Player Tips – Adding more Class to your Class – Monk
It is that time again to explore the depths of your class and Today we are going to explore the Monk. Last week we examined the fighter, if you missed that one you can check it out here.
So what does it mean to be a Monk. You are disciplined and studied. There are two sides to the Monk character in Dungeons and Dragons. You are usually in good physical condition, at least for your stats and to some extent you are spiritual. Let us look at each of those.
To be trained to the level that you can perform the feats a 1st level Monk can do you need to have spent years mastering this craft. You have the knowledge to be a weapon, You have hardened your body and mind in a way that few can posses. All of this by the time you are 1st level. The true masters have the ability to literally pull off what many would say is impossible. That is the realm we are talking about physically.
To be able to do these feats of physical perfection one needs to be centered and content with who they are. All Monks look within and without for balance and connectivity. Some might believe in the gods while others try to claim that they do not exist. But whatever direction you take it is usually with concrete and logical evidence. While Monks in 5th edition no longer need to be lawful there is a pattern to their thought and rarely is chaos helpful.
Adding More Class to Your Class – Monk
Fausthaven a City on Fire- Adding a Little Hell to Your Dungeons and Dragons Game
What do you get when you introduce steam punk, aristocrats, and infernal powers into your Dungeons and Dragons game? Fausthaven is such a place. It’s located in a northern region nestled within a valley referred to as the Cauldron.
Quite sometime ago myself along with the rest of Nerdarchy did a video inspired by real life events in Centralia P.A. Where coal mines have been burning for decades.
Instead of coal fires burning under Fausthaven we have our own source of fire and heat. Long ago a trans-dimensional accident transposed sections of a lower plane a in a portion of our version of the Underdark that we refer to as the Beneath.
Exploring genres beyond fantasy can make you a better Dungeon Master

Being a Dungeon Master or Game Master is more than just rolling dice.
You’re the Dungeon Master, or Game Master. You’ve spent hours planning out an adventure for your players. You wrote down all the stats for potential opponents. You painted the minis. You hand sculpted the walls and bric-a-brac that make up the dungeon layout you present before your players. Maybe you even made some phone calls or sent out online messages to make sure everyone is going to make the game.
It can be a lot of work.
And then within the first minute of play one of the players pipes up and says something like, “Oh, yeah. I remember this. The same thing happened in the last Forgotten Realms novel I read.”
It doesn’t matter that you, the Dungeon Master, has not read that novel. Or seen the movie. Or played the game. Or experienced whatever piece of media that was brought up. You’re likely to feel a little let down. You might even feel as if you’ve ruined the night for your players by giving them something familiar. Heck, your players might even grumble a little.
And all that hard work feels like a waste.
Star Wars Force and Destiny – Beginner Game Review – More in the Box than You think
Hello Nerdarchist Ted here, May the Force be with you, and today we are going to delve into the Force and Destiny, The Star Wars Role Playing game, beginner box. Last week we did the Age of Rebellion you can read it here.
I did a review of the Force and Destiny corebook here.but today I wanted to go through the beginner game in detail and talk about the value. Nerdarchist Dave, myself and fairly regular guest and DM on our channel, Scott Garibay sat down and did an unboxing video on this.
Contained in the box are a number of very cool and useful things. You get a complete set of 14 dice, very useful for playing the game. You get the read this first insert with a great example play. You get the Long arm of the hit insert. There is a double sided fold out map. You get a wonderful adventure book. You get a mini or modified rule-book. I say mini or modified because it is condensed from the core rule-book. Last you get 4 awesome character portfolios detailing the information needed to play these characters.
Player Tips – Adding more Class to your Class – Fighter
Happy Friday it is almost the weekend. I am continuing my series on adding more class to your class. Last week we braved the jungle of the Druid class. You can check that one out here.
Today we are going to delve deep into the fighter.
How do You add More Class to Your Class with the Fighter?
Just as the cleric offers different domains, fighters have different types of weapons, fighting styles and archetypes to choose from. Each one of these choices will mean something to a character and tell us something about them.
Ecology of the Abizder – Dungeons and Dragons 5th Edition Monster Mash Up
Hello out there in Nerdarchy Land. Last week Dave talked you about Rest and random encounters. You can check that out here. Today I am going to get down and dirty, with our fast and dirty monsters.
Let me present the ecology of the Abizder.
Dungeons and Dragons 5th Edition Monster Mash Up
Star Wars Age of Rebellion – Beginner Game Review – More in the Box than You think
Hello Nerdarchist Ted here and today we are going to delve into the Age of Rebellion, The Star Wars Role Playing game, begginer box. Last week we did the Edge of Empire you can read it here.
I did a review of the Age of Rebellion corebook here.but today I wanted to go through the beginner game in detail and talk about the value. Nerdarchist Dave, myself and fairly regular guest and DM on our channel, Scott Garibay sat down and did an unboxing video on this.
