The Cost of Being Seen (Zoo Mafia a Nior TTRPG)
Reputation, Rumors, and the Price of Visibility in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set in a 1920s crime zoo, power isn’t about how loud you are. It’s about who knows what you did—and who doesn’t. Every job leaves a shadow. Every success...
The Soundtrack of the Skies (Aether Skies D&D campaign setting)
Music, Noise, and Silence in a World of Engines and Storms In Aether Skies, silence is rare. Even at rest, the world hums—engines idling, aether lines vibrating, wind tearing at hull plating. The sky cities are never quiet. They can’t be. To fall silent is to signal...
Mimics & Doppelgangers: A Shared Heritage of Deceit in D&D
What if mimics and doppelgangers weren’t separate monsters at all—but distant relatives born from the same terrible origin? Both creatures are iconic Dungeons & Dragons shapeshifters. Both thrive on deception. Both weaponize trust. And both leave players permanently suspicious of doors, allies, and furniture. By linking mimics...
Pets & Companions in D&D: Why Every Party Needs Them (and How to Use Them Well)
Pets and companions have been part of Dungeons & Dragons since the earliest editions—familiars, animal companions, summoned creatures, loyal mounts, and even strange magical tag-alongs. Yet many tables still treat them as an afterthought or a mechanical hassle. That’s a mistake. [caption id="attachment_89367" align="alignright" width="281"] Players love...
The Cheshire Cat as a Powerful D&D Entity
Reimagining Iconic Tricksters as Fey Powers in Dungeons & Dragons The Cheshire Cat from Alice in Wonderland isn’t frightening because it attacks.It’s frightening because it understands the game better than everyone else at the table. It appears when rules stop making sense.It answers questions without answering them.It...
Under the Dome: Beyond the Barrier (D&D – TTPRG)
D&D Adventure Ideas for a Post-Apocalyptic Fantasy Campaign Under the Dome is a post-apocalyptic fantasy campaign setting where civilization survives beneath massive arcane domes—barriers built to shield cities from chaos storms capable of rewriting reality itself. Most adventures take place inside those domes. This one doesn’t. This is an...
D&D Background Spotlight: The Acolyte
Faith, Duty, Doubt, and Divine Secrets The Acolyte background is one of the most deceptively rich options in Dungeons & Dragons 5e. On the surface, it represents a character devoted to a god, philosophy, or religious institution. Beneath that surface, however, is a web of obligations, expectations,...
Hiding in Plain Sight (A Zoo Mafia TTRPG adventure)
A Daylight Zoo Mafia Adventure About Not Getting Seen Most jobs in Zoo Mafia, our indie animal mafia tabletop RPG, happen at night—when the gates are locked, the humans are gone, and the zoo belongs to its real owners. This one doesn’t. “Hiding in Plain Sight” is a...
After the Final Whistle (A D&D adventure in Aether Skies)
An Urban Hunt Adventure in the Skies Genre: Espionage Thriller / Urban Pressure CookerSetting: A floating city immediately after a major Aetherball matchThemes: Panic, misinformation, loyalty, time pressure, hidden enemies The crowd hasn’t even finished cheering when the sky starts to close. In Aether Skies, danger rarely arrives...
Designing Irregular Dragons: Why you should make D&D Dragons Strange
Dragons are iconic. Majestic. Terrifying. Ancient engines of destruction with flawless scales, perfect symmetry, and encyclopedic lore. And sometimes… that’s exactly the problem. When every dragon in a campaign is a color-coded breath weapon with a predictable personality and a familiar lair checklist, players stop wondering and start...


