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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > “A Friend in Need”- Out of The Box D&D Encounters #2

“A Friend in Need”- Out of The Box D&D Encounters #2

"Chickening Out"- Out of the Box D&D Encounters #1
"All That Remains" Out of the Box D&D Encounters #3
encounters otyughOut of The Box D&D Encounters #2 – “A Friend in Need
Environment: Variable**
Suggested Level: 5-7
** The environment for this encounter was originally intended as a Wilderness encounter, but there’s no reason why such a location might be found in an urban environment. It could even occur withing a dungeon setting, as outhouses/toilets occur wherever “civilization” may occur.

  “As the party traverses a lonely country road, they happen upon the ruins of what must have been an old cottage . A large tree has fallen from natural causes and has destroyed the building by falling through the roof. The only structure that remains intact is the former residents’ outhouse, which escaped the fate of the main building by only a few feet. Though a crack in the wall of the outhouse, a glimmer of light can be seen.”
Investigation of the main farmhouse will reveal harmless vermin, weathered and tattered wreckage of out of the box encountersfurniture, and collapsed walls. Shrubs now sprout through the floorboards and moss has begun to grow on the inner walls. There is barely enough roof left for any sort of shelter, as the massive tree that fell upon the roof of this structure crushed at least 75% of it inward.
Should the party investigate the outhouse, what they will discover is that the glimmer seen before is the remnants of a mirror hung on the back wall of the outhouse. The open seat of the outhouse remains intact, and it is the usual single-hole sort of layout. The smell of dung hangs heavy in the air.
  What will intrigue the party is that something else is reflecting light from below. Spaces between the planks in the roof allow some sunlight through, which shines into the toilet hole, and is reflecting light. That light is being caught in the mirror.
The entire bench seat of the outhouse is a Mimic. It is working in tandem with it’s best friend, the Oytugh in a large pit below, to snare prey and feast on unsuspecting travellers. The shine is produced from treasure below that has fallen from several travellers who have been taken in by this ruse and their own curiosity.
  If the Mimic drops below 50% hit points the Oytugh will engage from below via it’s tentacles.
Monsters:
 out of the boc otyugh
Mimic (1) – p. 220 of Monster Manual
Oytugh (1) – p. 248 of Monster Manual
Treasure:
Level: 6 hoard – (Default): 2000sp, 500gp…all scattered below and likely poop and carcass-covered.
Complications:
There is a decent chance that one or more players will be infected with a Disease as per the Oytugh entry. If you so desire, add wild berries and other healing flora to the area or inside the ruined cottage to assist in Constitution saves to cure the infection.
If the players try to shift or move around the structure or tree inside the cottage, there might be a complete collapse. An Investigation (DC:10) roll will reveal this. If they ignore this fact and proceed anyway, this will result in a Dex (DC :15) Save to escape the structure or take 2d10 Bludgeoning damage.
Until Next Time, Stay Nerdy!

– Mike Gould
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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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