Dead Air Over Kerfluffle (A D&D Aether Skies adventure)
An Urban Horror One-Shot for Aether Skies Genre: Urban Paranoia / Investigative HorrorLocation: KerfluffleThemes: Voice, identity, mimicry, and the fear of being replaced Kerfluffle survives by sound. Shared noise. Communal rhythm. Scrap-percussion echoing through the streets like a heartbeat. In a floating city where everything can fall, voices...
How Video Games Influence Modern Tabletop Roleplaying
Tabletop role-playing games (TTRPGs) have changed in many different ways during the last 20 years. Dungeons & Dragons remains the pioneer of collaborative storytelling; however, present-day campaigns are increasingly influenced by story-based video games. Video game titles like The Witcher 3: Wild Hunt, Mass Effect,...
Under the Dome: Designing a New Dome (A D&D post apocalyptic setting)
Worldbuilding and Adventure Design for a Post-Apocalyptic D&D Campaign In Under the Dome, every city answers the same question differently: Who gets to survive? No two Domes are alike—not because the chaos storms differ, but because the people who built them did. A Dome is not just shelter.It is...
Creatures That Choose You (Aether skies D&D campaign setting)
Unique Pets of the Aether Skies In most fantasy worlds, pets are simple things: dogs, cats, horses—maybe something exotic if magic allows it. In Aether Skies, nothing is simple. The sky is saturated with aether. Dreams bleed into reality. Engines hum like living things beneath the great Aether...
Under the Dome: The Creatures We Keep (D&D campaign setting)
Designing Companions and Pets in a Post-Apocalyptic D&D Campaign [caption id="attachment_89367" align="alignright" width="281"] Players love weird pets and familiars.[/caption] In Under the Dome, chaos reshaped the world — but it didn’t erase companionship. This post explores how pets and companion creatures function in a post-apocalyptic fantasy campaign, and...
Neutral Ground Isn’t Neutral (Zoo Mafia TTRPG of animal noir crime)
Shared Spaces as Pressure Points, Ambush Zones, and Fragile Diplomatic Tables in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a 1920s crime zoo, the most dangerous territory isn’t owned by anyone. It’s the territory everyone needs. Every zoo has places no one...
Names Matter: Titles, Call Signs, and What People Refuse to Say (Aether Skies D&D campaign Setting)
How identity becomes leverage in Aether Skies In most fantasy RPGs, a name is just a label.In Aether Skies, a name is a position. What someone calls you—and just as importantly, what they refuse to call you—reveals power, debt, fear, and survival strategy. Names shift depending on...
Under the Dome: Controlled Faith (A TTRPG and D&D Setting)
Worldbuilding Belief in a Post-Apocalyptic D&D Campaign In Under the Dome, faith does not disappear with the gods. It mutates. Belief doesn’t need deities to be dangerous. There are no gods beneath the Dome. No answered prayers.No divine miracles.No holy authority waiting beyond the chaos storms. And yet — people still...
Inheritance Without Land (Aether Skies D&D campaign setting)
Legacy in a World Where Nothing Stays Put In most fantasy worlds, inheritance is simple. Land passes from parent to child. Titles are tied to soil. Graves mark where a family began and where it ends. In Aether Skies, there is no land to inherit. The cities float.The ground...
Alien RPG & Alien: Destroyer of Worlds — A Masterclass in Cinematic Sci-Fi Horror Roleplaying
Few tabletop roleplaying games understand their source material as completely as Alien RPG. Designed by Free League and powered by a specialized version of the Year Zero Engine, this game translates the dread, brutality, and existential horror of the Alien franchise directly into tabletop form. Although...
The Cost of Being Seen (Zoo Mafia a Nior TTRPG)
Reputation, Rumors, and the Price of Visibility in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set in a 1920s crime zoo, power isn’t about how loud you are. It’s about who knows what you did—and who doesn’t. Every job leaves a shadow. Every success...
The Soundtrack of the Skies (Aether Skies D&D campaign setting)
Music, Noise, and Silence in a World of Engines and Storms In Aether Skies, silence is rare. Even at rest, the world hums—engines idling, aether lines vibrating, wind tearing at hull plating. The sky cities are never quiet. They can’t be. To fall silent is to signal...
Under the Dome: Beyond the Barrier (D&D – TTPRG)
D&D Adventure Ideas for a Post-Apocalyptic Fantasy Campaign Under the Dome is a post-apocalyptic fantasy campaign setting where civilization survives beneath massive arcane domes—barriers built to shield cities from chaos storms capable of rewriting reality itself. Most adventures take place inside those domes. This one doesn’t. This is an...
Hiding in Plain Sight (A Zoo Mafia TTRPG adventure)
A Daylight Zoo Mafia Adventure About Not Getting Seen Most jobs in Zoo Mafia, our indie animal mafia tabletop RPG, happen at night—when the gates are locked, the humans are gone, and the zoo belongs to its real owners. This one doesn’t. “Hiding in Plain Sight” is a...
After the Final Whistle (A D&D adventure in Aether Skies)
An Urban Hunt Adventure in the Skies Genre: Espionage Thriller / Urban Pressure CookerSetting: A floating city immediately after a major Aetherball matchThemes: Panic, misinformation, loyalty, time pressure, hidden enemies The crowd hasn’t even finished cheering when the sky starts to close. In Aether Skies, danger rarely arrives...


