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Author: Ted Adams

Nerdarchy > Articles posted by Ted Adams (Page 3)

Races of Resistance: Creating Unique Playable Races for a Gritty Setting

How to Build Grounded, Adaptable Species for Darker, Wilder Worlds In gritty, post-apocalyptic, or chaos-wracked settings, traditional fantasy races can sometimes feel out of place. Elves who live for 700 years and perfect art forms don’t always mesh well with rusting spires, toxic rain, and mutant-hunting...

7 Ways to Reimagine Dragonmarks in Your D&D Campaign (Inspired by the New Unearthed Arcana)

The latest Unearthed Arcana just dropped, offering new character options and expanding the toolkit for customizing your 5E Dungeons & Dragons experience. While it doesn’t focus directly on Eberron’s iconic dragonmarks, it does open the door to more flexible ancestry and lineage mechanics—making this the...

Chaos Magic and You: Designing Unique Magical Mechanics for Your Campaign

Chaos magic introduces an element of delightful unpredictability to any tabletop RPG campaign. It upends player expectations, sparks creative problem-solving, and can shift a carefully orchestrated scene into unexpected chaos. Inspired by the Under the Dome campaign, where chaos magic shapes much of the world,...

under the dome

Faction Wars: Integrating Gang Politics into TTRPG Gameplay

How Gang Rivalries Shape Player Choice, Storytelling, and the World of Crystalia In many tabletop RPG settings, factions act as power players in the world’s social, economic, and criminal ecosystems. Whether they’re noble houses, religious sects, corporate overlords, or underground crime syndicates, factions provide conflict, intrigue,...

The Game Master’s Book of Non-Player Characters – A Review with Bonus Content

In any great RPG, the world is more than just the main characters—it’s filled with shopkeepers, mercenaries, nobles, rogues, and all the colorful individuals who give the setting its depth. The Game Master’s Book of Non-Player Characters provides over 500 fully realized NPCs, each with...