Nerdarchy Returns from Page 3: Philadelphia Area Gaming Expo
Ted and Dave are back from Page 3: Philadelphia Area Gaming Expo, a local gaming convention that is clearly on the rise—and after this weekend, it’s safe to say it has officially leveled up. Between the games, the people, and the sheer creative energy filling the...
Under the Dome: Controlled Faith (A TTRPG and D&D Setting)
Worldbuilding Belief in a Post-Apocalyptic D&D Campaign In Under the Dome, faith does not disappear with the gods. It mutates. Belief doesn’t need deities to be dangerous. There are no gods beneath the Dome. No answered prayers.No divine miracles.No holy authority waiting beyond the chaos storms. And yet — people still...
D&D Background Spotlight: The Entertainer
Applause, Masks, and the Power of Being Seen The Entertainer background is about more than music, juggling, or stage tricks. Entertainers understand something fundamental about the world: people want to feel something. Laughter, awe, sorrow, hope—an Entertainer knows how to pull [caption id="attachment_26903" align="alignright" width="225"] A bard...
Feeding Time Is Politics (Zoo Mafia TTRPG)
How Keeper Routines Shape the Zoo — and How Crews Turn Them Into Power In Zoo Mafia, our noir animal mafia tabletop RPG set in a 1920s crime zoo, power doesn’t just come from territory, muscle, or reputation. It comes from knowing when the bucket hits the...
Inheritance Without Land (Aether Skies D&D campaign setting)
Legacy in a World Where Nothing Stays Put In most fantasy worlds, inheritance is simple. Land passes from parent to child. Titles are tied to soil. Graves mark where a family began and where it ends. In Aether Skies, there is no land to inherit. The cities float.The ground...
The Star Who Wouldn’t Stay Dead (A D&D 5e character background and build)
A Reborn Entertainer Warlock Character Build for D&D 5e Some characters are born heroes.Others earn their power through study, faith, or blood. And then there are the ones who die screaming for one more encore. Welcome to the first entry in a new character-focused D&D blog series: complete...
Creature-Touched Heroes: Aberrations (D&D character guide)
Creature-Touched Heroes: Aberrations in D&D 5e Dungeons & Dragons is filled with iconic creature types: dragons, undead, fiends, celestials, elementals — and stranger things still. These beings don’t just exist as monsters to be slain. They shape worlds, twist bloodlines, grant power, and leave scars on reality...
Alien RPG & Alien: Destroyer of Worlds — A Masterclass in Cinematic Sci-Fi Horror Roleplaying
Few tabletop roleplaying games understand their source material as completely as Alien RPG. Designed by Free League and powered by a specialized version of the Year Zero Engine, this game translates the dread, brutality, and existential horror of the Alien franchise directly into tabletop form. Although...
Under the Dome: Children of the Dome (A D&D TTRPG Setting)
Worldbuilding Children in a Post-Apocalyptic D&D Campaign In Under the Dome, survival is not just engineered — it is inherited. This post explores what it means to be born inside a barrier built for survival, and how the next generation shapes your D&D campaign. No one asks children...
D&D Background Spotlight: The Charlatan
Lies, Masks, and the Art of Survival The Charlatan background is about more than scams and fake identities—it’s about reinvention. Charlatans survive by reading people, exploiting expectations, and staying one step ahead of consequences. In a fantasy world full of monsters and magic, a convincing lie...
The Cost of Being Seen (Zoo Mafia a Nior TTRPG)
Reputation, Rumors, and the Price of Visibility in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set in a 1920s crime zoo, power isn’t about how loud you are. It’s about who knows what you did—and who doesn’t. Every job leaves a shadow. Every success...
The Soundtrack of the Skies (Aether Skies D&D campaign setting)
Music, Noise, and Silence in a World of Engines and Storms In Aether Skies, silence is rare. Even at rest, the world hums—engines idling, aether lines vibrating, wind tearing at hull plating. The sky cities are never quiet. They can’t be. To fall silent is to signal...
Mimics & Doppelgangers: A Shared Heritage of Deceit in D&D
What if mimics and doppelgangers weren’t separate monsters at all—but distant relatives born from the same terrible origin? Both creatures are iconic Dungeons & Dragons shapeshifters. Both thrive on deception. Both weaponize trust. And both leave players permanently suspicious of doors, allies, and furniture. By linking mimics...
Pets & Companions in D&D: Why Every Party Needs Them (and How to Use Them Well)
Pets and companions have been part of Dungeons & Dragons since the earliest editions—familiars, animal companions, summoned creatures, loyal mounts, and even strange magical tag-alongs. Yet many tables still treat them as an afterthought or a mechanical hassle. That’s a mistake. [caption id="attachment_89367" align="alignright" width="281"] Players love...
The Cheshire Cat as a Powerful D&D Entity
Reimagining Iconic Tricksters as Fey Powers in Dungeons & Dragons The Cheshire Cat from Alice in Wonderland isn’t frightening because it attacks.It’s frightening because it understands the game better than everyone else at the table. It appears when rules stop making sense.It answers questions without answering them.It...


