D&D Party Composition — Playing an All Cleric Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.
Unearthed Arcana — Class Feature Variants Impact on 5E D&D
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.
D&D Ideas — Kingdoms and Warfare
5E D&D Worldbuilding for a Revolution Plot: Part 2
Salutations, nerds! Last week we talked about setting up for a revolution plot. We explored reasons your power hasn’t been overthrown by revolutions already, and if all that is true, how to motivate your PCs to go ahead and overthrow them in the first place. Today, we’re going to talk more about 5E D&D worldbuilding and what you have to knock out from under your ruler’s legs to disrupt their power base. In other words, the stuff likely to actually happen in the campaign, at the table.
Wringing Arcane Juice from Your 5E D&D Warlock Spells
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed 5 go-to Tier 2 spells for warlocks in fifth edition Dungeons & Dragons. Warlocks are unusual spellcasters in 5E D&D. With far less spell slots than their spellcasting colleagues, warlocks make up for this by casting all their spells at their most powerful iteration, and getting all their precious spell slots back after a short rest. Warlocks get a lot of mileage from spells that scale at higher levels, with effects that stick around for a while and don’t require concentration to interfere with keeping hex, darkness, fly, hunger of Hadar or any other useful spells going.
D&D Ideas — Beacons
Welcome once again to the weekly newsletter. Here is the quote that inspired this week’s newsletter.
“Aragorn: The beacons of Minas Tirith! The beacons are lit! Gondor calls for aid!
Theoden: And Rohan will answer. Muster the Rohirrim!”
We were goofing around in our weekly meeting and this quote came up. Next thing we know we’ve agreed to make it our weekly D&D idea for the newsletter and Running D&D video. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. But before we jump into this week’s newsletter a quick reminder. You can still back Out of the Box: Encounter for 5th Edition. Or if you already did you can fill out your survey and make sure you get your stuff. Here is a link to the Pledge Manager. There is also a free encounter you can download in the Pledge Manager. This is available to anyone; it doesn’t matter if you backed the Kickstarter or not.
Changeling and Kalashtar for a New Eberron Campaign
There’s Eberron in the air tonight. Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss what class you should play as a kalashtar or changeling, Eberron: Rising from the Last War releases in a few days and I just watched a terrific video about playing a juggernaut warforged as a T-800 Terminator character for fifth edition Dungeons & Dragons. I’m on the same page with Dave and Ted as regards ideal classes for changelings and kalashtar, so we’ll go in an unexpected direction here instead. A fresh cohort of Unearthed Arcana subclasses recently wrapped with lots of fantastic playtest options. How might some of them interact with kalashtar and changelings for a new Eberron campaign? Let’s get into it.
5E D&D Worldbuilding for a Revolution Plot: Part 1
Salutations, nerds! I hope you’re ready to do some 5E D&D worldbuilding because today we’re going to be talking about revolutions and empires, and what you need if the tabletop roleplaying game storyline you’re planning on running has to do with unseating someone currently in power. Please note, this is going to be a quick run down, not a comprehensive list. I’ve got the span of a quick article to do this — nope, two. Two quick articles. I’ve done the thing again where I had more to say than I thought I did. Ahem. But. I’m going to try to give you enough to springboard off of and hopefully enough to get the gears turning in your head for what you want to do with your plot. Got your notebooks out? Ready? Let’s dive in.
A Mouthful of 5E D&D Villain Actions Inspired by Matt Colville
When Nerdarchist Ted pitched the idea for a video response to Matt Colville’s Action Oriented Monsters video I was all in. I’d just watched the video myself and fallen in love with the idea of Villain Actions for fifth edition Dungeons & Dragons. We’re no strangers to creating new 5E D&D monsters. And like Matt mentions, making creatures in the style of player characters feels kludgy and needlessly complicated and time consuming. But while we’ve generally kept to the existing monster resources like legendary and lair actions, and striving to include action economy options like bonus actions and reactions, Matt took things to the next level by developing a new kind of action — the Villain Action. Like any good Dungeon Master, when I spot a cool idea I steal it for my game. So while Nerdarchists Dave and Ted discuss the ins and outs of Villain Actions on the Nerdarchy YouTube channel, I’m gonna try my hand at creating some of my own.
Madness in 5E D&D
One of our Patreon supporters had a question for us recently. We discussed it during the Patreon exclusive live chat we do every Monday evening, but since it’s a topic I find really interesting and useful I felt it’s worth exploring a bit further. The question also came from a soon to be first time Dungeon Master for fifth edition Dungeons & Dragons. There’s a good chance they aren’t the only 5E D&D DM curious about it and since any player taking a turn behind the screen is cause for celebration, let’s take a look at their question and come up with some answers for both new and experienced DMs.
“Have you guys ran madness mechanics in your campaigns? About to try my hand at being our DM and was curious how difficult it would be to add that to the campaign.”
New 5E D&D Feats for the Goatfolk
When we revamped Nerdarchy the Patreon, revising our monthly rewards was one of the most exciting parts of the process. For Patreon supporters this meant they’d receive the entirety of the rewards package with new Fifth Edition content ready to drop right into your game, at the lowest tier. Previously, supporters at the $3 level received the Mage Forge supplement with new magic items. But for the past couple of years now we send the entire digital product — 15-30 pages with full color art — to all supporters at the $3 level and above. Order of the Wizened was one of the earliest revised rewards packages. I take particular pride in that one since I had free reign to create the content from soup to nuts. Since then we’ve created a ton of content for Patreon supporters, and these products eventually make their way to Nerdarchy the Store. With the content available to everyone now, we thought it would be fun to revisit these earlier products and create some enhanced content for them right here on the site. So let’s get into it and create some special new feats for 5E D&D.
D&D Party Composition — Playing an All Warlock Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all warlock party for fifth edition Dungeons & Dragons. We had a lot of fun thinking about an all bard party and a bunch of people asked to see more like this so here we are. In 5E D&D warlocks are a very customizable class. Combinations of patrons and pacts, spells and invocations create a lot of options for players to put together. Warlocks choose their subclass at 1st level, represented by the Otherworldly Patron providing their power through a supernatural pact. Once characters reach 3rd level, they choose their Pact Boon — Blade, Chain or Tome. In the video they discuss D&D party composition and the different roles warlocks can play in a party. But I’m sticking with the scenario I imagined in the All Bard Party post here on the site. So let’s get into it and see what an all warlock party composition for 5E D&D could look like.
D&D Ideas — Aliens
Eladrin Teleport Specialist Covers All the Bases for 5E D&D
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted took a deep dive into what I’ve long considered the No. 1 absolute best super power ever, teleportation. Flight, regeneration, invisibility, reading minds — they all pale in comparison and don’t even come close to the ability to instantly transport from one place to another. And with all the different ways a fifth edition Dungeons & Dragons character can teleport, creating a character who bamfs around as casually as walking is within our grasp!
Where Conflict and Tension Comes From in 5E D&D
Salutations, nerds! Today we’re going to be talking about conflict in fifth edition Dungeons & Dragons. I’m not talking about the big bad evil creature and the general conflict of the campaign, of course. I mean the scene-to-scene conflict. Have you ever found yourself sitting at the gaming table in a scene where everyone was hanging out and nothing was going wrong? It can be pretty good once in a while just to hang out in character and let your party chill together, but if it goes on too long it starts to drag. If you have a conflict in every scene, however, even the minutiae of shopping for supplies can be made tense and interesting.