Designing Irregular Dragons: Why you should make D&D Dragons Strange
Dragons are iconic. Majestic. Terrifying. Ancient engines of destruction with flawless scales, perfect symmetry, and encyclopedic lore. And sometimes… that’s exactly the problem. When every dragon in a campaign is a color-coded breath weapon with a predictable personality and a familiar lair checklist, players stop wondering and start...
Pestilence Cult Creations: The Horror of Small Things in D&D
Most apocalypses don’t begin with dragons. They begin with scratching in the walls. The Cockamaw—also called the Plague-Mouse, God-Rat, or Vermin Herald—is a cult-created hybrid of rodent and insect. Bred by devotees of pestilence gods, demon lords, or entropy-driven philosophies, these creatures are not meant to slay...
Tales from the Loop RPG Review: Nostalgia, Mystery, and Kids on Bikes with Robots
Some tabletop RPGs hook you with crunchy mechanics or sprawling lore.Tales from the Loop hooks you with a feeling. It’s the feeling of riding your bike at dusk. Of knowing something strange is happening just beyond the treeline. Of adults being present—but completely missing the point. Tales...
Rebuilding Under the Dome: How Power, Wealth, and Control Shape Recovery (A post apocalyptic D&D fantasy setting)
Rebuilding does not follow suffering. It follows money. When winter chaos storms tear across the Dome and reality buckles under their force, destruction is widespread — but recovery is not. When the storms recede and the lights stabilize, reconstruction does not begin where the damage was worst. It...
Using Corrupting Magic Traditions in D&D
When Power Costs More Than Spell Slots Most fantasy RPGs treat magic as a renewable resource. Spell slots refresh.Components are replaced.The wizard wakes up tomorrow unchanged. Shadow of the Demon Lord dares to ask a darker question: What if some magic doesn’t just cost resources—what if it costs you? Certain...
Picking Up the Pieces in Zoo Mafia (A go wild TTRPG)
How Societies Rebuild After Winter Chaos in Zoo Mafia Winter doesn’t just take lives. It reshuffles the board. In Zoo Mafia, our animal mafia tabletop RPG set in a 1920s-inspired zoo, the end of winter isn’t a victory lap. It’s an audit. By the time the ice melts and...
Picking Up the Pieces in Aether skies (D&D campaign setting exploration)
How the Sky Cities Rebuild After the Long Winter Winter does not end in Aether Skies.It loosens its grip. There is no single dawn where the storms clear and the danger passes. Instead, spring reveals itself quietly—in cracked hull plating, exhausted aether engines, empty ration vaults, and...
Beyond the Carved Blade: D&D Multi-class Builds for the Rune Knight
Expanding the Power of Runes Through Multiclass Play The Rune Knight fighter introduced something special to D&D: martial characters who wield ancient, intentional magic without becoming traditional spellcasters. Runes aren’t spell slots. They’re promises etched into steel, stone, and flesh—power waiting to be unlocked. But what happens...
Arithromancer Wizard Subclass (D&D 5e Homebrew)
A Wizard Who Treats Magic Like Math Most wizards in Dungeons & Dragons learn spells as fixed formulas—reliable, repeatable, and safe. Arithromancers don’t. The Arithromancer is a homebrew wizard subclass for D&D 5e built around a simple idea: magic is a system. Every spell has variables. Every casting...
Beyond Melody: New D&D Monsters & Re-Flavors for the Plane of Song
The Plane of Song is a world shaped by melody and resonance. In my original exploration, I invited Dungeon Masters to imagine a realm where rhythm bends reality and music is the fabric of existence. Let’s build on that with exciting monsters — both homebrewed...


