Painting Miniatures and Modding Miniatures – The Basics.
Many of you out there might be like myself and have an addiction to plastic. You collect Dice and Minifigures. It can be a consuming hobby that lands in FB groups and Forums looking for the one mini to complete your collection. You might spend loads of time on Ebay looking for deals and steals just to boost up the extras bin or that one exclusive piece you just found out about.
Well if you are like that, then you are like me, Nerdarchist Ted. I cannot fathom a guess as to how many hours I have spent searching for deals on Amazon or Ebay because of my habit/addiction. I have it under control based off of the argument my wallet had with me some years ago. Enough was enough.
As I sat and looked at the hundreds if not thousands of little pre-painted plastic miniatures It begged to question what was I going to do with it all. My friends and I spent years playing Mage Knight. I have loads of them. I spent years playing Heroscape and I had loads of them. I bought loads and loads of D&D minis as well as they were perfectly sized for our Table Top role playing game.
Mage knight there was variety and you had lots of uses for them. With Heroscape unless you were planning to play a 10 player game, not recommended by the way, and everyone wanted the same pieces there was no need to have that many copies of the miniatures.
When is it okay to Voice Disagreement with the Game Master?
Arrows are flying. Swords are swinging. Blasters are blasting. And suddenly your character goes down in a fight because of what you perceive to be a stupid ruling from the game master.
Your blood boils and your temperature begins to rise. What you want to do is curse and yell at the game master, informing him or her just how much of an idiot they really are. Or maybe you want to break into the middle of the game and argue about how the game master’s ruling was bad or unfair.
“Auntie Knows Best”- Out of The Box D&D Encounters #7
Introduction: This entire encounter is all about any and all complications. It is intended as a set-up for other encounters or adventures, or as a way to advise a villain of the actions of the party. It is, in effect, a valid reason for a villain...
The TOP 10 most common Mistakes made in D&D 5e
Hello, fellow Nerdarchests…
I recently found this blog talking about mistakes made in D&D 5e. You can find the original article on the Dungeon Master’s.com or by clicking- here. I wanted to share some of the highlights as well as give some people insight on good things to know to make their games run smoother. Hope its helpful.
If you’re like me you’ve been playing D&D a long time and 5e is not your introduction to this wonderful game. And if you’re like me you haven’t read every single page of the PHB and DMG. You’re an experienced player, you know what’s what. You rely on your experience and looks stuff up when you need to (good luck finding it in the PHB index).
However, as I play with more and more new players I find that many of the rules I thought were the same in 5e as they were in previous editions are not exactly the same. Many are quite similar but because I hadn’t taken the time to look them up I was doing things incorrectly. That’s not to say these errors broke the game, but if I’m doing things in a way that is contrary to the actual Rules As Written (RAW) that may cause confusions and lead to arguments in real life. Better to get it right and share that knowledge with others who didn’t know.
So to help all those experienced players like me who haven’t read the rule books cover to cover, I’ve compiled a helpful list of common mistakes I’ve seen or done when running or playing 5e D&D. This isn’t an exhaustive list, but it covers the most gross violations and misconceptions. And to assure you that everything I say in the article below is correct, I’m even going to site page references from the PHB as applicable.
1) Surprise!
Repeat after me “There is no such thing as a surprise round in 5e.” Don’t believe me, look it up. The first round of combat can function differently than normal if some creatures (friendly or hostile) are surprised. This is usually based on who’s hidden and who’s not, but there are other factors. Don’t even get me started on the Ambuscade action Rangers get in the Unearthed Arcana article. That’ll just make your head hurt.
(PHB pg. #189)
2) Initiative
Two players and a monster all roll the same number on initiative. Who goes first? In previous editions ties were settled by the Dex modifier or Dex score. In 5e that’s not the case. When players get the same result on their initiative check, it’s up to them to decide amongst themselves who goes first. The Dex score, the Dex modifier, and even the number on the d20 are all irrelevant. They just talk it out and decide. Of course if they can’t decide then they can roll off or find some other way to settle the dispute. Likewise if a bunch of monsters get the same result the DM can decide what order they go in.
