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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 100)

D&D Barbarian 5E — Path of the Frost Wyrm

Nerdarchy has teamed up with Pacesetter Games & Simulations as well as Vallejo Paints to put together something special in our opinion, but we might be a bit biased. For one, both companies are sponsoring this article, video, and contest. So, disclaimer out of the way if you care about such things. Inspired by the Frost Wyrm miniature by Pacesetters Games & Simulations we came up with the concept of the Frost Wyrm barbarian tribe. As well as a brand new D&D barbarian primal path for 5th Edition Dungeons & Dragons. For some extra inspiration we had our former intern Jake Kosman work his magic with Vallejo Paints.

Nord Games

5E D&D Traps — Nord Games is Making Them Treacherous

Our friends over at Nord Games asked us to help get out the word about their latest D&D Kickstarter — Treacherous Traps for 5th Edition! This is a sponsored article by Nord Games if you care about such things. For me the Holy Trinity of third party publishers is Kobold Press, Nord Games, and Frog God games. I feel you can generally drop any of the D&D content these folks are making right in your fifth edition Dungeons & Dragons game with no problem.

Matt Colville

Strongholds and Followers from MCDM

Many of us look back at the old editions of Dungeons & Dragons with rose-colored glasses. Reminiscing about THAC0 and the uniqueness of the old races and classes. One thing I always liked though that slowly died out was strongholds as a level reward. This mostly died off after second edition Advanced Dungeons & Dragons. There was the Strongholds and Builders Guide in 3.5, but I found it more of a Dungeon Master supplement and players never gave it a glance. This goes back to something removed from D&D — politics. Old settings like Birthright, Greyhawk, Forgotten Realms, and Ravenloft all had factions that lead to a lot of political intrigue and plots. Due to this it was not uncommon for people to be awarded baronies in these games and used as quest points themselves. As the editions changed, we would see the leadership feat come and go, and followers and cohorts fall to the wayside. Now from the brilliant mind of Matt Colville and the creative staff from MCDM they have returned these things to the light with the 5E D&D supplement Strongholds & Followers. For those of you unfamiliar with Matt Colville you can check out his Running the Game series over here. Let’s take a look at the book.

Become a Legend in a 5E D&D Spell Duelist Campaign

One of the most recent videos on the Nerdarchy YouTube channel is the Ultimate Spell Duelist 5E D&D character build. From the initial planning discussion all the way through the comments on the video, my imagination was firing on all cylinders. And based on the video comments, a lot of other people were too. Like all the recent 5E D&D character builds, we set out to create a character legal for Adventurers League play. This of course limits our character options, but that makes it a fun extra little challenge, plus it’s really rewarding to consider not just mechanical benefits but roleplaying opportunities for these characters as well. Outside of Adventurers League play is where this character really got our creative juices flowing, from chances for personal character moments and growth to campaign implications. So let’s get into it.

5E D&D Villains: Rivals and Frenemies

Salutations, nerds! Continuing on with talking about 5E D&D villains, this time I want to take a moment for one of my favorite kinds of bad guys, and the kind that tend to go over the best at my table personally. I’m talking rivals. Also known as frenemies. Players love this type of villain because it doesn’t get more personal. If you do it right, a rival can be an incredibly multi-faceted character, and by turns both a help and a hindrance. Sometimes, even a romantic interest. So let’s get down to business, shall we?

5E D&D plant creatures

Plant Creatures Are Cooler Than Zombies in 5E D&D

Nerdarchists Dave and Ted were back at it in the video below, coming up with ideas for replacing some commonly used 5E D&D monsters with alternatives. This series is one of my favorites. There’s so many awesome creatures in the D&D multiverse, from earliest sorts of threats like goblins and bandits all the way up to the eponymous dragons. All of them are fun for a Dungeon Master to deploy. But you can create some really memorable and unique experiences with the same sorts of encounters by simply swapping out the usual suspects. In the videos on the YouTube channel, they get into the ecologies and methods various creatures tend to employ before sharing their thoughts on other creatures that can fit the bill. In this case, they take a look at one of the all-time classic monsters — zombies — and give some ideas on achieving a similar feeling with a few different types of creatures.

D&D Magic

Magic Through the Editions of Dungeons and Dragons

We recently did a video about 5E D&D spells and how they affect the game. There is a huge difference between D&D magic now and throughout the editions of Dungeons and Dragons. We were discussed different effects various 5E D&D spells have on editions of Dungeons & Dragons compared to earlier version of the game. One of the comments I saw over and over again was some version of  “that’s just a bad Dungeon Master”.

I find it to be odd people think it’s a lazy DM issue, because a DM might want to challenge players with things that are negated by spells. Couldn’t the same be said about simply overcoming random encounters during watch? What about wanting to introduce survivalist elements to the game even if only for a short time.
Sure a DM could temporarily nerf 5E D&D magic in order to do this but that seems even worse to me. I don’t find either methods pleasing and think we’ve gotta look a little deeper into D&D spells and magic.

D&D Backgrounds

D&D How to Pick Your Character’s Background

We were really surprised how much the D&D How to Pick Your Character’s Background Video from our D&D How to Pick playlist took off. I suppose it could be because D&D backgrounds are a newer part of the game. It’s seems fairly straightforward and one of the least complicated parts of the game. Even so, I feel it adds a lot of depth to character builds.

