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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 46)
5E D&D favorite characters

Describing Your 5E D&D Character in Memorable Fashion

Salutations, nerds! Today I’m writing about a moment many fifth edition Dungeons & Dragons players dread — when the Dungeon Master turns to you and says, “Introduce your character. Who are they and what do they look like?” Doesn’t it always kind of feel like there’s no good happy medium between too much detail and not enough? I aim to demystify this process and talk about three important things to remember when called upon to physically describe your 5E D&D character. The idea is to pin down things you’ll remember the next time you get caught unprepared. Fingers crossed this of some use to you but if not the first point is the most important.

Add a Draconic Lineage to Your 5E D&D Game

Draconians existed since first edition Advanced Dungeons & Dragons introduced them through the Dragonlance franchise and they are very different from the Dragonborn we get to play these days in fifth edition D&D. Along with lizardfolk, kobolds and tortles there’s a great selection of reptilian races to play in 5E D&D. But none of them seem to capture what people are looking for when it comes to playing an iconic dragon character. Maybe it’s because dragons are put on a pedestal of power and the playable version of dragonborn doesn’t hold up by comparison. Or maybe they are underwhelming when put beside what many agree are better performing races from a mechanical perspective. Explorers Guide to Wildemount introduced a couple of new options with the dragonborn variants of Draconblood and Ravenite. These options provide the darkvision dragonborn should have and they get traits that can be more useful than the breath weapon as an action presented in the 5E D&D Player’s Handbook. So how do we fix this?

Play Your Next 5E D&D Game as a Social Magica Master

I know I’m not the only one who’s positively delighted by the way Jester makes use of the fifth edition Dungeons & Dragons sending spell in Critical Role’s story of the Mighty Nein. Over the course of the second campaign Laura Bailey’s character developed into the party’s premier expert when it comes to communications. On a larger scale the players make use of lots of spells and features to stay in touch with and keep track of friends and enemies all over Wildemount and beyond. They’ve communicated across time and space and these practices have a tremendous impact on the campaign.

D&D Ideas — Schools of Magic

Welcome once again to the weekly newsletter. This week’s topic is schools of magic, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of schools of magic we created our own! The School of Beardomancy experiments with strange energies from the Beard Dimension and expanded to infuse many other Fifth Edition classes with beardomantic power, new spells, magic items and an ever-growing tangle of fun and flavor for your games. With April just a few days away you can count on another installment of this annual tradition for those who Meet Us at the Tavern. Get caught up with the happenings from the Beard Dimension with the original Beardomancy and follow up Hairable Ideas in anticipation of this year’s installment. Bring your beard to bear against foes and protect your allies with beardomantic energy here and tap deeper into the voluminous power of the Beard Dimension here.

Building Alternate Rules for Tools in 5E D&D

You heard me say it many times before — Tools are treated poorly in fifth edition Dungeons & Dragons. Before you tool enthusiasts write me off, let me share some ideas for how to make the problem better. I’ve never been much for complaints without solutions. Recently Nerdarchists Dave and Ted touched on the tendency for us to hold onto legacy ideas as 5E D&D players. We do certain things simply because it’s how they’ve always be done.

D&D-izing Galvatron from Transformers: The Movie

While scheduling social media posts recently I came across a great D&D meme inspired by Transformers: The Movie. I mean of course the 1986 animated film and not the Michael Bay series of movies. To each their own but for my two energon cubes the animated movie rocked then and still rocks now. I saw it in the theater when I as nine and every so often I’ll watch it again for fun and it still holds up. One of the best parts of the movie is the transformation of Megatron into Galvatron, an upgraded form bestowed by Unicron after the Deception leader was nearly destroyed in a deadly assault against their Autobot enemies. At this point in fifth edition Dungeons & Dragons there’s so many character options without even delving into third party stuff and it got me thinking what the villainous minion of Unicron might look like in 5E D&D terms. Curious? Here’s a hint.

Goblin Holding a D20

5 Reasons Dice Goblins Make the Best D&D Players

Dice Goblin is a term that has emerged within the Dungeons & Dragons community to describe any player who hoards dice like a dragon hoards gold. For some the term rings like “hoarder” but many wear the title as a badge of honor. If I’m being honest I’m much more of a dice minimalist myself. I like to have my dice in neat rows with only a single set for any game at a time. Call me a D&D neat freak. I was recently thinking about dice goblins and if hoarding dice is really so bad a practice. In so doing I came up with five reasons dice goblins could be viewed as the best players to have in a D&D game.

