No Casters Allowed: Running a D&D Game With Zero Spellcasting PCs
Steel, grit, guile—and not a spell slot in sight Let’s be honest: Dungeons & Dragons is a spell-slinger’s paradise. Every other class hurls fire, heals wounds, or manipulates time. But what happens when you take that power away completely—not just from full casters, but from everyone? That’s...
Lost to the Storm: Legends and Truths of Vergussian, the Fallen Dome
"No map shows it, but every survivor knows it. You don’t find Vergussian. It finds you."—Old scavenger saying, whispered over glowcider Once, Vergussian was a beacon of innovation—known across the domes for its arcane research, storm-reactive crystal spires, and allegedly, the world's most stable chaos storm...
Retirement, Redemption, or Ruin: What Happens After the Game?
Long-Term Character Arcs in Zoo Mafia In a world where animals walk, talk, and deal in back-alley peanut deals, Zoo Mafia offers more than just heists and speakeasies—it offers legacy. What happens when your crew’s marker meter is low, the rival bosses are either buried or...
In the Shadow of the Veil: Using the Aethernati in Your TTRPG Campaign
Working With, For, and Against Aether Skies’ Most Dangerous Organization The floating cities of Aether Skies may soar above the cursed world, but they're held aloft by more than just Aether coils and dreamtech—they’re kept safe by silence, secrets, and the unblinking eyes of the Aethernati. Part...
Smoke, Grind, and Grit: Designing Grind-Powered Vehicles for Under the Dome
“Tires are for cowards. Real engines scream when they drink grind.”—Rassa Coilbite, skiffwright of the Slag Market The wastelands outside the dome cities are hostile, irradiated with chaos storms, crawling with monsters, and pocked by sinkholes, living fungus, and bone-sanded dunes. On foot? You're prey.On a...
Crime Ecology in Zoo Mafia: What Happens When a Mob Boss Falls?
In Zoo Mafia, the game is built on shifting power, fragile alliances, and the looming threat that nothing — and no one — is permanent. The jungle may have its laws, but Furton City has its own: survival, loyalty, and territory. And in a setting...
Making Your Ship a Character: Living Skyships in TTRPGs
Designing Vessels with Souls, Secrets, and Stories In Aether Skies, the ship isn’t just where your characters sleep. It’s a crew member, a home, a secret-keeper, and sometimes a goddamn mystery. Whether it’s cobbled together from driftwood and dream-forged hull plates or powered by an unstable...
Chronicles from Beneath: Natural Disasters & World-Altering Events Under the Dom
"You don't live under the Dome—you survive it."—Common saying in Crystalia’s Outer Warrens The lands under the Dome are not defined by calm days or gentle nights. They are shaped, scarred, and reborn through catastrophic upheaval. The truly terrifying truth? These disasters are not rare. They...
Running a Star Wars-Inspired Game in Dungeons & Dragons
“In a Realm Not So Far Away…” May the Fourth Edition Its May the Fourth so I figured I would throw this out there. Sure I know that there is a Star Wars RPG, and other games that might be even easier to play a Star War...
Power and Politics: Mob Bosses & Mayhem – Running Your Own Crime Syndicate in Zoo Mafia
In Zoo Mafia, power isn’t just about muscle—it’s about maneuvering. While street fights and heists make headlines in Scarborough, the real game happens behind closed doors, in smoky speakeasies and under neon-lit bridges. Running your own crime syndicate isn’t just a role—it’s a campaign-defining experience...
Making Madness Fun: Sanity, Corruption, and Consequence in TTRPGs
Embracing the Eldritch in Aether Skies Without Breaking the Game In Aether Skies, madness isn’t a punishment. It’s a storyline. A consequence. A transformation. The deeper your players explore cursed ruins, commune with unknown entities, or push Aether too far, the more their reality warps—and the...
Fur, Fangs, and Firearms: Running a Zoo Mafia Campaign in D&D
What if The Godfather was run by a pride of lions? Or if Goodfellas played out in a city run entirely by humanoid animals—sharp-suited raccoons, crocodile hitmen, and owl accountants cooking the books by candlelight? Welcome to the Zoo Mafia, a campaign theme that fuses the...
Adventure Hook: The Night Hunt with Devkin in Under the Dome
"The storm does not choose the strong. The storm chooses the willing. Tonight, we hunt to see who is willing to become more."—Huntmaster Z’Kala before the Trial of Stormblood Last week I introduced you to my creations of the Devkin. With Displcaer Beasts being my favorite...
✨ The Wandwright Between Worlds: Meet Eravan the Wand Maker
Across the fractured realms, through shimmering portals and ever-turning planar tides, there walks a figure in velvet and starlight. His boots are never muddy, though he treads through swamps of elemental muck. His satchel jingles with bones of extinct dragons, feathers from dream-born phoenixes, and...
Crew Dynamics in Zoo Mafia: Making Your Mob Feel Like Family (or a Disaster)
In Zoo Mafia, you're not just playing a lone gun with a fuzzy face—you’re part of a crew. Whether you're a wide-eyed Lookout, a silver-tongued Grifter, or a dynamite-happy Goon, your gang is your home base, your lifeline, and sometimes… your greatest complication. This post...