Contained in the box are a number of very cool and useful things. You get a complete set of 14 dice, very useful for playing the game. You get the read this first insert with a great example play. You get the Long arm of the hit insert. There is a double sided fold out map. You get a wonderful adventure book. You get a mini or modified rule-book. I say mini or modified because it is condensed from the core rule-book. Last you get 4 awesome character portfolios detailing the information needed to play these characters.
Player Tips – Adding more Class to your Class – Druid
Happy Friday we made it through another week so that means it is time look again through the window and see what cool new ways that you can play your class in Dungeons and Dragons. Last week we looked into adding more class to your class, Cleric, you can check out that article here. Today we are going to get wild and talk about the Druid.
How do You Add More Class to Your Class – Druid?
The druid as is presented so far in Dungeons and Dragons 5th Edition has two distinct options. The options are circle of the land and circle of the moon. So far based on what I have seen the druids of the land tend to build their spellcasting characters and either rarely use their wild shapes if at all. If they do use them it for exploration and or stealth. The druids of the moon tend to walk around as people and use their wild shapes for combat. Their spells then are used for healing and exploration.
Game Master Tips- The Power of Long Rest, Short Rest, and Random Encounters in 5E D&D
Dungeon Master: “You’ve been fighting and slaying monsters all day. Your caster’s spells are nearly depleted, all of you bare wounds, and you’ve just stabilized the halfling rogue who is unconscious. What do wish to do?”
The players of the adventuring party nearly in unison: “We make camp.”
Now you can learn German longsword through online classes
[caption id="attachment_9726" align="alignright" width="533"] Aaron and Josh of Sword Carolina show a strike to students.[/caption] If one travels in Nerd circles, it is nearly impossible not to notice the growing interest in Historical European Martial Arts (HEMA) and similar organizations, especially concerning the longsword. YouTube is...
Oljatt Century Armor – A Dungeons and Dragons 5th Edition Artifact Magic Item Collection
Hello Nerdarchist Ted here and I am going to present a new article series written by guest DM on our channel and frequent guest on our video Scott Garibay. Scott proposed to make this armor in one of my most recent sessions and while the idea was not fitting for our low magic world of ‘Chimes of Discordia’ it was a great concept that Scott wanted to take further. So without further ado.
The Oljatt Century Armor, an unprecedented collection of 100 artifact level magic items, were built over a 25 year period by the citizens of the city of Oljatt.
This is the first in a series of articles that will define the following for the Oljatt Century Armor –
Star Wars Edge of the Empire – Beginner Game Review – More in the Box than You think
Hello Nerdarchist Ted here and it looks like we are going to take a break for a while from board games. If you are a board game lover and like my articles please send us an email at nerdarchy @ gmail dot com. It looks...
Player Tips – Adding more Class to your Class – Cleric
Welcome back to another series of mine. Last week we did a player tip to spice up your bard. You can read about that one here. Today however we are going deep into faith and are going to ramp up your cleric.
Now the Cleric is a tricky one because the religion that a character follows can literally put them anywhere on the character spectrum. Clerics can be melee fighters or spell casters. It is all dependent on what your stats are and what god you worship. So how can we add more to an already limitless option.
To do that I say lets do something that will be fitting to the game you are playing and play something that you have not done before. If you are already used to playing a very martial cleric try the other side. If you are more used to playing the stand in the back and heal, go martial.
What do You do to Add more Class to your Class – Cleric?
Who’s Job is it to Start The D&D Party- Getting the Adventuring Party Together
How many games of Dungeons and Dragons have you played in that have started with? “So you look around and find yourself in a tavern.” My guess is to many, but who’s fault is it?
A Guide to the fantasy writings of Ty Johnston
As someone who writes fantasy fiction for a living, one of the questions I most often get asked is, “Where should I start reading your stuff?” In other words, which book should they read first?
This is not such an easy question to answer. It doesn’t help that all my fantasy novels and stories take place within the same world, Ursia, though often in different time periods, sometimes decades or even thousands of years apart.
The Kobalos Trilogy
Generally I suggest readers start with my novel, City of Rogues. It is not only the first book of this trilogy, but it is the first book featuring my Kron Darkbow character. Kron and his time period are sort of the center of my Ursian Chronicles, the books and stories that take place in my fantasy world, and to some extent all my other fantasy writings are related to Kron’s adventures.
Think you might be interested in City of Rogues? Here is the description for the novel:
“Kron Darkbow seeks vengeance, and he plans to have it no matter the costs. Returning to the city of his birth after 15 years, he hunts down the wizard responsible for the deaths of those he loved only to find out another was responsible for the murders. That other is Belgad the Liar, a former barbarian chieftain who is now boss of the city’s underworld.
Following his path for blood, Kron comes across the magical healer, Randall Tendbones, and accidentally reveals Randall’s darkest secret to the world. It’s a secret about the past, a