 18ās out of the gate. The thing is, very rarely do you actually see people playing to the ability score theyāve dumped. Iām sure youāve seen this too, where someone takes 8 in Intelligence and Wisdom so they can have good Strength and Dexterity but they never show the drawbacks of those low ability score in action. So today weāre going to talk about little ways you can show your 5E D&D dump stat through your roleplaying. Ready? Buckle up, letās go.
What Do Unearthed Arcana Subclasses Revisited Say About Your 5E D&D Character?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at Unearthed Arcana 2020 — Subclasses Revisited. The latest playtest document from the fifth edition Dungeons & Dragons design team brings revisions to subclasses from previous Unearthed Arcana documents. In this case we see the Phantom rogue, Genie warlock and Order of Scribes wizard. In previous documents these were the Revived, Noble Genie and Archivist respectively, with the last one reimagining a subclass for artificers during an Unearthed Arcana pass before we got the official version in Eberron: Rising from the Last War. While Dave and Ted go over the subclass specifics in the video, here weāll look at these 5E D&D playtest subclasses revisted with curiosity about what sort of characters they might represent. So letās get into it.
D&D Ideas — Beyond
Welcome once again to the weekly newsletter. This weekās topic isĀ beyond, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of beyond, our most recent product cover refresh for Forgotten Oasis takes adventurers beyond time to an ancient temple lost to memory where they can come face to face with the Forgotten Goddess. Check it out at Nerdarchy the StoreĀ here.Ā You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing upĀ here. Visit us over at Nerdarchy the YouTube channelĀ hereĀ and hit that notification bell so you donāt miss these live chats on Mondays at 8 p.m. eastern, plus our regular three videos each week where we talk about D&D and other RPGs. While we are at home following health safety guidelines weāre continuing to film our videos remotely and Live Chat Revivified streams weekdays at noon eastern with creators joining Nerdarchist Dave to talk nerdy and take questions from the live audience. With the COVID-19 pandemic situation we want to assure everyone weāre following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. VisitĀ Coronavirus.govĀ for the latest news, updates and developments.
Knowledge is Power! | Tool Time with Alchemist’s Supplies in 5E D&D
Tool proficiencies are a staple of fifth edition Dungeons & Dragons but with the prevalence of skills, where do they fit into the game? Thatās exactly what weāre here to discuss in this new series of articles. Please note tool proficiencies and how to use them are less defined in the official rules than skills. As such the options and explanations presented here might differ from how your own Dungeon Master treats tools and tool proficiency. On top of this any DM can adjust rules to fit their own table at their discretion, so check with your DM if you have specific questions about how they deal with tools in their own games. And with all the necessary caveats out of the way, letās dive into our topic!
D&D Party Composition ā Playing an All Artificer Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted battle with the idea of anĀ all artificer party for fifth edition Dungeons & Dragons. Exploring this popular video series here on the website and sharing my take on the concept of single party composition remains my favorite writing gig. Artificers in 5E D&D cover a lot of bases with a wide variety of skills and magic, also holding the distinction of being the only official character class from outside the Player’s Handbook. Artificers appear in Eberron: Rising from the Last War with three subclasses to form a foundation in our D&D campaign setting of academia for each particular character class. Students at Artificer Specialists hone their craft at invention with the top minds in the field. So let’s get into it.
Game Masters and Players Need to Know What to Do in RPGs
I’ve been playing and running a lot more games recently and reflecting on them made an observation that might be useful for players and Game Masters alike. Maybe I’m late to the dance here or perhaps I’ll find there’s not much substance to it after all but nevertheless here we are introducing a topic. In broad strokes the idea is using the point of a game to anticipate and prepare for what comes next. When it comes to fifth edition Dungeons & Dragons or any tabletop roleplaying game it’s important for me to know what players are supposed to do during play. For more on this perspective check out What You Do and How You Do It Are Two Different Things in RPGs. When you know the point of a game your games run smoother from both sides of the table. This may stray into metagame territory so let’s get into it find out.
