Crafting in D&D miscasts my cantrips
There are a lot of odd trends and desires within the tabletop roleplaying game hobby and I think that comes with the territory of imagination and group storytelling. One of these odd trends, and a crazy common request at my table, is the idea of player-controlled crafting rules. Within Dungeons & Dragons, a game with the obvious design intent of exploring dungeons and battling dragons there is an overwhelming cry from thousands of players around the world for more robust crafting rules. I want to explore and generate conversation on why I believe this might be and why I have such a hard stance against crafting in D&D.
Infusing Horror and Mystery in 5E D&D with Darkvision
Among other topics, darkvision in fifth edition Dungeons & Dragons has been discussed at Nerdarchy HQ. While myself and the other Nerdarchists really don’t agree with the problem, I wanted to offer some helpful tips that I use in my sessions that might work in yours to make 5E D&D darkvision more enjoyable. There are all manner of creatures and tactics that can be used to increase the level of intrigue in your campaigns, making your players less comfortable in the dark.
D&D Player traits – Backgrounds and the dreaded Background Uploader
There are many traits players can bring to the table that are less than desirable. From the edgelord who always starts in the corner not talking to anyone, to the non-adventurer playing an adventure-focused game. These traits can be tiresome. I put forth that in your D&D games, the trait that deflates a session, and maybe even a character as a whole, the fastest is the Background Uploader. In this article, we’ll explore what makes a Background Uploader, diagnose maybe why it is they do what they do so well and then, to end on a positive note, we’ll talk about ways to avoid it to include a cool background idea.
Sixth Edition D&D — Visions of the future
Dungeons & Dragons has had a long life with many iterations and there is no reason to believe the trend will end with fifth edition D&D. When a new team comes in, they will inevitably have a different vision than what was handed to them. Nerdarchists Dave and Ted have been speculating on what sixth edition D&D might look like, whether it will become a more modular system or something different entirely. While I don’t have a vested interest in a new edition, it can be fun to examine what we have and what it might lead to. My prediction relies on two variables: the form and success of Pathfinder Second Edition and if the current trend continues or turns around.
Bubblemancer – A Different Take on Mist Walker from Taking 20
As with many out there in RPG hobby who have taken to the interwebs, I’m a fan of quite a few different content creators out there. Shocking, I know. While my love for Nerdarchy is evident, I do occasionally peek into what other channels are doing. My series-of-tube-lurking has brought me to Taking 20 this week. The ever kind Cody has released his new class the Mist Walker for fifth edition Dungeons & Dragons, and while I find the class chocked full of flavor, I like to take that flavor, twist it and turn it to eleven. Allow me to introduce you to: Kurugame, the Bubblemancer!
D&D Character Creation is More Than Numbers and Abilities
Developing an interesting character for fifth edition Dungeons & Dragons can be tricky for some, especially those newer to the RPG hobby. What I’ve found over the years is that interesting characters come not from the big stroke events of their past, but instead the small habits, looks and decisions attributed to your character. D&D character creation involves making mechanical choices certainly, but beyond the numbers and abilities there’s a character waiting to be revealed.
Cults of the Demons and Devils of the D&D Blood War in Mordenkainen’s Tome of Foes
The Nerdarchists continue their excavation into the world of demons and devils with part two of the D&D Blood War in Mordenkainen’s Tome of Foes. This time we’re talking about demons. I have long found demons and devils themselves to be a bit boring as villains themselves, but the idea of a mortal cult that worships a demon, now that is something that ignites my interest. When you really think, it can be a complicated concept. A group of mortals that are so devout in their beliefs, they are willing to sacrifice themselves, or at the very least risk themselves, in service to an extraplanar being. Getting into the psychology and trying to parse it all out is a lot of fun and with the great tables in Mordenkainen’s Tome of Foes, the creativity flows so easily. Using these tables, let’s start a cult together… for you next adventure arc, that is.