Your race is very straightforward — it’s just who you are. Your character class could be the result of training, birth, a deal, or being chosen. The background is very similar in that regard. It might be circumstance or choice. It’s mostly helps to define where the character came from and who they are in the world.

Kobold Press Midgard Sagas 5E adventures

Kobold Press on the Spot with Midgard Sagas 5E Adventures

Getting the mail is always a great delight when there’s a delivery of a new book from Kobold Press. This publisher consistently puts out awesome content I use in my 5E D&D games, whether it’s their Deep Magic series, my beloved Book of Lairs, the twin titans Tome of Beasts and Creature Codex, or the monthly Warlock Patreon booklet. So I fully expected Midgard Sagas to surpass my expectations, and I am most certainly not disappointed. This book of six 5th Edition adventures were originally designed for convention play. This means the aim if fast-paced action. But each of the 5E adventures is fully fleshed for a complete, satisfying experience. Let’s get into it.

New Circle for Druid 5E D&D — Worshipping the Froghemoth

Nerdarchy recently partnered with Pacesetter Games & Simulations as well as Vallejo Paints. Use the promo code staynerdy15 for a 15 percent discount on their products. We’ve taken this partnership and built some and cool content for 5E D&D. We kicked things off with Horris the Horned Lord. Most recently we moved on to Abalor the Abhorrent and a dark druid 5E Circle — the Circle from the Beyond. Abalor is based off of the froghemoth model from Pacesetter. It’s a great looking model. You can see it below as painted by Jake Kosman using Vallejo Paints. The froghemoth D&D monster was reintroduced into 5E D&D in Volo’s Guide to Monsters. Part of the awesome Nerdarchy, Pacesetter, and Vallejo team-up is a contest to win a froghemoth both painted, unpainted, and the paints to paint your very own froghemoth miniature. There’s a bunch of ways to enter the contest to win the minis and paints. Check it out here.

D&D Villains: The Charming Monster

Salutations, nerds! I’m back, and ready to hop back into some villainous discussion, and today we are going to be talking about the charming monster. I’m talking about the succubus who smiles even as you know she’d flay you alive if you let your guard down. The nobleman with the winning smile who pays the party with one hand while he’s bribing a pirate mercenary to shake you down for the artifact you refused to sell him with the other. The comely vampire with a high body count. These are the villains who try to charm their way out of trouble. The ones who might try (and sometimes succeed) in seducing party members— often to horrifying results. There is no disgusting description to go with this monster, I’m afraid, they simply are a picture of beauty and grace and are made monstrous

D&D Fighter

D&D Fighter — Best Race in 5E Dungeons & Dragons

Our Best D&D Races for the fifth edition Dungeons & Dragons classes seems to be a pretty popular series on our YouTube channel. This time we will delve into the D&D fighter. The fighter in 5E D&D is so much more interesting over the previous editions of Dungeons and Dragons. Because in 5E D&D a fighter can be built with either Dexterity or Strength as the primary ability score it makes for a lot options. Only the ranger is as flexible. Yes, I know other classes can be built using an alternate ability score but they usually are more interesting than optimized. But in the case of the ranger and fighter they loose any of their optimization.

We came up with 40 official D&D races optimized to play a fighter. That is a lot variety. When you factor in the seven different martial archetype subclasses to choose from you’ve got a lot of combinations.

D&D Magic Items

Crafting D&D Magic Items for the Wizard

The wizard one of the most iconic classes of the D&D game. An iconic image is the wizard holding an arcane tome aloft while speaking aloud an incantation. We took that as inspiration for creating some new D&D magic items — in this case specifically, the tome of holding. These magic items could be used by wizards for multiple functions.

D&D World Building

D&D Worldbuilding — Kobolds on the Path of the Dragon

D&D world building is all about making the game your own. It’s your chance as the Dungeon Master to lay brush to the canvas of the world and paint your own Mona Lisa. In this case Nate the Nerdarch came up with this idea, the Path of the Dragon. The concept is kobolds are hatched in clutches of eggs. But not all from kobold eggs, some emerge from dragon eggs. Sure, kobolds are still popping out of eggs laid by kobolds as well. Dragons in our world were banished by the gods and locked away in pocket dimensions to keep them out of trouble. A sect of dragons banded together an enacted a ritual to avoid the banishment.

Better D&D Dungeons with ZFigs Interlocking Dungeon Tiles

Waterdeep: Dungeon of the Mad Mage has just been released for Dungeon Masters to test their players’ mettle with. D&D dungeons are a tried and true staple of the game. Over the years there has been D&D dungeon after D&D dungeon. From the Tomb of Horrors to today’s modern Dungeon of the Mad Mage. And over the years Dungeon Masters have used a ton of different methods for representing their dungeons. Now there is another one from Toy Vault live on KickStarter. Their new ZFigs Interlocking Dungeon Tiles is affordable 3D dungeon terrain for everyone’s tabletop games. There are some really nice high dungeon tiles and sets out there, but they aren’t also within the average gamer’s budget.