D&D elves subrace

Wilderness Adventurer Couture

Going on an adventure in the wilderness? Here are different categories of heroes for wilderness adventures for fifth edition Dungeons & Dragons. Whatever the case may be for you it is best to make sure you are prepared to become one with nature in the fashion sense. Asking around and doing your research is the perfect start!

5E D&D ranger

Best in Show 5E D&D Magic Items for Rangers

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted naturally explore the best magic items for rangers in fifth edition Dungeons & Dragons. Like previous discussions on top magic items for various character classes in 5E D&D this is an unusual topic because it’s rare for a character to choose magic items. There’s a few cases I can think of off the top of my head. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity at a cost of 15 downtime days unless they’re playing at the same table. Also games beginning beyond 1st level often allow for players to choose magic items, like in our own monthly fan one shots. Looking at 5E D&D magic items is difficult for an entirely different reason though. The best of anything is subjective if for no other reason than campaigns are as diverse as the people playing them. Once again I’m checking out the homebrew magic items at D&D Beyond to complement the video and leaning into this subjectivity. For each type of magic item (excluding potions and scrolls) I’ll consider the rating, views and adds for each kind and choose the one I think best serves a druid. Let’s get into it.

D&D traps Nord Games

Incorporating Traps Effectively in 5E D&D

Salutations, nerds! Today I’m writing about traps and how they work in fifth edition Dungeons & Dragons. This is one of those things I don’t see in 5E D&D play as often as I used to and honestly it’s a bit of a shame. In this post I’m thinking about ways of incorporating traps into dungeons and instead of throwing a bunch of traps out for Dungeon Masters to use I’m going to break down what goes into a good one and how to make them satisfying for players. Ready? Let’s do this.

Wringing Out 5E D&D Challenge Rating and Encounter Building

Pack mentality is a hell of a drug. I always get a kick out of the chorus of cries whenever the fifth edition Dungeons & Dragons challenge rating system comes up. The most recent time made me realize I’ve been remiss all this time. The Nerdarchists made a video about it and just about every other YouTuber who talks about 5E D&D too. Social media conversations, in person conversations, blogs (even this one!) all weigh in mostly to chime in on how it confuses them, doesn’t work for them or provides impractical guidance to them. I’m in a sassy mood this weekend so I’ll summarize — they fail to understand the whole because they focus on one or a only a few parts. Let’s get into it.

D&D Ideas — Vaults

Welcome once again to the weekly newsletter. This week’s topic is vaults, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of vaults in Wooden Dragon a very unusual magic item may just reveal clues to forgotten treasure vaults. Kobolds pilot a wooden dragon construct to terrorize travelers and exact a toll to pass. along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.

5E D&D frost king arctic hobgoblin

5E D&D Warlocks are Dumb (or) Eldritch Blast Spammers

It’s only clickbait when the crucial bit of information you really want to know is omitted! But since you’re here reading you might as well stick around. After years of fifth edition Dungeons & Dragons games playing all but one character class I’m nearing the end of my first campaign playing a warlock for the first time. I have thoughts. Spoiler alert: these thoughts are about reconciling what always bothered me about warlocks, how spamming eldritch blast is the way to go and to a lesser extent confirming what I’ve always suspected — The Undying Otherworldly Patron sucks. So let’s get into it.

dscryb undead giant RPG boxed text

Make RPG Experiences Come Alive Through Finely Crafted Boxed Text

My personal Game Master style has been described to me as descriptive and evocative and this greatly pleases me. Whenever I play a tabletop roleplaying game the juice for me is imagining what it is like for a character existing in whatever settings and surroundings the game entails. So when I’m behind the GM screen it’s important to me to elicit the same immersive experience for the other players. Conjuring vivid imagery of people, places and things helps players put themselves in their characters’ perspectives and brings the world and the game itself to more vibrant life. The folks behind dScryb feel the same way and they’ve put together a terrific resource to help GMs free up their time and create a sensory experience to help set the narrative tone, introduce scenes and spotlight what is important in your worlds of epic fantasy.

Keeping Old School D&D

Well, reader, it’s been a while.  My school work became rather overwhelming.  I figured you didn’t want to read about Decolonizing Western Uni-versalisms: Decolonial Pluri-versalism from Aimé Césaire to the Zapatistasi or such. I’ve still managed to play AD&D a little. It started as a second edition game but has become a hybrid first and second edition AD&D game. 

Get off my lawn.