Now I remember reading somewhere that when the DM and players tie the players ALWAYS go ahead of monsters. I’ve scoured through the PHB and AL Players Guide and I can’t find that written anywhere. Maybe it was something that was in the D&D Next play test? In any case, I’ve been applying this rule since 5e was launched and it’s worked very well. If anyone knows where this “rule” came from, please let me know in the comments below.
(PHB pg. #189)
3) Movement
Movement has changed (for the better) in 5e D&D. You can now move throughout your turn. You can move, attack, move some more, attack some more, move again, attack again using your bonus action, and move even more. You’re no longer forced to do all your moving at the beginning or end of your turn. Break it up into 5 ft increments and use them when you need to. Just be sure you understand how opportunity attacks work (more on that below).
One other thing about movement is the Dash action. This replaced the double-move common in previous editions. Think of movement in 5e as a pool of steps. When you take the Dash action you get more steps added to your pool. So a Rogue can use their cunning action to Dash as a Bonus action (adding to their pool) and then use their action to Dash (adding to their pool again).
(PHB pg. #190)
4) Bonus Actions
Many players who came from 4e liken bonus actions to minor actions. Although they are similar, they are not the same.
◾You cannot downgrade your action or your move to take a second Bonus Action. You get one bonus action per round; that’s it.
◾Many bonus actions can only be taken when you do something specific with your action. For example, if you make a melee weapon attack with your action, you can then make one off-hand attack as a bonus action. You cannot make the off-hand attack if you do something else with your action, like Dodge or drink a potion. (PHB pg. #189)
5) Opportunity Attacks
The 5 ft step or shift is no longer a thing in 5e. If you back away from an enemy, moving out of their threatened area then that enemy can take a free swing at you (what we like to call an opportunity attack). Once inside a monster’s threatened area (usually all squares adjacent to that enemy) you can move freely wherever you want as long as you remain within their reach. So if you’ve got the speed you can literally run circles around an enemy and they will not get an opportunity attack. Remember that in 5e each creature only gets one reaction so if they take an opportunity attack against you they won’t get one against your ally when he runs away. Unless the enemy goes between you and your ally, then you’ve got a problem.
In 5e fewer things provoke opportunity attacks than in previous editions. For example, if you stand up from prone, an adjacent enemy does not get an opportunity attack. And if you make a ranged attack, an adjacent enemy does not get an opportunity attack – however, you do have disadvantage on the attack roll.
Can’t find a local D&D game? Check your library
If you’re struggling to find a game of Dungeons & Dragons in your area, you might try your local library. For some time a number of libraries have been offering room and time for D&D, sometimes even providing Dungeon Masters for those who want to...
“Down on the Farm” Out of the Box D&D Encounters #6


The Mystery Your Missing in D&D 5e…
Hello fellow Nerdarchists, Hope to see you all having awesome game sessions! In this article I wanted to address the common problem that a lot of game masters have trying to keep their players engaged by using the elements that are at the core of the RPG and that is… Mystery!
I have been recently tasked with running a large group of new gamers and teaching them the game of the newer Dungeons & Dragons 5e. So, with more players added I found it hard to keep each player involved on a personal level as well as how to keep the game sessions intriguing. I wanted to share with you a few tricks I learned about how to use Mystery as a tool to keep everyone happy and having a good time. On a side note, I usually don’t feel comfortable running a game for more than five players so with seven players it has become a bit of a challenge. So let’s get started…
First, I in general character backgrounds are normally a great way to engage players, but when you have seven people at the table it can become a bit overwhelming. Luckily for me my custom game world “Dark Myth” had a built-in way for me to deal with this being a Time Line. The time line in a game setting can be an easy way for players and DMs alike to quickly and easily come up with back stories to link things together. Also it can leave quite a bit of room for mystery such as “Why, did the war start in the first place?” or “Who is the spy” and many more. Questions like these can lead to a whole plethora of time-line related mysteries to keep gamers on the edge of their seats!
Blast from the Past: Marvel Comics Pocket Books
[caption id="attachment_11297" align="aligncenter" width="563"] They're looking a little rough around the edges, but I've had these Marvel Comics Pocket Books nearly 40 years.[/caption] Long before Civil Wars, Spider-Man clones, Infinity Gauntlets, Secret Wars and movie franchises, Marvel Comics drew in readers with what today would be...
