Top 10 5E D&D Homebrew Magic Items for Rogues by a Factor of Three
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted carefully consider the best magic items for a rogue in fifth edition Dungeons & Dragons. In some respects this is an unusual conversation topic. Characters rarely get an opportunity to choose magic items. But it’s worthwhile to have goals and keep an eye out for particular magic items during the course of adventures. There’s two other situations I can think of when players have control over their characters’ magic items. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity. Making a trade costs each player involved 15 downtime days unless they’re playing at the same table. The other scenario is games beginning beyond 1st level. In our own monthly fan one shots we give players an option to choose magic item(s) for their characters this way, and I’ve played in many games with the same guidelines. Protip: for a tier 1 adventure or campaign try letting players choose one rare magic item to start and see what happens. For now, I had so much fun looking through homebrew Otherworldly Patrons on D&D Beyond that I’m going to do the same thing here and see what interesting magic items I can find for 5E D&D rogues.
Learning the Secret History of Merfolk
As promised in The Secret History of Giants I’m following up with The Secret History of Mermaids and Creatures of the Deep, by Ari Berk. Along with The Secret History of Hobgoblins this series’ compelling cover art and design caught my attention and as a folklore and kitschy monster stuff fan I ordered them. Along with being enjoyable reads these interactive children’s mythology books are filled with fun ideas for fifth edition Dungeons & Dragons. Let’s dive into The Secret History of Mermaids and Creatures of the Deep bring some fresh ideas to the surface for our 5E D&D games.
D&D Ideas — Challenge
Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is challenge, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The Out of the Box: Encounters for Fifth Edition Pledge Manager remains open, but only for a short time. Production on the book continues smoothly and we’re giving it an additional level of editing while the few remaining pieces of incredible art from Kim Van Deun and maps from Darryl T. Jones come. Speaking of challenge, in All That Remains adventurers are faced with the worst kind of challenge — deciding between treasure and monster fighting! Check out the Pledge Manager here.
Adventurers of Adventure Guild Wants You! Creating a Guild for 5E D&D, Step 1
I can’t tell you how many times our discussions about fifth edition Dungeons & Dragons around Nerdarchy HQ include talk of organizations. Character build guides, adventure hooks, character stories, Dungeon Master or player tips and a whole lot more often raise a point about creating some kind of group. There’s a multitude of benefits to coming up with this kind of content, not the least of which is providing context in a campaign setting. Organized groups of people tell players something about the world their characters exist within. Whatever cause or goal brings an organization together illustrates something important, at least to the members. Organizations represent a useful resource in a DM’s toolbox whether it’s one a player came up with as part of their character’s backstory or one already established in a campaign setting. In my 5E D&D games there’s an organization all players become familiar with from the start. New characters begin their careers as new recruits of Adventurers of Adventure, and they’re always looking for more.
D&D Ideas — Plants
Welcome once again to the weekly Nerdarchy Newsletter. This week’s topic is plants, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. The Pledge Manager for Out of the Box: Encounters for Fifth Edition remains open, but not for much longer. Production on the book has been in full swing, with almost all the incredible art from Kim Van Deun and maps from Darryl T. Jones received. We’re giving everything an additional level of quality control to put our best foot forward when we deliver these products. Speaking of plants, in Menagerie a very powerful plant creates an unusual scenario within a deep forest glade that isn’t even close to what it looks like! Check out the Pledge Manager here.
Religion 101 — 5E D&D 5E Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your Dungeon Master might call for an Intelligence (Religion) check. The reason for this is Intelligence is the applicable ability score, while your Religion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.
A Group of Monks is Called a Fellowship
Salutations, nerds! Today we’re going to be talking about monks in fifth edition Dungeons & Dragons, and I have been waiting an eon for this because it comes with music. Okay, so those monks read more like clerics than actual monks in terms of the 5E D&D class, but humor me this once. It’s been stuck in my head for what feels like an age and if I have to suffer, so do all of you. Of course 5E D&D monks tend to feel more like the martial artists you would find in a Xiaolin temple than the shaven headed eastern kind who spent most of their time reading and writing while a lot of the rest of the populace didn’t know how to do that. We’re talking unarmed strikes, flurry of blows, catching arrows in midflight…monks are pretty awesome. In fact, I think that’s the adjective I’m going to use for them.
What Do Your Unearthed Arcana Subclasses Say About Your 5E D&D Character? Part 2
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at Unearthed Arcana 2020, Subclasses Part 2. The playtest document from the fifth edition Dungeons & Dragons team presents new subclasses for bards, clerics and sorcerers. Once again we were in the midst of our weekly video planning meeting when a new Unearthed Arcana showed up via social media, but it turns out this was a leak! Someone took an educated guess at the URL for a follow up to Unearthed Arcana 2020, Subclasses Part 1 and they were right, sort of. There was a playtest document but it was not a version Wizards of the Coast planned to release. So Dave and Ted headed back to the set to film a new discussion about the College of Creation, Unity Domain and Clockwork Soul. And since we dig themed series of things around here, I’m curious what sort of characters represent these exciting new subclass options. So let’s get into it.
Persuasion 101 — 5E D&D Skills and Skill Checks
Fifth edition Dungeons & Dragons revolves around the mechanics of ability scores (physical and mental character traits) and how those scores apply to proficiencies (what you’re good at). Both are represented numerically, as modifiers to any number you roll on a d20 whenever you make a skill check. Ability checks are written like this: Ability (proficiency). For example, your DM might call for a Charisma (Persuasion) check. The reason is Charisma is the applicable ability score, while your Persuasion proficiency allows you to further modify the skill check. Quick disclaimer: any 5E D&D DM can require or allow any ability check or skill proficiency check for any reason, even outside this purview. This article is meant as a guide for new players and DMs to explain how skill checks work and what they look like, narratively.
Creating Folklore Monsters for 5E D&D
Over at Nerdarhcy the YouTube channel Nerdarchists Dave and Ted shot a video response to Making Enemies in 5E Witchery from Zee Bashew. The idea is taking the way monsters and monster hunting are presented in the world of The Witcher and apply the concepts to 5E D&D. What I really dig about this approach is how it encompasses several components to help players create more engaging and exciting stories together with the Dungeon Master. Since we started playing a Nerdarchy team campaign last week with a fresh party of 1st level characters I thought it would be fun and useful to use the Witcher style monsters discussed in the videos by Zee Bashew and our own Dave and Ted to create a terrifying monster for the Adventurers of Adventure to face off against. So let’s get into it, lay down the ground rules and create a Witcher style monster for 5E D&D.
D&D Ideas — Media
Welcome once again to the Nerdarchy Newsletter. This week’s topic is media, which we discussed in the exclusive Patreon live chat we do every Monday evening at 8 p.m. EST with Patreon supporters to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
Learning the Secret History of Giants
Browsing around Amazon recently I saw a recommendation for The Secret History of Giants, by Ari Berk. The compelling cover art and design caught my attention and I'm a sucker for folklore and kitschy monster stuff so I ordered a copy. Turns out the book...
New Arcane Tradition Beardomancy was Only the Beginning
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted share a video inspired by Beardomancy from Chance’s D&D Spellbook. In the video within the video Chance creates an animated short and goes over a homebrew spell for fifth edition Dungeons & Dragons, the wizard cantrip beard whip from our Beardomancy product. Ted and I worked on the project together for our April Patreon rewards in 2019. We wanted to do something fun to celebrate April Fool’s Day and over the years no small number of people proposed we come up with some beard related content. Beardomancy grew from these sentiments. It got unruly at times but with proper care we tamed the tangle of content and came up with a new Arcane Tradition and school of magic and replete with magical lore and mundane enrichment for beardomancers ready to drop right into your game.
WizKids 4D Settings: Homestead and Medieval Farmer Spin Adventure from Humble Beginnings
When creating low level games for fifth edition Dungeons & Dragons there are tropes for where the adventure is going to go. Down on the farm there is something happening with the animals. Or down on the farm things are going missing. Yeah there are a lot of them, but the things happening on the farm is common among early quest goals. If you want to wow your players from session one you can pick up the awesome WizKids 4D Settings: Medieval Farmer and WizKids 4D Settings: Homestead sets of scatter or terrain for your 5E D&D or favorite tabletop roleplaying game put out by our friends over at WizKids.
Mythology of a 5E D&D Dwarven Artificer Specialist
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tinker with ideas for playing an artificer in fifth edition Dungeons & Dragons. A while back we did a video series about the best race to play each 5E D&D class and with the artificer being the only new official class since the Player’s Handbook we were compelled to add a new title to the series. The discussion on YouTube brought up some intriguing ideas and if I’m honest the artificer class itself didn’t really captivate me until I was watching the video. One of the races they mention for potential best artificer doesn’t make the final cut for them but for me it shot to the top of the list and remained there like mountain bedrock. At least for my own growing campaign setting the best artificers are dwarves.