When Magic Breaks the World: How High-Level Spells Change D&D
In Dungeons & Dragons, the journey from 1st level apprentice to 20th level archmage is more than just bigger numbers and flashier effects—it’s a shift in the very rules of reality. At low levels, the party worries about how many rations they can carry and...
The Grind Dealer’s Bargain: Everyone Wants Something Under the Dome—but at What Cost?
In Crystalia, the Dome doesn’t just protect you—it traps you.From the Spires’ glittering balconies to the muck-slick alleys of the Brocks, everything has a price. And nothing worth having comes clean. Whether you’re a street racer, a gladiator, a merchant, or a schemer, sooner or later...
Aaesbees: The Alien Space Bats of D&D
(Inspired by the “Alien Space Bats” concept from S.M. Stirling’s The Change novels) In the strange, wonderful, and occasionally dangerous corners of D&D lore, there are creatures that defy reason. Beings so alien that mortals can’t decide if they’re gods, demons, or simply pranksters on a...
The Danger of One-Gag Characters: Why Your Penguin Safecracker Needs More Than a Waddle
Let’s be honest — a penguin safecracker is funny. The moment you describe them shuffling into the room in a pinstripe vest, muttering about “the big score” in a gravelly voice, your table’s going to chuckle. Maybe they pull a tiny crowbar out of their...
The Flaw of the Flawless Hero
Why Perfect Characters Break in a World Built on Brass, Blood, and Secrets In the floating world of Aether Skies, where cities drift on cracked Aether cores and every dream is stitched with whispers from the deep, the idea of a perfect, unshakable hero rings...
Innate Arcana Refined: Comparing the 2014 and 2024 Sorcerer Core Classes
The Sorcerer is D&D’s innate spellcaster—the font of raw magic, born of ancient bloodlines or mysterious phenomena. In the 2014 version, Sorcerers offered a unique spellcasting experience centered around flexibility through Metamagic and Sorcery Points. But they were often criticized for feeling underwhelming next to...
Rust-Troll: The Armor-Eater’s Horror
A terrifying fusion of regenerating troll-flesh and the metal-dissolving instincts of a rust monster. Quite some time ago we came up with a terrifying monster concept. As I was looking through those videos I realized I never made a post here with stats. You can check...
The Grind Dealer’s Bargain: What Are You Willing to Trade for Power?
Everyone wants something under the Dome—but at what cost? In Under the Dome, survival isn’t noble. It’s a transaction. Progress is bartered. Power is earned. And the Grind Dealer always—always—gets paid. If you’re playing this game straight, clean, and honorably? You’re either new, lying, or already dead....
Odd NPC Vendors for Your Magical World: Tibbernick Wigglefuzz, Purveyor of the Ultimate Familiar
Looking to add wonder and weirdness to your campaign’s marketplaces? Odd NPC vendors can become memorable side quests, strange allies, or long-term world fixtures that pull your players deeper into your setting. Lately players love adding pets and companions to the parties ranks. Even among...
10 Campaign Arcs for Zoo Mafia Crews
Zoo Mafia offers a world of cunning animals, prohibition-era aesthetics, and cutthroat criminal politics. But where do you take a campaign beyond a few one-shot heists? Long-term arcs are the backbone of great storytelling, allowing players to grow their crew, forge alliances, and climb the...
Echoes in the Ember Graves – a one shot in Aether Skies
A One-Shot of Elemental Memory and Fire-Warped Horror in Aether Skies “They said the Cindralis were extinct. That the Ember Graves had gone cold. But as the ash-cracked earth split beneath their boots, and the voices in the flame whispered names they hadn’t spoken in years—they...
Shadows Refined: Comparing the 2014 and 2024 Rogue Core Classes
The Rogue has long been a favorite among D&D players for its high skill versatility, surgical strikes, and stealthy edge. Unlike other classes that needed massive overhauls, the Rogue has always had a strong core identity. However, the 2024 revision still brings key refinements—smoothing out...
Remorhaz Reforged: Lore, Ecology, and Fearsome Variants for Your D&D Campaign
Releasing today is a new set of Miniatures by our friends over at WizKids. Icons of the Realms Monster Manual Collection 1. This set has a lot of old favorites and some new minis. This new [caption id="attachment_51684" align="alignright" width="271"] A remorhaz as seen in the...
D&D Adventure: “The Mire That Hungers – Into the Bog of Eternal Acid”
Setting: The Bog of Eternal Acid, southeast of CrystaliaLevel Range: 8–11Adventure Length: 2 sessions or a deadly one-shotThemes: Body horror, toxic terrain, eldritch ruin, alchemical mutationTone: Mutagenic, unsettling, survival-focusedIdeal For Parties Who Like: Exploration under pressure, altered environments, cursed relics, and bio-magical terror 🧬 Introduction: The...
Reimagining the Necromancer: A Non-Evil Path of Undeath
The school of Necromancy in Dungeons & Dragons has long been steeped in controversy—not just in the worlds we play in, but at the table as well. The moment a wizard says “I’m playing a [caption id="attachment_32731" align="alignright" width="222"] A necromancer could do worse than having...