The Dance Macabre- Out of the Box D&D Encounters #5
Introduction:



Game Master Tip- Engaging Individual Characters in a Roleplaying Group
As a player, one of the most rewarding experiences you can have in roleplaying is exploring a story which your character has a personal stake in, and which is tailored specifically to your character. It’s one thing to raid a tomb full of undead with your pals, but it’s entirely another to explore the tomb of your ancestors, fighting the spectres of long dead family
members and searching for a priceless heirloom.
Engaging individual characters within the party can be a fantastic way to develop characters
and make players feel badass, and these personal storylines can often develop into entire
plot arcs and adventures. However, the logistics of keeping the whole group entertained
while your game focuses on one character can be difficult. It’s often difficult for people to
find time to game together, and the last thing you want is for people to show up and then
spend the whole session watching somebody else play the game.
Free fiction from Ty Johnston
As some of you might know, after 20 years as a newspaper journalist, nowadays I make my living as a fiction writer, mostly in fantasy and horror though I occasionally dip into other genres. Over the last decade or so some of my short stories have become available to read on one website or another, and a number of my shorter e-books are currently free to read. For those who might be interested, I thought I would provide a brief guide along with links to the stories or e-books.
Concerning the e-books, where available I will provide a link to the Amazon page for those of you with a Kindle or who use a Kindle app, but I will also provide a link to a site called Smashwords where you can download the free e-book in whatever format you desire.
Let’s get going.
Free e-books from Ty Johnston
Mage Hunter: Episode 1: Blooded Snow
A hunt for raiding barbarians turns upon the hunters. But far worse is to come for the sleepy villages of northern Ursia and the soldiers who protect the villagers. The Dartague barbarians have had enough of the Ursians encroaching upon their mountainous borders, and the raids are but a feint to draw out soldiers while a much larger attack is in the works. His squad mates slain, Sergeant Guthrie Hackett finds himself alone in the winter wilderness on the border between his homeland and the nation of barbarians. He discovers the Dartague have a new leader, a wyrd woman who is behind the border assault. Worse yet for the sergeant, he has fallen under the attention of an ice witch, an inhuman creature with secret goals of her own. Seeking to survive, Hackett tries to make it back to his own countrymen, only to find there is relatively little safety for him anywhere in the northern regions.
This e-book is serial fiction, the first in a five-part series that tells the tale of Guthrie Hackett and how he comes to learn a few things about himself while trying to survive an approaching war with outlanders.
Monster Bag Plus Weekly Wrap
Hello and well met traveler of the internet. Nerdarchist Dave here with another edition of our Weekly Wrap. We finally got a game in after a two week hiatus of no tabletop gaming 🙁
Sometimes it just goes that way. We weren’t able to schedule our 1st Cypher System meets Shadow Run game this month and had to push it to next month. The beginning of the month Ted ran his Gryphongaff game and this weekend I ran mine. If nothing else we were at least able to book end the month with gaming. The same day this post goes up we’ll also have our fan game going on. I at least get little extra gaming in.
Couple of weeks ago Nerdarchist Ted hit up the Steam Punk World’s Fair and you can see what he picked up while he was there down below.
Ted’s Man Monster Bag
“Gone But Not Forgotten”- Out of the D&D Encounters Box #4
Introduction:
To Game or Not to Game?
Hello fellow Nerdarchests, I hope to find you all having a great time. I wanted to address an issue some [caption id="" align="alignright" width="350" class="zemanta-img"] The Werewolf of Fever Swamp (TV special) (Photo credit: Wikipedia)[/caption] of us might have and that is trying to run multiple games...
Gaming like a box of chocolates: D&Dizing Forrest Gump

Run, Forrest, run! The Mobile Feat in action.
Yes, this week I’m doing something silly. The idea occurred to me during a recent road trip. Behind the wheel of a car for hours on end, I had to have something to think about, and a Fifth Edition D&D version of Forrest Gump came to mind. Once I started thinking about it, Gump has a lot more talents than I initially thought.
And to be clear, all references are to the movie version of Forrest Gump, as I’ve not read the books the character is based upon.
I’ll provide some explanations below, but first, his stats: