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College of Dazzling – Special Effects Bard Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Real Treasure in Cawood Publishing’s Treasured Finds is Storytelling Gold

The fifth edition Dungeons & Dragons Dungeon Master’s Guide describes two types of adventures: location based, and event based. But after looking through a new product from the Dungeon Master’s Guild, my takeaway is a third type of adventure — treasure based. Treasured Finds from Cawood Publishing presents organized loot for 5th Edition, and for my 2 cp it’s the storytelling elements hidden in these random tables that’s the real treasure. But the chests stuffed with magic items aren’t too shabby either.

D&D Ideas — Unearthed Arcana Barbarian and Monk

Welcome once again to the weekly Nerdarchy Newsletter. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. This week we’re sharing our D&D ideas about the latest Unearthed Arcana — Barbarian and Monk from the Dungeons & Dragons team over at Wizards of the coast. We got two new subclasses to take a look at and inspire our games.

Tell Tales of the Old Margreve at Your Gaming Table

Hello! For the last few months, Tales of the Old Margreve from Kobold Press has been burning a hole in my bookshelf. The kobolds blessed me with a hardcover copy of Tales of the Old Margreve and a copy of the Margreve Player’s Guide. It’s no secret I’m a huge KP fan, and the Margreve stuff is no exception. Part campaign setting guide, part adventure, and part new player options, like my favorite KP products, Tales of the Old Margreve adds new dimensions to fifth edition Dungeons & Dragons games whether you play in the Midgard setting, another established world or your own creation. Let’s get into it. At the end you’ll find an exclusive coupon code to expand your Old Margreve experience.

Rune Casting — The Teleporting Trap-Maker Wizard Arcane Tradition Wizard for D&D

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

This subclass was inspired by the lizard wizard himself, G’naark. Rune Casting is a very mobile sort of subclass, something wizards have never really had before. The Rune Casting wizard can also lay magical traps to ensnare others. Frankly, I’m not really sure where my brain was when designing this, and out of all the subclasses I wrote for The Mis-Adventurers, this was probably the most heavily inspired by what I wanted a single character to be able to do.

A Legion of Monsters and Heroes with Pathfinder Battles: Ruins of Lastwall Miniatures

It is time to look at some more miniatures. This time we are going to look at Pathfinder Battles: Ruins of Lastwall miniatures from WizKids. One of the things I really enjoy about the Pathfinder minis is these sets occasionally come with set dressings or terrain pieces. By slowly adding new items to my collection I get inspired by the items that have come out of the boxes. Some things I might not choose to purchase if I just saw them on the table, but if I get them by chance, I already have them so might as well use them.

3 New Cantrips for D&D Inspired by The Mis-Adventurers: An (Almost) Epic Tale

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a fifth edition Dungeons & Dragons campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table. A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. Among these are three new cantrips. Each of these new cantrips for D&D was designed with the classes listed in mind.

Getting Gritty With It! Explore the Grim and Dark with Grim Hollow

Hope is forgotten, the gods are absent, and civilization desperately struggles for survival in a harsh, foreboding world. Adventures in a world like this are fraught with peril on every front, and taught with tension. Grim dark fantasy entices and appeals to funny-shaped dice enthusiasts the world over, and Grim Hollow, currently live on Kickstarter, embraces these themes to create a campaign guide designed for Game Masters and players of the fifth edition of the world’s greatest roleplaying game alike. This grim dark campaign setting guide checks the boxes I look for in a product like this. Here’s why.