As the world of terrain for tabletop roleplaying gaming continues to improve it is cool to see all the directions it is going. I remember doing punch out kits, usually in a woodlike material back in the day. Now the wonderful people over at WizKids have taken this concept and made houses perfect for gaming terrain. D&D Icons of The Realms Miniatures: Icewind Dale: Rime of The Frostmaiden – The Lodge and Ten Towns Papercraft Sets became part of my collection and I’m excited to craft these super sturdy cardboard buildings to use in my fifth edition Dungeons & Dragons games.
WizKids has been putting out quality miniatures for quite some time. I can recall their releases during the third edition Dungeons & Dragons era and how they changed what we were doing at the gaming table. For many years I’ve purchased their prepainted miniatures line and loved them. They are great for any who have no desire or inclination to paint miniatures for their tabletop roleplaying game experiences.
Our friends at Nord Games scored another winner with Dangerous Destinations. The latest Kickstarter from one of our favorite tabletop roleplaying game design teams launched on Jan. 12, 2021 and reached their funding goal in 15 minutes. In just one day Dangerous Destinations hit all their stretch goals too.
When the titular wizard of Tasha’s Cauldron of Everything first learned magic from Baba Yaga she couldn’t help but add spectral chicken legs to all her spells. Other spellcasters in fifth edition Dungeons & Dragons incorporate their own style and flair into spellcasting too. Whether those spells come from the Basic Rules or any other source like the 21 new spells in Tasha’s Cauldron of Everything remains the purview of each individual spellcaster.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted took my pitch for the Ever Living One Character Build Guide complete with Mumm-Ra and Ma-Mutt inspiration and instead dove deeper into the key part of the concept. Gift of the Ever-Living Ones is an Eldritch Invocation for warlocks in fifth edition Dungeons & Dragons found in Xanathar’s Guide to Everything. Perhaps in the future we’ll give it the full CBG treatment and maybe we’ll add the Sword of Plun-Darr to the Sword of Omens and Claw Shield we translated into 5E D&D too. But there’s eight new Eldritch Invocations in Tasha’s Cauldron of Everything though and they’re on the list to cover here on Nerdarchy the Website and this video provides an easy segue. So let’s get into it.
All of the Dungeon Master’s Tools wrapped up with a deeper look at Natural Hazards but chapter four in Tasha’s Cauldron of Everything holds many more terrific modules of content for fifth edition Dungeons & Dragons. The book’s second chapter revisits a concept introduced with Eberron: Rising from the Last War and explores Group Patrons for 5E D&D. So let’s get into it.
I can’t even guess how many times I relied almost exclusively on a great map to help run a fun tabletop roleplaying game session. Vibrant maps catch your eye, inspire your imagination and evoke a sense of realism and being there. Details provide touchstones for description and dynamic scenarios, scenery hints at fantastic locales and the space on a map simply provides context for the adventure space. So a book of ready to play, immersive and indispensable fold-out maps that fit in your backpack and make a Game Master’s life easier makes the best kind of resources for your RPG collection.
Lights are everywhere for the holidays! With Hanukkah coming to a close, Yule approaching, Christmas on the way and Kwanzaa candles igniting soon, twinkling candles and blazing hearths warm our hearts in the sparkling winter. There’s no better time to make the holidays merry and bright and talk about the fifth edition Dungeons & Dragons Circle of Wildfire druid from Tasha’s Cauldron of Everything.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the implications of a quantum leap forward in character options for fifth edition Dungeons & Dragons ushered in through Tasha’s Cauldron of Everything. Chapter 1 of the latest official sourcebook for 5E D&D introduces optional class features for all 12 character classes from the Player’s Handbook. (Artificer appears in the book as well making a debut outside Eberron: Rising From the Last War as a 13th class option.)
Power Your Next 5E D&D Game with Friendship as a Peace Domain Cleric from Tasha’s Cauldron of Everything
Tasha’s Cauldron of Everything is kind of notorious for adding several aspects to fifth edition Dungeons & Dragons that feel like they always should have always been present in the game. One of these aspects embraces a classic fantasy trope — the power of friendship. The Peace Domain cleric is all about the power of friendship in all the best ways. The Unity Domain from Unearthed Arcana leveled up and evolved into this new Domain. The way mechanics support this subclass give such vital flavor and represent really the best restructuring of Unearthed Arcana content we’ve seen. What’s more this subclass really inspired me with its tone and flavor to the point I feel the best place for this particular subclass is a dark fantasy campaign in the vein of things like The Witcher and Dragon Age.
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
Tasha’s Cauldron of Everything contains a variety of new material for fifth edition Dungeons & Dragons not the least of which includes subclasses for each 5E D&D class. One of my personal favorites is the Phantom, a Roguish Archetype to allow communication with the spirits of the dead in order to enhance the rogue’s capabilities.
For everyone who’s ever wanted to play a superhero in fifth edition Dungeons & Dragons now you can thanks to Tasha’s Cauldron of Everything. (Maybe not literally any superhero.) I’m a firm believer in the sorcerer as the premier superhero archetype maker. If we’re talking flavor for a fantasy world superhero, the Psi Warrior Martial Archetype for the fighter is second to none.
Dungeon Master’s Tools found in Tasha’s Cauldron of Everything certainly delivers a wonderful variety of resources to help Dungeon Masters and players alike build fantastic fifth edition Dungeons & Dragons campaigns. All the new subclasses and character options get creative juices flowing no doubt about it but the real juice is the juicy tools in chapter 4 of the new 5E D&D book. Tasha’s Cauldron of Everything brands one of my absolute favorite components of a memorable moment inspiring circumstances with the term Supernatural Regions. So let’s get into it.
Tasha’s Cauldron of Everything introducing psionics changes the landscape of fifth edition Dungeons & Dragons. Several subclasses included in the book represent spiritual successors to classes of a time gone by — the dreaded fourth edition D&D [insert dramatic music here]. In this totally not controversial and completely unbiased article I’d like to discuss why the Aberrant Mind sorcerer is the best fit as spiritual successor of the psion. I made a video on my YouTube channel giving an overview of the subclasses presented in Tasha’s Cauldron of Everything and I promised in depth posts on each of them. This is but one of those.