Kids in Capes Review — Collaborative Superhero Storytelling Done Right
Superhero tabletop RPGs often fall into one of two traps. They either become overly crunchy simulations filled with endless power interactions, or they lean so far into narrative freedom that the mechanics barely matter at all. Kids in Capes manages to land in a fascinating middle...
Don Cobraleon (New Boss for Zoo Mafia TTRPG)
The Cobra Who Rules Through Fear, Patience, and Poison in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, the most dangerous bosses aren’t always the loudest. Some rule with armies.Some rule with money.Some rule with reputation. And then there are...
Knight of the Anti-Aether (Crusader of the Aether Skies)
Those Who Fear What the Sky Cities Are Becoming (Editor’s Note: “Knight of the Anti-Aether” is currently a working title within the Aether Skies setting and may evolve as the world develops further—but the core idea remains one of the most important philosophies in the setting.) Most...
The Shatterminds: Reimagining Illithids for a Post-Apocalyptic Chaos World
Few monsters in Dungeons & Dragons are as iconic as the dreaded Mind Flayer. The image is timeless: purple-skinned psychic tyrants with writhing facial tentacles, lurking beneath the world while feeding upon sentient brains and building empires of enslaved thralls. But what happens to Illithids when...
The Wounded Don’t Stay Hidden! How injuries effect the game in Zoo Mafia! (An animal crime noir TTRPG)
Healing, Injury, and Why the Vet Is the Most Dangerous Human in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, violence is expensive. Not because bullets are rare. Because wounds leave evidence. A gunshot isn’t just damage on a character sheet.It’s...
Echoes After the End (Aether skies a steampunk horror D&D setting)
Running a Post-Barrier Campaign in Aether Skies Most campaigns end when the world is saved. In Aether Skies, some campaigns begin after it fails. The Barrier held reality together. It stabilized the skies, contained the unknowable, and allowed civilization to exist within predictable rules. Entire cultures were built...
Under the Dome: Running a Chaos Beholder
Encounter Design, Tactics, and a 5e Stat Block A Chaos Beholder is not a normal boss fight. If your players walk into a room, roll initiative, and trade damage—they’ve skipped the most important part. This creature is: An environment A pressure system A perspective that overwrites reality Run it...
The Little Iron Zoo (animal crime noir TTRPG)
A Living Small-Zoo Sandbox for Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, small zoos aren’t just tighter. They’re personal. Everyone knows everyone.Every grudge has history.Every favor is remembered. Welcome to The Little Iron Zoo—a compact, aging zoo where the enclosures...
Under the Dome: Chaos Beholders (post apocalyptic D&D setting)
When Reality Starts Believing Itself Before the storms, beholders were aberrations. After the storms, they became something worse: Anchors of unstable reality. Out in the wastelands beyond the Dome, there are places where the chaos doesn’t just distort the world. It organizes around something. In those places, you don’t find ruins. You...
Too Small to Hide; Zoo Mafia (a animal noir crime TTRPG)
Running a Zoo Mafia Campaign in a Small Zoo Where Every Loss Matters In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, scale changes everything. In a large zoo, crews disappear into the noise.In a small zoo? There is no noise. Every enclosure is...
The Video Games That Every Dungeon Master Should Play for Inspiration
Great Dungeon Masters know that an idea is seldom based on a single source only. Surely, monster manuals, fantasy books, and campaign settings are great sources of ideas. However, many very original and interesting ideas for your adventures can be taken [caption id="attachment_47433" align="alignright" width="300"] In...
Under the Dome: A Simple Delivery (Post apocalyptic D&D adventure)
An Adventure About What Happens After the Hard Part The job is done. The party went beyond the Dome.They survived the storms.They extracted the Grind. They made it back. That was the hard part. What’s left should be simple: Deliver the Grind. Get paid. Move on. Under the Dome, nothing that involves...
Running the Information War – Zoo Mafia (an animal crime noir TTRPG)
How to Use Intelligence Factions in a Zoo Mafia Campaign In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, information isn’t just part of the game. It is the game. Crews don’t rise because they’re strongest.They rise because they know things first—and act...
Aether Storms in Aether Skies (TTRPG setting)
Navigating the Most Dangerous Weather in Aether Skies In most worlds, storms are something you wait out. In Aether Skies, storms are something that can erase you. They don’t just bring wind and lightning. They warp reality, destabilize the engines that keep entire cities afloat, and press against...
The Ones Who Know (Zoo Mafia – animal crime noir TTRPG)
Information Broker Factions, Spy Networks, and Intelligence Wars in Zoo Mafia In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, power doesn’t just come from territory or muscle. It comes from knowing something first. Who moved.Who met.Who lied.Who’s about to fall. Some crews fight...