Using the Corpse Rook- Fifth Edition Foes from Frog God Games| Dungeons and Dragons Monsters
What has brilliant feathers as dark as night, a massive wingspan and heads that’d make a Doduo jealous? Why, the corpse rook. Frog God Games was nice enough to include this beauty in their Fifth Edition Foes compendium and just like every other entry in the book, I love this monstrosity. Let’s jump into what I think is a great way to use this fantastic creature.
New 5E Player Race – Goatfolk, Getting Down with these Baaaa-ad boys
Goatfolk. The Beastmen. The Faun. They come by many names across many mediums. The Nerdarchy crew was inspired to create a stubborn, bearded race that wasn’t dwarves. This lead them to write us up a goatfolk 5E player race for your Fifth Edition games and I think we can christen these cloven-hoofed creatures with a proper encounter idea.
Hoof It Over to Unearthed Arcana for Playing Monsters in D&D — Centaurs and Minotaurs
It’s tough to think about fantasy without the image of fantastical beasts and foes of legend coming to mind. The mighty minotaur and the mysterious centaur are just two of these creatures brought straight from myth to our tables. The Unearthed Arcana exploring and even updating these monstrous races for those interested in playing monsters in fifth edition Dungeons & Dragons has come out and while Nerdarchists Dave and Ted are reviewing the document, I figured I’d take the chance to talk about these interesting creatures and a couple of experiences I had with centaurs and minotaurs in gaming.
Demons and Devils Waging D&D Blood War in Mordenkainen’s Tome of Foes
Demons, devils and wars, oh my! Mordenkainen’s Tome of Foes has given us all kinds of new demons and devils content to tinker with and while Nerdarchists Dave and Ted go over the creatures and lore of the D&D Blood War in the new tome, I’m going to try and give you some inspiration. I’m a Dungeon Master who uses demons and devils quite sparingly, really reserving them as true horrors and beings of pure evil. Let’s talk about the time I warped the mind of the party’s rogue with a demon that was trying to stop the summoning of a devil into the world.
Delving into the West Marches RPG Campaign Style: Better, Faster, Stronger
We continue this archiving of my experience running a West Marches adventuring campaign style and if you haven’t read the first article and second article, you really should for context. My tabletop roleplaying game background is one that heavily focused on narrative and story. With that being said, this new RPG campaign style is a bit of a departure. This article will focus on the portions of the West Marches formula that I fell in love with, the major changes I made and the additions I constructed to bring the game closer to what I consider makes an enjoyable campaign style.
Beyond the Fantasy Setting: Converting for 5E D&D Steampunk
Cogs. Steam. Cogs and steam. Have the itch to get some steampunk in your fifth edition Dungeons & Dragons life? You’re not alone. Steampunk, and other niche genres derived from it, is a great addition to any fantasy setting. You can start your D&D steampunk experience by simply reskinning equipment and environments with all manner of odd baubles and whirring mechanisms or as deep as to tinker and toil brand new home brew to bring your steamy thoughts into life.
Player Agency and Cooperative Stories Make a D&D Game Belong to Everyone
Its a very common phrase in the roleplaying circles that its “the Dungeon Master’s Game.” As with most aspects of this hobby, its not always so cut and dry. In your D&D game, you might find infusing some player agency through cooperative storytelling might get a you a new level of engagement from your players. This player agency can take many forms, to include working together with your players to collaboratively create the setting and world.
Delving into the West Marches RPG Campaign Style: First Adventuring Sessions
We continue this archiving of my experience running a West Marches style adventuring campaign and if you haven’t read the first article, you really should for context. In an effort to not only gather my thoughts, but help you decide if this is an RPG campaign style you want to toy with, we are going to dive deeper into this experiment. That’s really what the whole thing has been and what I’ve stressed to my players: this is an experiment. I started running this with strict adherence to what I saw as the core tenets of the RPG campaign style. That’s what we’ll be covering here, my and my players’ reactions to what I saw as core of the prescribed West Marches adventuring philosophy and the beginnings of us altering that vision to our needs.