D&D Ideas — Petrification
Welcome once again to the weekly newsletter. This weekās topic is petrification, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of petrification, coming up in May we’ll be rocking the Patreon rewards in a trip to the Garden of Statuary with a mix of Fifth Edition content for Game Masters and players alike ready to drop right into your games. Check out more and see what $2 gets you over here.Ā You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing upĀ here. Visit us over at Nerdarchy the YouTube channelĀ here and hit that notification bell so you donāt miss these live chats on Mondays at 8 p.m. eastern, plus our regular three videos each week where we talk about D&D and other RPGs. While we are at home following health safety guidelines we’re continuing to film our videos remotely and Live Chat Revivified streams weekdays at noon eastern with creators joining Nerdarchist Dave to talk nerdy and take questions from the live audience. With the COVID-19 pandemic situation we want to assure everyone we’re following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. Visit Coronavirus.gov for the latest news, updates and developments.
RPG Rule of Cool Maybe Not So Cool After All
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted read between the lines of tabletop roleplaying game rulebooks and discuss the unwritten rule, at least insofar as fifth edition Dungeons & Dragons is concerned — the Rule of Cool. While it may be implied in text and encouraged in practice there is really no codified passage on how to implement this concept. I vacillated on my perspective with this notion, especially since it comes on the heels of a recent video about Rule Zero. On the one hand when it comes to storytelling games like 5E D&D I rather enjoy both aspects — the storytelling and the game parts. On the other, the distinction between the two best I figure is one relies on a game’s rules from which to make a ruling and the other essentially ignores the rules completely.
What’s the Point of Tool Proficiency in Dungeons & Dragons?
If you read the title then you already know the quintessential question: whatās the point of tool proficiencies in fifth edition Dungeons & Dragons? Letās not beat around the bush with this one, because this take is so hot the bush is libel to catch fire!
Think Outside the Box and Turn Spoilers into Benefits in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted answer a question from the RPG community. This time around a player looking to play fifth edition Dungeons & Dragons for the first time followed the most classic advice for finding a game — offer to run one yourself! This first time Game Master comes in with a concern almost as old as D&D itself, explaining how a player in their campaign reads ahead in the official adventures they’re playing through and comes to each session with intimate knowledge of what lies ahead. Puzzles are solved with ease, hidden elements lay bare before them and crucial decision points fall in their favor far too often for the player’s claim of getting lucky. In the video Dave and Ted offer several suggestions for handling these situations but I’m curious if there’s any opportunity to make this work in the GM’s favor. Call it metagaming or cheating, can we find a way to turn spoilers into assistors? Let’s get into it and find out.
D&D Ideas — Renewal
Welcome once again to the weekly newsletter. This week’s topic is renewal, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of renewal, our rollout of renewed digital products continues! Gaze of the Void Eye is the latest cover renewal at Nerdarchy the Store. If adventurers aren’t afraid of the dark, after a jaunt in the lightness realm of the Void Eye, they will be. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing upĀ here. Visit us over at Nerdarchy the YouTube channelĀ here and hit that notification bell so you donāt miss these live chats on Mondays at 8 p.m. eastern, plus our regular three videos each week where we talk about D&D and other RPGs. With the COVID-19 pandemic situation we want to assure everyone weāre following all the guidelines and regulations, and practicing safety and preventative measures like social distancing, and we strongly urge everyone to do the same. Our partners and employees health is our No. 1 priority. VisitĀ Coronavirus.govĀ for the latest news, updates and developments.
Spell Slots and Class Features as Expendable Resources in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explain one of the most often misunderstood options in fifth edition Dungeons & Dragons — spell slots and multiclassing. Chapter 6 of the Player’s Handbook is all about Customization Options, which essentially covers multiclassing and feats. (Yes, both of these are optional 5E D&D features — not core to the game!) How many spell slots does your Eldritch Knight fighter/Fiend warlock character have? Can you use Sorcery Points to get back cleric spell slots? Why can’t you cast fireball if your overall character level is 5th and you’ve got 3rd level spell slots?! All of these questions and more are covered in the video so what I’d like to do is side step the discussion but keep the focus on spell slots. These expendable resources determine how, what and how often a character can manipulate and dole out magical energy. But they can also be used for all sorts of other things in 5E D&D too. Every class comes with some feature or resource, and recently Unearthed Arcana playtest documents explore using these resources in new and unusual ways. I like the sound of this very much.
A Happy Backstory Can Make Your RPG Characters Better
Whatever the tale of woe, we have all heard a tabletop roleplaying game character backstory where the character is left with little or nothing good in their life and either left alone in the world or forced away from everything they know and love. While a backstory with brutal pathos can be fun and fit many character concepts, for an RPG character they seem so often to be the norm or at least near enough to it.