In defense of Fifth Edition Dungeons & Dragons and its streamlined approach

Several Dungeons & Dragons miniature figures. The grid mat underneath uses one-inch squares. (Photo credit: Wikipedia)
Considering for decades Dungeons & Dragons has been the most recognizable name of all tabletop role-playing games, and considering the popularity of Fifth Edition D&D, it might seem the game itself needs no defending. However, from time to time I have noticed online forums with various concerns or complaints raised against the game.
The most common complaint I’ve read is that in Fifth Edition a player cannot make the type of character he or she wants, that more rules are needed in order for there to be more character diversity, that currently only similar, cookie-cutter characters can be created because of the limited number of classes and rules.
I understand. I disagree, but I understand.
“Jailbreak” – Out of the Box #27 D&D Encounters
The Formaggio di Fernando Caper- D&D 5e, SRD Compatible Adventure
The Formaggio di Fernando Caper
D&D 5e, SRD compatible adventure.
Written with thanks to Scott Garibay for his Five Page Tabletop RPG Adventure Design
Launch:
Two large towns have been in hot competition with each other for commerce and farmland. Either could overshadow the other in the next couple years and become full cities. Rumors run wild and it is great time to be a merchant or caravan leader with roads in good repair and banditry near nonexistent as the towns outdo each other to attract business. While journeying from one town to another, and they are about one more day from their destination, the adventuring party makes camp. They are awakened in the morning by a cavalry group that outnumbers them two to one. Unfortunately for the adventurers they are in the wrong place at the wrong time.
The cavalry members are all paladins or clerics and are under orders to search the countryside for a spy. They do not have a clear description but do know he is with a group. If any character in the group has a strong background story like a Folk Hero or Noble or a solid alibi, the cavalry members will relax, but insist on following orders and will “escort” them to their superiors for questioning. They will be “guests” until the spy has been determined, which depending on behavior could mean anything from a jail cell to an expensive suite with personal guards. It should be clear the characters are implicated and assumed to be the spy and cohorts.
Locations:
- The Campsite (Where the adventurers bedded down to rest before finishing the last day of their journey)
- The Outpost (Where the cavalry have set up a base camp with a commander’s tent)
- The Commander’s Tent (The Adventurers will be brought here first to be searched and questioned about the spy)
- The High Lord’s Estate (A training grounds and place where the Adventurers will be detained)
- The Club and The Flask (A disreputable tavern and known hangout for less law abiding folk and out of work mercenaries)
- The Red Lance (A fancy brothel where the spy lost his cover)
- Black Stone Pastures (Dairy farm blackmailed into being cover for the spy)
Blast from the Past: Dungeons & Dragons Tomb of Horrors
[caption id="attachment_13611" align="alignright" width="340"] 1978's Tomb of Horrors[/caption] [caption id="attachment_13613" align="alignright" width="336"] 1981's Tomb of Horrors[/caption] Few words raise the ire of long-time Dungeons & Dragons aficionados more than “Tomb of Horrors.” The words “Fourth edition” come to mind, but that’s fairly recent and probably somewhat unfair...
“Ribbet, Ribbet, WHOOSH” – Out of the Box #26 D&D Encounters

It’s All Right for Your RPG Characters to Change
Recently I’ve run across two situations as a Game Master I believe are worth sharing with a wider audience. First, one of my players came to me concerned he had not played his character’s personality correctly during a recent fifth edition Dungeons & Dragons session. Second, a player in a different campaign (one in which I play and am not GM) came to me worried his character had done something out of character.
“Procession” – Out of the Box #25 D&D Encounters
the first highways of the ancient world, and are still major thoroughfares to this day. The same should be true in a fantasy setting. Rivers should be a constant resource for encounters of all kinds, be it lizardmen, pirates, goblins in rickety steamships, or orcs in war canoes. In this instance, however, I will draw from ancient history and base this encounter around a funeral procession.&#%!@?: D&Dizing Al Swearengen
[caption id="attachment_13352" align="aligncenter" width="600"] Al Swearengen (Ian McShane) stands dead center among many of the characters from the HBO television show Deadwood.[/caption] If you’re not familiar with the Al Swearengen character, then you must not have watched much, if any, of the HBO western drama Deadwood...
“The Balance” – Out of the Box # 24 D&D Encounters
Furthermore, different characters will always have different motivations, so those choices can be rooted in the very basis of the character. The right encounter might flush those motivations to the surface. This can often lead to heated discussions, but can also serve to really clear the air on where characters stand with each other. That can only lead to character development.
“The Balance” – Out of the Box # 24 D&D Encounters
“Watchdog” – Out of The Box #23 D&D Encounters
Out of the Box Encounters Using Daern’s Instant Fortress Introduction:
Another popular cliche or trope that seems to endlessly occur in every D&D game is this: Defeat monster, check it’s pockets, take it’s stuff. Here’s a way to rethink that. What if the magic item is part of the encounter. What if that magic item defined the encounter such that it makes it very difficult to acquire without damaging it. What if that self-same magic item was also highly desirable?
Now, let’s add something to that concept. Let’s apply a template to that encounter that takes a common everyday monster (zombie) and applies it to a monster less common…say, one that makes it harder to just take the magic item?
“The Passenger” – Out of the Box #22 D&D Encounters
movies, Horror follows this the most. Good horror has a bait and switch, or a surprise hook, that takes the viewer by surprise. There are many foes within the Monster Manual capable of this with the right delivery. What should follow is the generation of tension, and perhaps a little player paranoia, to add depth to the next few encounters. The right moment or delivery of this “bait and switch” can set the tone and give your players pause.Blast from the Past: Dungeons & Dragons Animated Series

The first 9 episodes only cost me 99 cents. May you be so lucky, if you choose.
1983 was a big year for me. Over the summer I turned 14, and in the fall I would begin ninth grade, kicking off my high school years as a freshman. But more importantly, it was a big year for my role-playing habits.
TSR’s sci-fi game Star Frontiers had been out for a year and was coming out with new products left and right. Advanced Dungeons & Dragons was riding high with a ton of new modules, including the original Ravenloft module (the maps!), and even the D&D Basic Set was getting a slight reworking with a new boxed set. Then towards the end of the year there hints of something major coming from TSR in 1984, and eventually that would be known as Dragonlance.
So, 1983 had a lot happening in the worlds of D&D. But perhaps the most noticeable, at least for the 13-soon-14-year-old me was the Dungeons & Dragons animated TV series.

Our heroes. Yep, that’s Bobby the Barbarian at center.
Saturday morning cartoons were a huge deal then, and TSR big shot Gary Gygax had pulled off the unthinkable when he traveled to Hollywood and got Marvel Productions (yes, of the comic book Marvel company) and Teoi Animation of Japan involved with this new animated show.
“Counting Sheep”- Out of the Box D&D Encounters # 21
Introduction: I can’t speak for every table, but a touch of the ridiculous can often turn a normally staid affair into one that hooks players into memorable encounters. Even darker humor is often better than none. If you can add a description to that...
“The Menagerie”- Out of The D&D Encounters Box #20

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For those who played Dungeons & Dragons prior to fifth edition they might have noticed some old, favorite potions no longer appearing in the 5E D&D Dungeon Master’s Guide. This makes sense as 5E D&D is the most streamlined version of the game so far. What to do, then, if you want to include those potions in your current 5E D&D game? Simple. You turn to The Emporium of Uncanny Magic – Lost Potions from Insane Angel Studios.


